Compara los precios de Novus Orbis en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Seizo Games. Publicado por 2 Left Thumbs. Lanzado el 10/2/2025. Disponible en PC. Géneros: Adventure, RPG, Strategy, Early Access.

Sequence your cards right or watch your run collapse mid-turn. Novus Orbis is an Early Access deckbuilder that punishes passive play and rewards anyone obsessive enough to optimize a 300-card pool across three distinct classes.

I have a soft spot for deckbuilders that add a mechanical wrinkle to the Slay the Spire formula instead of just re-skinning it, and Novus Orbis has two wrinkles worth paying attention to. The Combo System means card order matters as much as card selection. Every card carries a combo value, so playing your hand in the wrong sequence doesn't just reduce your output, it can undo the synergy you spent three floors constructing. That alone shifts the mental load from "what do I play" to "in what order do I play it," which is a genuinely different cognitive challenge. The second wrinkle is the Countdown System, and this one has real teeth. Enemies do not sit politely waiting for you to finish your turn. Every card you play ticks down their attack timer, and they will interrupt your turn if that counter hits zero. The practical result is that long combo chains carry real risk. You can set up a devastating five-card sequence and eat a boss hit in the middle of it. This forces you to think about pacing, not just power, and it makes builds that generate block or speed up your clock feel meaningfully different from raw damage builds. For a strategy-minded player, that tension is the whole game. Content-wise, the current Early Access build is substantial. Three classes sit in the roster, each with its own completely separate card set and mechanics, and the combined pool runs past 300 cards alongside over 100 Blessings. Seven distinct levels are available now, spread across a branched map, with a final conclusive level still on the roadmap. Nine pet companions can join your party and adjust your combat options. The breadth here already exceeds what many full-release deckbuilders ship with, which makes the Early Access label feel more like a disclaimer than a warning. The developer has also been transparent about the roadmap, citing plans for more cards, enemies, bosses, and achievements before the projected 2026 full release. The honest caveat is that this is still a one-person indie project in active development. The pixel art is functional rather than expressive, the narrative framing (a fractured world, an out-of-reach antagonist) is thin, and the 61 Steam reviews on record, however positive, represent a small sample. There is no mod ecosystem to speak of and no multiplayer component. If you need a complete, fully polished experience today, the wait-for-1.0 advice stands. But if you are comfortable playing something that already has enough mechanical depth to support serious optimization, and you want to influence the direction of that last stretch of development, the current build earns its early-adopter price. The combo-countdown interaction alone is worth a few afternoons of experimentation for anyone who thinks in build orders. Diego, Scout Team

Novus Orbis

Novus Orbis

10 feb 2025Seizo Games2 Left Thumbs
GamerScout opina

Sequence your cards right or watch your run collapse mid-turn. Novus Orbis is an Early Access deckbuilder that punishes passive play and rewards anyone obsessive enough to optimize a 300-card pool across three distinct classes.

PC
Steam Deck Playable
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Mínimo histórico: €2.64

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I have a soft spot for deckbuilders that add a mechanical wrinkle to the Slay the Spire formula instead of just re-skinning it, and Novus Orbis has two wrinkles worth paying attention to. The Combo System means card order matters as much as card selection. Every card carries a combo value, so playing your hand in the wrong sequence doesn't just reduce your output, it can undo the synergy you spent three floors constructing. That alone shifts the mental load from "what do I play" to "in what order do I play it," which is a genuinely different cognitive challenge. The second wrinkle is the Countdown System, and this one has real teeth. Enemies do not sit politely waiting for you to finish your turn. Every card you play ticks down their attack timer, and they will interrupt your turn if that counter hits zero. The practical result is that long combo chains carry real risk. You can set up a devastating five-card sequence and eat a boss hit in the middle of it. This forces you to think about pacing, not just power, and it makes builds that generate block or speed up your clock feel meaningfully different from raw damage builds. For a strategy-minded player, that tension is the whole game. Content-wise, the current Early Access build is substantial. Three classes sit in the roster, each with its own completely separate card set and mechanics, and the combined pool runs past 300 cards alongside over 100 Blessings. Seven distinct levels are available now, spread across a branched map, with a final conclusive level still on the roadmap. Nine pet companions can join your party and adjust your combat options. The breadth here already exceeds what many full-release deckbuilders ship with, which makes the Early Access label feel more like a disclaimer than a warning. The developer has also been transparent about the roadmap, citing plans for more cards, enemies, bosses, and achievements before the projected 2026 full release. The honest caveat is that this is still a one-person indie project in active development. The pixel art is functional rather than expressive, the narrative framing (a fractured world, an out-of-reach antagonist) is thin, and the 61 Steam reviews on record, however positive, represent a small sample. There is no mod ecosystem to speak of and no multiplayer component. If you need a complete, fully polished experience today, the wait-for-1.0 advice stands. But if you are comfortable playing something that already has enough mechanical depth to support serious optimization, and you want to influence the direction of that last stretch of development, the current build earns its early-adopter price. The combo-countdown interaction alone is worth a few afternoons of experimentation for anyone who thinks in build orders.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Combo SequencingCountdown PressureClass-Based DeckbuilderPet Party SystemBlessing SynergiesBuild OptimizationEarly Access Actively UpdatedPixel Art Roguelike

Requisitos del sistema

Mínimos

OS
Windows 7, 8/8.1, 10, 11
Memory
2 GB RAM
Storage
500 MB available space
Graphics
1GB Video Memory
Processor
2.0 Ghz

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Información del juego

Desarrolladora
Seizo Games
Distribuidora
2 Left Thumbs
Fecha de lanzamiento
10 feb 2025

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¿En qué plataformas está disponible Novus Orbis?

Novus Orbis está disponible en PC.

¿Cuándo se lanzó Novus Orbis?

Novus Orbis se lanzó el 10 de febrero de 2025.

¿Quién desarrolló Novus Orbis?

Novus Orbis fue desarrollado por Seizo Games y publicado por 2 Left Thumbs.