
No More Heroes
If you missed Travis Touchdown on the Wii, this PC port hands you a second chance at one of the most defiantly weird action games ever made, controller required, warts included.
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Best for action fans curious about Suda51's cult debut who own a controller and can tolerate some open-world padding around excellent boss fights.
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Acerca de No More Heroes
I went in knowing the reputation and still came out surprised by how much personality this game packs into what is, on paper, a pretty simple hack-and-slash loop. Travis Touchdown starts as the 11th-ranked assassin in the United Assassins Association and has to claw his way to number one by working through ten increasingly bizarre opponents, each with their own fighting style and pre-fight monologue. The combat itself runs on a clean high-and-low dichotomy: high and low beam katana slashes to break enemy guards, punch and kick combos to stun them, and then right-stick flicks to execute wrestling throws or bloody finishing blows. When the slot machine triggers and Dark Side Mode kicks in, it can slow enemies to a crawl or send out a shockwave that wipes the screen. It is not a deep system, but it has rhythm, and the boss fights, ranging from a maudlin gun-slinging singer to a baseball bat-wielding debutante, keep the formula from going stale. The open hub town of Santa Destroy sits between those ranked battles, and this is where the game's age shows most visibly. To pay the UAA entry fee for each rank fight, Travis has to grind part-time jobs: lawn mowing, garbage runs, coconut collecting. The satire behind the mundanity is real, but the execution drags. The joke lands once. By the third round of fetch errands it is just friction. Earning enough cash to upgrade beam katanas at Naomi's Lab or buy new wrestling tapes from Beef Head is the carrot that keeps you going, but patience is a genuine requirement. Players who bounce off open-world busywork will feel it here. The PC version is technically the Switch port cleaned up with higher resolution and better anti-aliasing, which does make the colors sharper and the details clearer than prior versions. What it loses is the Wii motion controls, which were central to how the beam katana charging and finishing moves felt on the original hardware. On a controller those moments become right-stick twirls and directional flicks, which work fine but lose some of the physical silliness that made the Wii version memorable. There is no keyboard and mouse support at all, so a controller is not optional. At launch the port had frame rate issues and buggy achievements that have largely been addressed since, but the settings menu remains barebones: fullscreen toggle and anti-aliasing only, no resolution picker, no v-sync toggle. For anyone who has never touched No More Heroes, this is a legitimate opportunity to see why Suda51 built a cult following. The voice acting, the fourth-wall-breaking humour, the sheer commitment to its own absurdity, it all holds together better than a 2007 Wii game has any right to. Just go in knowing this is a controller-only port of a product designed around motion controls, that the open world is mostly a chore delivery system, and that the best parts, the boss fights, the cutscenes, the combat rhythm, are still worth the surrounding roughness.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 8.1 or later
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- NVIDIA GeForce GTX750Ti
- Processor
- Intel Core i5-4460
Recomendados
- OS
- Winsows 8.1 or later
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- NVIDIA GeForce GTX 970
- Processor
- Intel Core i5-4670
DLC y complementos de No More Heroes1
Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.
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Información del juego
- Desarrolladora
- GRASSHOPPER MANUFACTURE INC.
- Distribuidora
- XSEED Games
- Fecha de lanzamiento
- 9 jun 2021



