Compara los precios de Ninja Tycoon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Endless Loop Studios. Publicado por Endless Loop Studios. Lanzado el 26/2/2018. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation, Strategy.

A bite-sized ninja village manager with a charming premise that runs dry before the afternoon is out. Worth a look at the sub-5 price point, not a minute beyond.

I keep a mental shelf of management games that punch above their weight, and I genuinely wanted Ninja Tycoon to earn a spot there. The feudal-Japan tycoon angle is immediately appealing, and the opening loop, placing worker quarters, gathering wood and stone, unlocking the ninja house, feels like the setup for something with teeth. It is not that. What you get is a light, pleasant construction-and-mission manager that lasts roughly three to four hours before it simply runs out of things to ask you to do. The core mechanics are accessible enough that even someone who has never touched a tycoon game will be up and running within minutes. Workers handle resource gathering automatically once the right structures are placed, which keeps the moment-to-moment pace relaxed and readable. The ninja side of the game adds a thin layer of specialization: each ninja can be trained across four disciplines, Stealth, Attack, Support, and Agility, and you can push them toward generalism or slot them into a specialization for a second tier of progression. Missions scale in difficulty and demand slightly different skill compositions, so there is a modest amount of roster management happening. A periodic raider attack breaks up the building phase and forces you to think about watchtower placement. None of it is deep, but the loop is clean. The problems stack up fast if you come in expecting complexity. The building roster is thin. The library research tree, which should be the depth engine for any management game, unlocks very little of substance. There is no meaningful branching in how you develop your village, no alternative economy strategies, no AI opponent logic to stress-test your choices. The tutorial is also unskippable, which is an annoyance for anyone who has touched a game like this before. One genuinely clever touch: ninjas-for-hire are named after people on your Steam friends list, which creates a small, irrational attachment to specific units. It is a good idea buried in a game that needed more of them. The Steam Workshop integration exists and theoretically extends the content shelf, but the community around this title has gone quiet and the developer activity stopped years ago. This looks like an abandoned project at this point. On the positive side, the presentation is clean and retro, the UI is uncluttered, and the game runs on nearly anything. If you have thirty minutes on a slow evening and want something low-stakes to click through, Ninja Tycoon delivers exactly that. For anyone expecting the depth of even a mid-tier city builder or the replayability of a proper roguelite tycoon, the disappointment will set in before the first raider wave. Diego, Scout Team

Ninja Tycoon

Ninja Tycoon

26 feb 2018Endless Loop Studios
GamerScout opina

A bite-sized ninja village manager with a charming premise that runs dry before the afternoon is out. Worth a look at the sub-5 price point, not a minute beyond.

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Mínimo histórico: €0.98

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I keep a mental shelf of management games that punch above their weight, and I genuinely wanted Ninja Tycoon to earn a spot there. The feudal-Japan tycoon angle is immediately appealing, and the opening loop, placing worker quarters, gathering wood and stone, unlocking the ninja house, feels like the setup for something with teeth. It is not that. What you get is a light, pleasant construction-and-mission manager that lasts roughly three to four hours before it simply runs out of things to ask you to do. The core mechanics are accessible enough that even someone who has never touched a tycoon game will be up and running within minutes. Workers handle resource gathering automatically once the right structures are placed, which keeps the moment-to-moment pace relaxed and readable. The ninja side of the game adds a thin layer of specialization: each ninja can be trained across four disciplines, Stealth, Attack, Support, and Agility, and you can push them toward generalism or slot them into a specialization for a second tier of progression. Missions scale in difficulty and demand slightly different skill compositions, so there is a modest amount of roster management happening. A periodic raider attack breaks up the building phase and forces you to think about watchtower placement. None of it is deep, but the loop is clean. The problems stack up fast if you come in expecting complexity. The building roster is thin. The library research tree, which should be the depth engine for any management game, unlocks very little of substance. There is no meaningful branching in how you develop your village, no alternative economy strategies, no AI opponent logic to stress-test your choices. The tutorial is also unskippable, which is an annoyance for anyone who has touched a game like this before. One genuinely clever touch: ninjas-for-hire are named after people on your Steam friends list, which creates a small, irrational attachment to specific units. It is a good idea buried in a game that needed more of them. The Steam Workshop integration exists and theoretically extends the content shelf, but the community around this title has gone quiet and the developer activity stopped years ago. This looks like an abandoned project at this point. On the positive side, the presentation is clean and retro, the UI is uncluttered, and the game runs on nearly anything. If you have thirty minutes on a slow evening and want something low-stakes to click through, Ninja Tycoon delivers exactly that. For anyone expecting the depth of even a mid-tier city builder or the replayability of a proper roguelite tycoon, the disappointment will set in before the first raider wave.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardsworkshopcloud-savestier:sub-5Village BuilderCasual ManagementUnit TrainingBase DefenseShort CampaignIdle-Lite

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
1 GB available space
Graphics
Radeon 4850 or equivalent
Processor
1.7Ghz Core 2 Duo

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Información del juego

Desarrolladora
Endless Loop Studios
Distribuidora
Endless Loop Studios
Fecha de lanzamiento
26 feb 2018

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¿En qué plataformas está disponible Ninja Tycoon?

Ninja Tycoon está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Ninja Tycoon?

Ninja Tycoon se lanzó el 26 de febrero de 2018.

¿Quién desarrolló Ninja Tycoon?

Ninja Tycoon fue desarrollado por Endless Loop Studios.