Compara los precios de Nikopol: Secrets of the Immortals en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Meridian4. Publicado por Meridian4. Lanzado el 30/7/2009. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 68/100.

If Enki Bilal's fever-dream graphic novels were your thing, this 2009 point-and-click drop from Benoit Sokal's White Birds studio is the closest a game has ever come to that world. Everyone else, brace for friction.

I have a soft spot for games that exist in their own strange atmosphere and refuse to apologize for it, and Nikopol: Secrets of the Immortals is exactly that kind of oddity. You step into the worn shoes of Alcide Nikopol, a struggling painter scraping by in a fascist, theocratic Paris where lobster-like creatures patrol the streets as government enforcers, an alien pyramid floats silently over the Seine, and Egyptian gods have apparently decided the city's political situation warrants their direct intervention. Nobody in this world seems particularly alarmed. That ambient weirdness, drawn directly from Enki Bilal's celebrated graphic novel trilogy "La Foire aux Immortels," is simultaneously the game's greatest strength and its most alienating quality. Mechanically, this is a first-person point-and-click in the Myst lineage: you hop between discrete scenes by clicking directional arrows, interact with hotspots via left click, and carry a small inventory of scavenged items that you combine or deploy to push the story forward. The six environments, ranging from Nikopol's condemned flat to the resistance church's hidden quarters, are rendered with genuine artistry. Crumbling old-city architecture pressed up against cold, utilitarian modern tech gives the dystopia a texture that pre-rendered screens rarely achieve. Comic-book-style cutscenes split across the screen like panels between chapters, and the ambient propaganda blaring from loudspeakers lends the whole thing a suffocating, lived-in mood. The soundscape is deliberately sparse and unsettling. For a 2009 budget title, the presentation punches above its weight. Where the game loses people fast is in its puzzle design. Many puzzles are timed, and failure means instant death and a reload from a checkpoint. An early sequence in the apartment has you racing to evade a giant slug-like militia enforcer while figuring out which items to combine under pressure, and the game never really stops doing this. The logic connecting objects to solutions can feel more associative than rational, shaped by Bilal's surrealist visual vocabulary rather than game-design convention. A hexagon-tile puzzle on a flickering monitor, a wall-tile re-arrangement, a code cipher retrieved from Gorgon's room, and a moment where you must push keys under a door with a chisel and a piece of paper: the puzzles are inventive, but the learning curve for each feels steep. Player opinions split almost cleanly: those who love old-school challenge and happened to know the source material found the difficulty refreshing; everyone else hit a walkthrough within the first hour. The narrative, too, asks more patience than it earns on its own terms. Characters like the resistance leader Gorgon speak in stilted, archaic phrasing. Horus, the Egyptian god who comes looking for Nikopol's cryogenically frozen father, arrives with almost no setup for players unfamiliar with the novels. The game works best as a video-game companion to Bilal's trilogy or the film adaptation "Immortel, ad vitam." Strip that context away and the plot feels less like mystery and more like purposeful obscurantism. It is short too, completable in a single long sitting for experienced adventure players, with no replay value to speak of. For the right person, though, specifically someone who has read the Nikopol Trilogy or watched Immortel, or someone who simply craves a point-and-click built around a genuinely uncommon fictional universe, this is a quiet, moody gem worth the low asking price. The voice acting for Alcide is solid, the art direction holds up better than you would expect from its era, and there is something genuinely affecting about wandering through Bilal's Paris even when the puzzles are fighting you. Go in knowing the source material will do half the storytelling work for you, keep a walkthrough at arm's length for the timed sequences, and you will find a game that knows exactly what kind of strange it wants to be. Kai, Scout Team

Nikopol: Secrets of the Immortals

Nikopol: Secrets of the Immortals

30 jul 2009Meridian4
GamerScout opina

If Enki Bilal's fever-dream graphic novels were your thing, this 2009 point-and-click drop from Benoit Sokal's White Birds studio is the closest a game has ever come to that world. Everyone else, brace for friction.

PC
ProtonDB Platinum
Mejor precio disponible
0,68 €-86%
en YuPlay
Mínimo registrado: 0,68 €
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Veredicto de GamerScout

Worth it for Enki Bilal fans and Myst-hardened adventure veterans; everyone else will hit a walkthrough inside the first hour.

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Historial de precios

Mínimo registrado
0,68 €10 ago 2026
Mejor precio actual
0,68 €
El más bajo desde que lo seguimos
Tiendas oficialesTiendas de claves
0,65 €0,76 €0,87 €0,98 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de Nikopol: Secrets of the Immortals

I have a soft spot for games that exist in their own strange atmosphere and refuse to apologize for it, and Nikopol: Secrets of the Immortals is exactly that kind of oddity. You step into the worn shoes of Alcide Nikopol, a struggling painter scraping by in a fascist, theocratic Paris where lobster-like creatures patrol the streets as government enforcers, an alien pyramid floats silently over the Seine, and Egyptian gods have apparently decided the city's political situation warrants their direct intervention. Nobody in this world seems particularly alarmed. That ambient weirdness, drawn directly from Enki Bilal's celebrated graphic novel trilogy "La Foire aux Immortels," is simultaneously the game's greatest strength and its most alienating quality. Mechanically, this is a first-person point-and-click in the Myst lineage: you hop between discrete scenes by clicking directional arrows, interact with hotspots via left click, and carry a small inventory of scavenged items that you combine or deploy to push the story forward. The six environments, ranging from Nikopol's condemned flat to the resistance church's hidden quarters, are rendered with genuine artistry. Crumbling old-city architecture pressed up against cold, utilitarian modern tech gives the dystopia a texture that pre-rendered screens rarely achieve. Comic-book-style cutscenes split across the screen like panels between chapters, and the ambient propaganda blaring from loudspeakers lends the whole thing a suffocating, lived-in mood. The soundscape is deliberately sparse and unsettling. For a 2009 budget title, the presentation punches above its weight. Where the game loses people fast is in its puzzle design. Many puzzles are timed, and failure means instant death and a reload from a checkpoint. An early sequence in the apartment has you racing to evade a giant slug-like militia enforcer while figuring out which items to combine under pressure, and the game never really stops doing this. The logic connecting objects to solutions can feel more associative than rational, shaped by Bilal's surrealist visual vocabulary rather than game-design convention. A hexagon-tile puzzle on a flickering monitor, a wall-tile re-arrangement, a code cipher retrieved from Gorgon's room, and a moment where you must push keys under a door with a chisel and a piece of paper: the puzzles are inventive, but the learning curve for each feels steep. Player opinions split almost cleanly: those who love old-school challenge and happened to know the source material found the difficulty refreshing; everyone else hit a walkthrough within the first hour. The narrative, too, asks more patience than it earns on its own terms. Characters like the resistance leader Gorgon speak in stilted, archaic phrasing. Horus, the Egyptian god who comes looking for Nikopol's cryogenically frozen father, arrives with almost no setup for players unfamiliar with the novels. The game works best as a video-game companion to Bilal's trilogy or the film adaptation "Immortel, ad vitam." Strip that context away and the plot feels less like mystery and more like purposeful obscurantism. It is short too, completable in a single long sitting for experienced adventure players, with no replay value to speak of. For the right person, though, specifically someone who has read the Nikopol Trilogy or watched Immortel, or someone who simply craves a point-and-click built around a genuinely uncommon fictional universe, this is a quiet, moody gem worth the low asking price. The voice acting for Alcide is solid, the art direction holds up better than you would expect from its era, and there is something genuinely affecting about wandering through Bilal's Paris even when the puzzles are fighting you. Go in knowing the source material will do half the storytelling work for you, keep a walkthrough at arm's length for the timed sequences, and you will find a game that knows exactly what kind of strange it wants to be.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Graphic Novel AdaptationTimed PuzzlesFirst-Person Point-and-ClickDystopian Sci-FiEgyptian MythologyInventory PuzzlesAtmosphericComic Book Cutscenes

Requisitos del sistema

Mínimos

OS
Windows XP/Vista
Sound
DirectX compatible audio card
Memory
512 MB
Graphics
DirectX compatible 128 MB graphics card
DirectX®
9.0c
Processor
1.5 GHz Processor
Hard Drive
2.5 GB

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Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Meridian4
Distribuidora
Meridian4
Fecha de lanzamiento
30 jul 2009

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A 15 de agosto de 2026, la oferta más barata disponible de Nikopol: Secrets of the Immortals es €0.68 en YuPlay, de entre 7 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Nikopol: Secrets of the Immortals más barato?

El precio más bajo disponible que seguimos para Nikopol: Secrets of the Immortals es €0.68 en YuPlay (15 de agosto de 2026). Comparamos 7 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Nikopol: Secrets of the Immortals?

Nikopol: Secrets of the Immortals está disponible en PC.

¿Cuándo se lanzó Nikopol: Secrets of the Immortals?

Nikopol: Secrets of the Immortals se lanzó el 30 de julio de 2009.

¿Quién desarrolló Nikopol: Secrets of the Immortals?

Nikopol: Secrets of the Immortals fue desarrollado por Meridian4.

¿Merece la pena comprar Nikopol: Secrets of the Immortals?

Nikopol: Secrets of the Immortals tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.