Compara los precios de Nickelodeon All-Star Brawl 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fair Play Labs. Publicado por GameMill Entertainment. Lanzado el 7/11/2023. Disponible en PC, Xbox, Nintendo Switch. Géneros: Action. Puntuación Metacritic: 73/100.

If you have Nickelodeon nostalgia and a couch full of friends, this platform fighter punches well above its licensed-game reputation, though solo players may find the shine fading faster than expected.

I went in expecting another mid-tier licensed brawler to bounce off of in twenty minutes, and came out having genuinely enjoyed myself for several hours, which is not the usual story with GameMill titles. Nickelodeon All-Star Brawl 2 is a platform fighter in the Smash Bros. mould, but Fair Play Labs has done serious homework since the first game. The revised control scheme separates light attacks, charge attacks, and special attacks onto distinct buttons, which makes combo execution cleaner than you might expect from a game with cartoon frogs on the cover. The big new addition is the Slime Meter, a three-bar resource that you build by landing hits. Spend a bar to amplify a charge attack, cancel out of a move, extend your aerial recovery, or save all three to unleash a character-specific super. SpongeBob's super drops his helpless driving instructor into a pinball version of Bikini Bottom; Zim's leans into his puppet-master fighting style. The supers are goofy and occasionally janky in their animations, but they fit the tone perfectly and add a real strategic layer to fights that would otherwise be approachable chaos. The roguelike campaign is the bigger surprise. Vlad Plasmius has gone on a multiverse mind-control spree, and SpongeBob has to dimension-hop through branching stage layouts, fighting waves of minions and brainwashed Nickelodeon characters to unlock them for future runs. Between bouts, you spend currencies on permanent upgrades at a hub area called the Timeless Stardial. It is not a deep roguelike, and the repetitive enemy waves do wear thin on longer sessions, but the character-to-character banter and fan-service callbacks in the writing give it more warmth than the thin plot deserves. The whole thing is also fully voice-acted from launch, with many original cast members returning, including Tom Kenny as SpongeBob, which does a lot to sell the production as a real product rather than a quick cash-in. The roster of 25 base fighters is where opinions split. Every returning character has been heavily reworked, to the point where SpongeBob shares almost none of his old moveset. Reptar is a heavy tank who punishes being knocked off-stage, Nigel Thornberry is a quick nimble brawler, and the Angry Beavers switch between themselves mid-fight. New additions like Jimmy Neutron and Squidward were long-requested, and Garfield even has his own lasagna sub-meter. The downside: several fan-favourite fighters from the first game, including CatDog, Oblina, and Sandy Cheeks, were cut, and some roster choices feel like they prioritised novelty over crowd-pleasing. Four additional characters were released as paid DLC post-launch, which softens the sting somewhat but not entirely. The PC version holds up well. Netcode is reportedly solid and the Steam reviews land at a mixed-but-leaning-positive 76 percent, with most criticism aimed at the thin solo content rather than the core fighting. Online player counts are low enough that finding a random match can be a wait, so treat this primarily as a local couch game or something you run with friends over voice chat. If you are coming in purely as a solo player, the roguelike campaign is good for a few evenings but will not carry you through weeks of play the way a deeper single-player mode might. For the audience this is clearly designed for, which is Nickelodeon fans who want a competent platform fighter with zero barrier to entry, it delivers. It does not threaten Smash Ultimate's throne, and anyone hunting for tournament-grade depth will find it thin. But the Slime Meter genuinely adds interesting decisions to every match, the presentation is a clear step up from its predecessor, and the couch multiplayer is legitimately fun even for non-fans of the IP. Alex, Scout Team

Nickelodeon All-Star Brawl 2

Nickelodeon All-Star Brawl 2

7 nov 2023Fair Play LabsGameMill Entertainment
GamerScout opina

If you have Nickelodeon nostalgia and a couch full of friends, this platform fighter punches well above its licensed-game reputation, though solo players may find the shine fading faster than expected.

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Acerca de Nickelodeon All-Star Brawl 2

I went in expecting another mid-tier licensed brawler to bounce off of in twenty minutes, and came out having genuinely enjoyed myself for several hours, which is not the usual story with GameMill titles. Nickelodeon All-Star Brawl 2 is a platform fighter in the Smash Bros. mould, but Fair Play Labs has done serious homework since the first game. The revised control scheme separates light attacks, charge attacks, and special attacks onto distinct buttons, which makes combo execution cleaner than you might expect from a game with cartoon frogs on the cover. The big new addition is the Slime Meter, a three-bar resource that you build by landing hits. Spend a bar to amplify a charge attack, cancel out of a move, extend your aerial recovery, or save all three to unleash a character-specific super. SpongeBob's super drops his helpless driving instructor into a pinball version of Bikini Bottom; Zim's leans into his puppet-master fighting style. The supers are goofy and occasionally janky in their animations, but they fit the tone perfectly and add a real strategic layer to fights that would otherwise be approachable chaos. The roguelike campaign is the bigger surprise. Vlad Plasmius has gone on a multiverse mind-control spree, and SpongeBob has to dimension-hop through branching stage layouts, fighting waves of minions and brainwashed Nickelodeon characters to unlock them for future runs. Between bouts, you spend currencies on permanent upgrades at a hub area called the Timeless Stardial. It is not a deep roguelike, and the repetitive enemy waves do wear thin on longer sessions, but the character-to-character banter and fan-service callbacks in the writing give it more warmth than the thin plot deserves. The whole thing is also fully voice-acted from launch, with many original cast members returning, including Tom Kenny as SpongeBob, which does a lot to sell the production as a real product rather than a quick cash-in. The roster of 25 base fighters is where opinions split. Every returning character has been heavily reworked, to the point where SpongeBob shares almost none of his old moveset. Reptar is a heavy tank who punishes being knocked off-stage, Nigel Thornberry is a quick nimble brawler, and the Angry Beavers switch between themselves mid-fight. New additions like Jimmy Neutron and Squidward were long-requested, and Garfield even has his own lasagna sub-meter. The downside: several fan-favourite fighters from the first game, including CatDog, Oblina, and Sandy Cheeks, were cut, and some roster choices feel like they prioritised novelty over crowd-pleasing. Four additional characters were released as paid DLC post-launch, which softens the sting somewhat but not entirely. The PC version holds up well. Netcode is reportedly solid and the Steam reviews land at a mixed-but-leaning-positive 76 percent, with most criticism aimed at the thin solo content rather than the core fighting. Online player counts are low enough that finding a random match can be a wait, so treat this primarily as a local couch game or something you run with friends over voice chat. If you are coming in purely as a solo player, the roguelike campaign is good for a few evenings but will not carry you through weeks of play the way a deeper single-player mode might. For the audience this is clearly designed for, which is Nickelodeon fans who want a competent platform fighter with zero barrier to entry, it delivers. It does not threaten Smash Ultimate's throne, and anyone hunting for tournament-grade depth will find it thin. But the Slime Meter genuinely adds interesting decisions to every match, the presentation is a clear step up from its predecessor, and the couch multiplayer is legitimately fun even for non-fans of the IP.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamPlatform FighterCouch MultiplayerRoguelike CampaignNostalgia IPSlime MeterLocal Co-opLicensed BrawlerCasual Fighting

Requisitos del sistema

Mínimos

OS
64-bit Windows 7, Windows 8.1, Windows 10
Processor
Intel Core i5-4430 / AMD FX-6300
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB Di…

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Reseñas y valoraciones

Metacritic
73
Steam
76%(1,727)

Información del juego

Desarrolladora
Fair Play Labs
Distribuidora
GameMill Entertainment
Fecha de lanzamiento
7 nov 2023

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¿En qué plataformas está disponible Nickelodeon All-Star Brawl 2?

Nickelodeon All-Star Brawl 2 está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Nickelodeon All-Star Brawl 2?

Nickelodeon All-Star Brawl 2 se lanzó el 7 de noviembre de 2023.

¿Quién desarrolló Nickelodeon All-Star Brawl 2?

Nickelodeon All-Star Brawl 2 fue desarrollado por Fair Play Labs y publicado por GameMill Entertainment.

¿Merece la pena comprar Nickelodeon All-Star Brawl 2?

Nickelodeon All-Star Brawl 2 tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.