Compara los precios de Need for Speed™ Rivals en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Criterion Games. Publicado por Electronic Arts. Lanzado el 4/6/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Racing. Puntuación Metacritic: 76/100.

Cops vs. Racers arcade chaos in an open world where someone else's chase can crash your race mid-lap. Hard-capped at 30fps out of the box, but the core tension still hits.

I came into Rivals expecting a Hot Pursuit reskin and got something messier and more interesting than that, though not without real baggage that PC players specifically need to hear about before they click that button. The setup is two parallel careers in Redview County: Racer or Cop. Pick a side, grind Speed Points, unlock cars, repeat. As a Racer, every point you earn is at risk. Drive hard, build a score multiplier, and eventually the risk-versus-reward math becomes genuinely stressful in a good way. Get busted or wrecked before you reach a hideout and you lose everything accumulated that session. It is a simple mechanic but it keeps you alert. The Cop side feels less kinetic but delivers its own satisfaction, especially Hot Pursuit events where you coordinate spike strips, EMPs, and helicopter support to take down multiple racers at once. The pursuit tech on both sides, including shock waves, jammers, and roadblocks, keeps fights feeling like actual back-and-forth rather than a straightforward chase. The AllDrive system is the headline feature and it mostly earns that billing. Up to six players share the same open world, each following their own objectives, until their paths cross. A solo Racer head-to-head suddenly becomes a three-way fight when a player Cop drops in with a helicopter call. Those moments are legitimately memorable. The flip side is that the whole structure only works while EA's online servers are live, and as of October 2025, they shut down for good. You are playing this offline now. The AllDrive magic is gone, which cuts the legs out from under the game's best selling point. That matters a lot. The PC port has a notorious problem that the community has never fully forgiven: the game shipped locked at 30fps. The official line was that AllDrive required it. A third-party framerate unlocker exists (look up Brawltendo's tool) and gets the game up to 60fps without major issues, though the community notes stability gets shakier past 90fps. No steering wheel support either, which is a baffling omission for a racing title. Controller works fine; keyboard is tolerable. Visually it holds up better than you'd expect from a 2013 game, the Frostbite 3 engine still produces punchy wet-road reflections and solid sense of speed through camera shake and brake dip. Where it frustrates: the career structure is shallow once the novelty wears off. Speed Lists are essentially busywork and a thin roster of cars, combined with cosmetic customization limited to paint and liveries, means long-term progression feels undernourished compared to something like NFS Heat. The physics sit firmly in floaty arcade territory and a minor graze can send you spinning in ways that feel unfair rather than dramatic. Unskippable tutorial videos on both careers also drew genuine community anger at launch, and that remains a small but persistent irritant. Bottom line for the 2026 buyer: this is an offline game now, full stop. As a single-player arcade racer with cop-side and racer-side careers, pulse-pounding pursuits, and a risk-reward point system that makes every session feel meaningful, it holds up as a solid few evenings. It is not Hot Pursuit 2010 and it knows that. Install the framerate unlocker before your first session or you will be annoyed within ten minutes. Fred, Scout Team

Need for Speed™ Rivals

Need for Speed™ Rivals

4 jun 2020Criterion GamesElectronic Arts
GamerScout opina

Cops vs. Racers arcade chaos in an open world where someone else's chase can crash your race mid-lap. Hard-capped at 30fps out of the box, but the core tension still hits.

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Steam Deck PlayableProtonDB Gold
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Acerca de Need for Speed™ Rivals

I came into Rivals expecting a Hot Pursuit reskin and got something messier and more interesting than that, though not without real baggage that PC players specifically need to hear about before they click that button. The setup is two parallel careers in Redview County: Racer or Cop. Pick a side, grind Speed Points, unlock cars, repeat. As a Racer, every point you earn is at risk. Drive hard, build a score multiplier, and eventually the risk-versus-reward math becomes genuinely stressful in a good way. Get busted or wrecked before you reach a hideout and you lose everything accumulated that session. It is a simple mechanic but it keeps you alert. The Cop side feels less kinetic but delivers its own satisfaction, especially Hot Pursuit events where you coordinate spike strips, EMPs, and helicopter support to take down multiple racers at once. The pursuit tech on both sides, including shock waves, jammers, and roadblocks, keeps fights feeling like actual back-and-forth rather than a straightforward chase. The AllDrive system is the headline feature and it mostly earns that billing. Up to six players share the same open world, each following their own objectives, until their paths cross. A solo Racer head-to-head suddenly becomes a three-way fight when a player Cop drops in with a helicopter call. Those moments are legitimately memorable. The flip side is that the whole structure only works while EA's online servers are live, and as of October 2025, they shut down for good. You are playing this offline now. The AllDrive magic is gone, which cuts the legs out from under the game's best selling point. That matters a lot. The PC port has a notorious problem that the community has never fully forgiven: the game shipped locked at 30fps. The official line was that AllDrive required it. A third-party framerate unlocker exists (look up Brawltendo's tool) and gets the game up to 60fps without major issues, though the community notes stability gets shakier past 90fps. No steering wheel support either, which is a baffling omission for a racing title. Controller works fine; keyboard is tolerable. Visually it holds up better than you'd expect from a 2013 game, the Frostbite 3 engine still produces punchy wet-road reflections and solid sense of speed through camera shake and brake dip. Where it frustrates: the career structure is shallow once the novelty wears off. Speed Lists are essentially busywork and a thin roster of cars, combined with cosmetic customization limited to paint and liveries, means long-term progression feels undernourished compared to something like NFS Heat. The physics sit firmly in floaty arcade territory and a minor graze can send you spinning in ways that feel unfair rather than dramatic. Unskippable tutorial videos on both careers also drew genuine community anger at launch, and that remains a small but persistent irritant. Bottom line for the 2026 buyer: this is an offline game now, full stop. As a single-player arcade racer with cop-side and racer-side careers, pulse-pounding pursuits, and a risk-reward point system that makes every session feel meaningful, it holds up as a solid few evenings. It is not Hot Pursuit 2010 and it knows that. Install the framerate unlocker before your first session or you will be annoyed within ten minutes.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopcontroller-supporttrading-cardstier:aaaCops vs RacersRisk-Reward ProgressionArcade RacingAllDrivePursuit TechOpen-World Racing30fps CapOffline-Only (Post-2025)Hot Pursuit-Style

Requisitos del sistema

Mínimos

OS
Windows 7 (Service Pack 2) 32-Bit
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
AMD Radeon 3870 512 MB or higher performance; NVIDIA GeForce 8800 GT or higher performance; Intel HD 4000 Integrated 512 MB or higher performance
Processor
Intel 2.4 GHz Core 2 Duo or AMD 2.8 GHz Athlon X2
Sound Card
DirectX compatible

Recomendados

OS
Windows 7 (Service Pack 2)
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
AMD Radeon 7870 3GB or higher performance; NVIDIA GeForce GT660 3GB or higher performance
Processor
Intel Quad-Core CPU or AMD Six Core CPU
Sound Card
DirectX 11 compatible

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Criterion Games
Distribuidora
Electronic Arts
Fecha de lanzamiento
4 jun 2020

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¿En qué plataformas está disponible Need for Speed™ Rivals?

Need for Speed™ Rivals está disponible en PC, Xbox.

¿Cuándo se lanzó Need for Speed™ Rivals?

Need for Speed™ Rivals se lanzó el 4 de junio de 2020.

¿Quién desarrolló Need for Speed™ Rivals?

Need for Speed™ Rivals fue desarrollado por Criterion Games y publicado por Electronic Arts.

¿Merece la pena comprar Need for Speed™ Rivals?

Need for Speed™ Rivals tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.