Compara los precios de Need for Speed™ Most Wanted en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Criterion Games. Publicado por Electronic Arts. Lanzado el 18/6/2020. Disponible en PC. Géneros: Action, Adventure, Racing. Puntuación Metacritic: 78/100.

Criterion's open-world racer is closer to Burnout Paradise than anything with 'Most Wanted' in the title, and that's both its strongest selling point and its biggest identity problem.

I came into this one expecting a cops-and-speed fantasy with a proper progression arc, and what I got instead was Burnout Paradise wearing an NFS badge. That's not a total disaster - Criterion knows how to build a racing engine that feels physical and immediate - but it does set expectations that the game then refuses to meet. Fairhaven is the map, and you race across it in three event types: Sprint races from point A to B, Circuit races with two or three laps, and Speed Runs where your average velocity is the only judge. The 40-plus cars include licensed exotics from Lamborghini, Bugatti, Porsche, Koenigsegg, and Pagani. You don't unlock them through a grind - you find them parked at Jack Spots in the world and slot them into EasyDrive instantly. That's either refreshing or anticlimactic depending on your relationship with progression loops. The handling sits in an in-between zone - not the full twitchy arcade of pure Burnout, not anything resembling simulation. There's a weighted, drifty physics model that takes adjustment time before it clicks, but once it does, threading a Ford GT through a packed city tunnel at absurd speed has genuine satisfaction behind it. The cop chases are the single-player highlight: as your heat level climbs, the pursuit escalates from a couple of cruisers to roadblocks, spike strips, and a full fleet of interceptors. Those chases were praised consistently at launch and they still deliver. Each of the ten Most Wanted rivals has five events attached, and beating them lets you take down their car Burnout-style and add it to your garage. That takedown loop gives the campaign its only real momentum. Multiplayer supports up to eight players roaming Fairhaven simultaneously, with Autolog 2.0 weaving asynchronous competition into everything - every speed camera you hit becomes a leaderboard challenge pushed to your friends. The synchronous multiplayer modes include races, obstacle courses, and follow-the-leader style events. Here's the problem I keep coming back to: there are no cops online. Zero. The title is Most Wanted, cops are the best thing about the single-player, and Criterion left them completely out of the online sandbox. Races and trick challenges are fine but they tire fast once you've seen the rotation. The EasyDrive menu - used entirely while moving, no pause screen - is a design decision that the community never fully forgave either. On PC the game requires an EA Account and Origin running in the background, which is the overhead tax you pay for most older EA titles on Steam. Performance-wise the game holds a smooth frame rate even when traffic density is high, and the visual detail in Fairhaven's industrial districts, highway stretches, and canyon sections still holds up respectably. If you own a high-refresh monitor you'll appreciate how clean the car movement reads at speed. The lack of deep car customization will disappoint anyone who came in from NFS Underground's era - there are performance mods unlocked per-vehicle through milestone completions (nitrous, chassis, gear ratio, tyre types), but visual tuning is essentially absent. Bottom line: if you're a Burnout Paradise fan who wants a fresh map and licensed cars, this scratches that itch with reasonable efficiency. If you came here because the 2005 Most Wanted is in your top ten and you want that energy back, keep your expectations in check. The single-player cop chases deliver; the multiplayer leaves a car-shaped hole where its best feature should have been. Fred, Scout Team

Need for Speed™ Most Wanted

Need for Speed™ Most Wanted

18 jun 2020Criterion GamesElectronic Arts
GamerScout opina

Criterion's open-world racer is closer to Burnout Paradise than anything with 'Most Wanted' in the title, and that's both its strongest selling point and its biggest identity problem.

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I came into this one expecting a cops-and-speed fantasy with a proper progression arc, and what I got instead was Burnout Paradise wearing an NFS badge. That's not a total disaster - Criterion knows how to build a racing engine that feels physical and immediate - but it does set expectations that the game then refuses to meet. Fairhaven is the map, and you race across it in three event types: Sprint races from point A to B, Circuit races with two or three laps, and Speed Runs where your average velocity is the only judge. The 40-plus cars include licensed exotics from Lamborghini, Bugatti, Porsche, Koenigsegg, and Pagani. You don't unlock them through a grind - you find them parked at Jack Spots in the world and slot them into EasyDrive instantly. That's either refreshing or anticlimactic depending on your relationship with progression loops. The handling sits in an in-between zone - not the full twitchy arcade of pure Burnout, not anything resembling simulation. There's a weighted, drifty physics model that takes adjustment time before it clicks, but once it does, threading a Ford GT through a packed city tunnel at absurd speed has genuine satisfaction behind it. The cop chases are the single-player highlight: as your heat level climbs, the pursuit escalates from a couple of cruisers to roadblocks, spike strips, and a full fleet of interceptors. Those chases were praised consistently at launch and they still deliver. Each of the ten Most Wanted rivals has five events attached, and beating them lets you take down their car Burnout-style and add it to your garage. That takedown loop gives the campaign its only real momentum. Multiplayer supports up to eight players roaming Fairhaven simultaneously, with Autolog 2.0 weaving asynchronous competition into everything - every speed camera you hit becomes a leaderboard challenge pushed to your friends. The synchronous multiplayer modes include races, obstacle courses, and follow-the-leader style events. Here's the problem I keep coming back to: there are no cops online. Zero. The title is Most Wanted, cops are the best thing about the single-player, and Criterion left them completely out of the online sandbox. Races and trick challenges are fine but they tire fast once you've seen the rotation. The EasyDrive menu - used entirely while moving, no pause screen - is a design decision that the community never fully forgave either. On PC the game requires an EA Account and Origin running in the background, which is the overhead tax you pay for most older EA titles on Steam. Performance-wise the game holds a smooth frame rate even when traffic density is high, and the visual detail in Fairhaven's industrial districts, highway stretches, and canyon sections still holds up respectably. If you own a high-refresh monitor you'll appreciate how clean the car movement reads at speed. The lack of deep car customization will disappoint anyone who came in from NFS Underground's era - there are performance mods unlocked per-vehicle through milestone completions (nitrous, chassis, gear ratio, tyre types), but visual tuning is essentially absent. Bottom line: if you're a Burnout Paradise fan who wants a fresh map and licensed cars, this scratches that itch with reasonable efficiency. If you came here because the 2005 Most Wanted is in your top ten and you want that energy back, keep your expectations in check. The single-player cop chases deliver; the multiplayer leaves a car-shaped hole where its best feature should have been.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvptrading-cardstier:aaaBurnout-likeCop ChasesJack Spot DiscoveryAutolog LeaderboardsEasyDrive NavigationOpen-World SprintsPerformance ModsHeat Level SystemNo-Story Campaign

Requisitos del sistema

Mínimos

OS
Windows Vista (Service Pack 2 and all available windows updates) 32-bit
Memory
2 GB RAM
Storage
20 GB available space
Graphics
DirectX 10.1 compatible with 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 series, with ATI RADEON 3870 or higher performance)
Processor
2 GHz Dual Core (Core 2 Duo 2.4 GHZ or Althon X2 2.7 GHz)
Sound Card
DirectX compatible

Recomendados

OS
Windows 7 (Service Pack 1 and all available windows updates) 64-bit
Memory
4 GB RAM
Storage
20 GB available space
Graphics
DirectX 11 compatible with 1024 MB RAM (NVIDIA GEFORCE GTX 560 or ATI RADEON 6950)
Processor
Quad-Core CPU
Sound Card
DirectX compatible

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Criterion Games
Distribuidora
Electronic Arts
Fecha de lanzamiento
18 jun 2020

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Need for Speed™ Most Wanted está disponible en PC.

¿Cuándo se lanzó Need for Speed™ Most Wanted?

Need for Speed™ Most Wanted se lanzó el 18 de junio de 2020.

¿Quién desarrolló Need for Speed™ Most Wanted?

Need for Speed™ Most Wanted fue desarrollado por Criterion Games y publicado por Electronic Arts.

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Need for Speed™ Most Wanted tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.