Naruto Shippuden: Ultimate Ninja Storm Revolution
If you grew up watching Naruto and want to throw hands as your favorite shinobi in a slick 3D arena fighter, this one delivers exactly that rush. Genre tourists with no attachment to the series should look elsewhere.
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My honest read on this game is that it lives and dies by how much you care about the source material. CyberConnect2 built a 3D arena fighter around a locked-on, over-the-shoulder camera in circular arenas, where the action is fast, fluid, and built for fans first. Controls are approachable enough that newcomers can button-mash their way to flashy combos, but there is meaningful depth for anyone willing to learn the three fighter types: Ultimate Jutsu, Awakening, and Drive. Each changes how your character operates in a fight. The Awakening type lets you trigger a powered-up state from the opening bell. Ultimate Jutsu specialists can chain teammates into spectacular Combo Ultimate Jutsu finishers whose exact animation varies depending on which trio you bring into the arena. Drive-style characters build a Storm Gauge that, when maxed, recovers all chakra and enables Team Attacks. Guard breaks and counterattacks round out the new mechanical additions, giving veterans something to actually study. The roster sits at 118 characters including support ninjas, which is genuinely absurd. The flip side is that some of those fighters are clear reskins, and balance across that many characters is predictably uneven. The four-player multi-brawl format in the Ninja World Tournament mode adds a battle-orb collection layer on top of the arena fighting, which is a clever wrinkle. Working through the tournament's D-to-S rank tiers eventually unlocks Mecha-Naruto, an exclusive character designed by series creator Masashi Kishimoto himself, with a two-stage awakening into Mecha-Kurama. The Ninja Escapades mode offers three short story vignettes covering the Akatsuki origins, the Shisui Uchiha backstory, and Team Minato, each padded out with original anime-quality cutscenes. These are the clear emotional highlight for any invested fan. Here is the honest problem: the Mecha-Naruto story mode that frames the tournament is thin filler with almost no player agency, and the Ninja World Tournament itself turns repetitive fast, especially when replaying ranks just to grind progression on Festival Island. Critics who know the Storm series well flagged that the title promised more systemic change than it actually delivered. The core 1v1 combat system is solid but not significantly rebuilt, and the PC port carries a known frame-rate issue on newer operating systems that some players still encounter without workarounds. Online play can get laggy outside regional matchmaking. For Naruto fans, especially those who want a sandbox for the show's complete cast to beat on each other, this scratches a very specific itch. The cel-shaded visuals hold up well, the jutsu animations remain some of the most faithful recreations of anime attacks in any fighting game, and the team-combo system produces moments of genuine glee when you pair the right characters. For fighting game purists or series newcomers, the shallowness of the single-player structure and the lore-dependency of basically everything here will feel like a barrier that never quite opens.

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Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2.3 GHz Dual Core or AMD
- Memory
- 1 GB RAM
- Graphics
- 512 MB video cards Pixel Shader 4.0 (Geforce 8xxx-ATI HD2xxx)
- DirectX
- Version 9.0c Hard Drive: 8 GB available space
Recomendados
- Processor
- Intel i3-530, 2.93Ghz / AMD Phenom II X4 940, 3.0GHz
- Memory
- 4 GB RAM
- Graphics
- 1024 MB video card, Pixel Shader 4.0, DirectX10 GPU DirectX…
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Información del juego
- Desarrolladora
- CyberConnect2 Co., Ltd.
- Distribuidora
- BANDAI NAMCO Entertainment
- Fecha de lanzamiento
- 15 sept 2014