Compara los precios de Naheulbeuk's Dungeon Master en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Artefacts Studio. Publicado por Dear Villagers. Lanzado el 15/11/2023. Disponible en PC, Xbox. Géneros: Casual, Indie, Simulation, Strategy.

Dungeon Keeper nostalgia bait that turns out to be more tavern spreadsheet than trap corridor. Worth a look for laid-back sim fans, but demanding strategy veterans will hit the ceiling fast.

My honest first reaction when I booted this up was mild genre confusion, and that confusion never fully resolves. Artefacts Studio pitches Naheulbeuk's Dungeon Master as a satirical dungeon-builder in the tradition of the classic Bullfrog games, but what you actually spend most of your time doing is running a public-facing tavern, managing minion morale, and watching a Tripe Adviser reputation bar. The trap-laying and raid-deflecting that the box art implies? Those are real mechanics, but they sit closer to the edge of the game's economy than its center. If you walk in expecting Dungeon Keeper with jokes, you will feel misled. If you walk in expecting a light management sim wrapped in comedic fantasy, you will have a more comfortable time. The structure makes more sense once you accept that framing. You play as Reivax, a half-goblin steward working for the incompetent sorcerer Zangdar, and your job is to keep the whole wobbly tower operation from collapsing. The campaign acts as an extended tutorial, introducing systems one by one: first the tavern and its kitchen, then room decoration to boost staff comfort, then multi-floor dungeon expansion, then outbound raids into neighboring dungeons, then the resource production chain covering tools, weapons, compost, and astral energy that you can sell or stockpile on what the game cheerfully calls the Crac 40 market. On paper, that is a respectable number of interlocking systems for a game tagged "casual." In practice, the depth of each layer is thinner than the list suggests. The staffing system deserves special mention: minions level up, grow demands, and can spark strikes if ignored, which is a promising idea. But the consequences for getting it wrong rarely feel severe enough to force genuine optimization, and auto-replenishing guards drain the tension from raid defense entirely. Where the game earns its goodwill is atmosphere and accessibility. The campaign is fully voiced, the comedy lands more often than the detractors admit, and the pop-culture Easter eggs scattered through the dungeon rooms are a genuine treat. The construction menu is detailed enough to let you arrange rooms across multiple floors however you like, and the sandbox mode removes the campaign's narrative constraints entirely for players who want to build without a story breathing down their neck. For anyone who has never touched a dungeon-builder before, this is an honest entry point: the tutorial is patient, the UI is readable, and failure is forgiving. Veteran sim players, however, will notice that adventurer pathing feels random rather than rule-driven, which makes trap placement a guessing game rather than a planning exercise, and that the seven-floor tower can be completed while leaving most floors untouched. The broader reception reflects that split cleanly. Around three quarters of Steam user reviews land positive, but critics who came in hunting for meaningful late-game complexity walked away disappointed. There is no mod ecosystem to speak of, and the active player base has thinned significantly since launch. This is a game that rewards low-stakes, session-based play rather than marathon optimization runs. Treat it as something you dip into for an hour, laugh at the writing, rearrange a few torture chambers for aesthetic reasons, then put down. Approach it as a systems-deep grand-strategy alternative and it will run dry before you feel like you have truly mastered anything. Diego, Scout Team

Naheulbeuk's Dungeon Master

Naheulbeuk's Dungeon Master

15 nov 2023Artefacts StudioDear Villagers
GamerScout opina

Dungeon Keeper nostalgia bait that turns out to be more tavern spreadsheet than trap corridor. Worth a look for laid-back sim fans, but demanding strategy veterans will hit the ceiling fast.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
0,49 €
en Kinguin
Mínimo registrado: 0,49 €
Sigue este precio

Veredicto de GamerScout

Best for casual sim fans who want a laugh and a light build puzzle, not for players chasing deep late-game systems.

Comparar precios(7 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
0,49 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,57 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,72 €-97%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,76 €-97%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,12 €-18%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,20 €-19%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,57 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
5,98 €-76%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,49 €8 jun 2026
Mejor precio actual
0,49 €
El más bajo desde que lo seguimos
Tiendas de claves
0,48 €0,51 €0,53 €0,56 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Naheulbeuk's Dungeon Master

My honest first reaction when I booted this up was mild genre confusion, and that confusion never fully resolves. Artefacts Studio pitches Naheulbeuk's Dungeon Master as a satirical dungeon-builder in the tradition of the classic Bullfrog games, but what you actually spend most of your time doing is running a public-facing tavern, managing minion morale, and watching a Tripe Adviser reputation bar. The trap-laying and raid-deflecting that the box art implies? Those are real mechanics, but they sit closer to the edge of the game's economy than its center. If you walk in expecting Dungeon Keeper with jokes, you will feel misled. If you walk in expecting a light management sim wrapped in comedic fantasy, you will have a more comfortable time. The structure makes more sense once you accept that framing. You play as Reivax, a half-goblin steward working for the incompetent sorcerer Zangdar, and your job is to keep the whole wobbly tower operation from collapsing. The campaign acts as an extended tutorial, introducing systems one by one: first the tavern and its kitchen, then room decoration to boost staff comfort, then multi-floor dungeon expansion, then outbound raids into neighboring dungeons, then the resource production chain covering tools, weapons, compost, and astral energy that you can sell or stockpile on what the game cheerfully calls the Crac 40 market. On paper, that is a respectable number of interlocking systems for a game tagged "casual." In practice, the depth of each layer is thinner than the list suggests. The staffing system deserves special mention: minions level up, grow demands, and can spark strikes if ignored, which is a promising idea. But the consequences for getting it wrong rarely feel severe enough to force genuine optimization, and auto-replenishing guards drain the tension from raid defense entirely. Where the game earns its goodwill is atmosphere and accessibility. The campaign is fully voiced, the comedy lands more often than the detractors admit, and the pop-culture Easter eggs scattered through the dungeon rooms are a genuine treat. The construction menu is detailed enough to let you arrange rooms across multiple floors however you like, and the sandbox mode removes the campaign's narrative constraints entirely for players who want to build without a story breathing down their neck. For anyone who has never touched a dungeon-builder before, this is an honest entry point: the tutorial is patient, the UI is readable, and failure is forgiving. Veteran sim players, however, will notice that adventurer pathing feels random rather than rule-driven, which makes trap placement a guessing game rather than a planning exercise, and that the seven-floor tower can be completed while leaving most floors untouched. The broader reception reflects that split cleanly. Around three quarters of Steam user reviews land positive, but critics who came in hunting for meaningful late-game complexity walked away disappointed. There is no mod ecosystem to speak of, and the active player base has thinned significantly since launch. This is a game that rewards low-stakes, session-based play rather than marathon optimization runs. Treat it as something you dip into for an hour, laugh at the writing, rearrange a few torture chambers for aesthetic reasons, then put down. Approach it as a systems-deep grand-strategy alternative and it will run dry before you feel like you have truly mastered anything.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:aaaDungeon-BuilderMinion ManagementTavern SimResource ChainSatirical FantasyPrequel StorySandbox ModeFaction DiplomacyTower Expansion

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GTX 960
Processor
Intel i7-4790K

Recomendados

OS
Windows 10/11
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GTX 1060
Processor
Intel i7-7700K

Sigue explorando

Community Discussion

Be the first to comment on Naheulbeuk's Dungeon Master.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Artefacts Studio
Distribuidora
Dear Villagers
Fecha de lanzamiento
15 nov 2023

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,49 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Artefacts Studio

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Naheulbeuk's Dungeon Master →

Preguntas frecuentes sobre Naheulbeuk's Dungeon Master

¿Cuánto cuesta Naheulbeuk's Dungeon Master?

A 15 de agosto de 2026, la oferta más barata disponible de Naheulbeuk's Dungeon Master es €0.49 en Kinguin, de entre 11 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Naheulbeuk's Dungeon Master más barato?

El precio más bajo disponible que seguimos para Naheulbeuk's Dungeon Master es €0.49 en Kinguin (15 de agosto de 2026). Comparamos 11 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Naheulbeuk's Dungeon Master?

Naheulbeuk's Dungeon Master está disponible en PC, Xbox.

¿Cuándo se lanzó Naheulbeuk's Dungeon Master?

Naheulbeuk's Dungeon Master se lanzó el 15 de noviembre de 2023.

¿Quién desarrolló Naheulbeuk's Dungeon Master?

Naheulbeuk's Dungeon Master fue desarrollado por Artefacts Studio y publicado por Dear Villagers.