Compara los precios de My So-called Future Girlfriend en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TALESSHOP Co., Ltd.. Publicado por TALESSHOP Co., Ltd.. Lanzado el 10/12/2018. Disponible en PC. Géneros: Casual, Indie, Simulation.

A 5-6 hour Korean visual novel that earned its 94% Steam rating honestly: tight pacing, a time-travel hook with actual emotional weight, and a lead character you will remember.

I'll level with you: visual novels are not my usual operating territory. I live in grand strategy and city builders. But every so often something compact and well-constructed lands on my desk, and this Korean VN from TALESSHOP demanded a fair look. The premise sets up fast: protagonist Taein is a withdrawn, solitary guy who gets ambushed by a cheerful girl named Yurin claiming to be his girlfriend from the future. The whole story runs across four in-narrative days, and the developers keep that constraint tight rather than padding it out. Mechanically, this is pure kinetic-style reading. There are multiple endings, and players who miss the true ending by taking the surface-level "good" ending are reportedly getting a significantly worse experience, so do not skip routes. The text is supported by full Korean voice acting, and the performance for Yurin specifically draws genuine community praise for feeling natural rather than exaggerated. The illustrations hold up, and the soundtrack suits the drama-to-comedy tonal shifts. One recurring community note worth flagging: food imagery and references come up frequently enough that at least one reviewer specifically warned against playing hungry. That is either charming or mildly annoying depending on your tolerance for slice-of-life detail work. The story trades on a predictable structure, and anyone with time-travel romance experience will map the emotional beats early. That predictability is not a dealbreaker because the writing makes Taein and Yurin's dynamic the actual product, not the plot mechanics. Community feedback consistently points to character development as the load-bearing element. One criticism worth noting is that Yurin can read as one-note in early scenes, running almost entirely on the premise of being from the future. The writing does earn more dimension for her as the runtime progresses, but patience is required. The localization is in English, Japanese, Simplified Chinese, and Korean, and the English text reads cleanly enough that the Korean-language voice acting does not create a comprehension barrier. For players used to sprawling 40-hour VNs with branching route trees and full CG galleries, this will feel like a short story rather than a novel. That is fine. At roughly five to six hours for a full playthrough, the runtime is proportional to what the story needs. The game received an award from Korea's first Visual Novel Competition, which is at least a signal that it cleared some bar for craft rather than just existing. The Steam user rating sits well above the 90% threshold across several hundred reviews, which for a sub-five-dollar title is a stronger signal than it looks. Diego, Scout Team

My So-called Future Girlfriend

My So-called Future Girlfriend

10 dic 2018TALESSHOP Co., Ltd.
GamerScout opina

A 5-6 hour Korean visual novel that earned its 94% Steam rating honestly: tight pacing, a time-travel hook with actual emotional weight, and a lead character you will remember.

PC
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I'll level with you: visual novels are not my usual operating territory. I live in grand strategy and city builders. But every so often something compact and well-constructed lands on my desk, and this Korean VN from TALESSHOP demanded a fair look. The premise sets up fast: protagonist Taein is a withdrawn, solitary guy who gets ambushed by a cheerful girl named Yurin claiming to be his girlfriend from the future. The whole story runs across four in-narrative days, and the developers keep that constraint tight rather than padding it out. Mechanically, this is pure kinetic-style reading. There are multiple endings, and players who miss the true ending by taking the surface-level "good" ending are reportedly getting a significantly worse experience, so do not skip routes. The text is supported by full Korean voice acting, and the performance for Yurin specifically draws genuine community praise for feeling natural rather than exaggerated. The illustrations hold up, and the soundtrack suits the drama-to-comedy tonal shifts. One recurring community note worth flagging: food imagery and references come up frequently enough that at least one reviewer specifically warned against playing hungry. That is either charming or mildly annoying depending on your tolerance for slice-of-life detail work. The story trades on a predictable structure, and anyone with time-travel romance experience will map the emotional beats early. That predictability is not a dealbreaker because the writing makes Taein and Yurin's dynamic the actual product, not the plot mechanics. Community feedback consistently points to character development as the load-bearing element. One criticism worth noting is that Yurin can read as one-note in early scenes, running almost entirely on the premise of being from the future. The writing does earn more dimension for her as the runtime progresses, but patience is required. The localization is in English, Japanese, Simplified Chinese, and Korean, and the English text reads cleanly enough that the Korean-language voice acting does not create a comprehension barrier. For players used to sprawling 40-hour VNs with branching route trees and full CG galleries, this will feel like a short story rather than a novel. That is fine. At roughly five to six hours for a full playthrough, the runtime is proportional to what the story needs. The game received an award from Korea's first Visual Novel Competition, which is at least a signal that it cleared some bar for craft rather than just existing. The Steam user rating sits well above the 90% threshold across several hundred reviews, which for a sub-five-dollar title is a stronger signal than it looks.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Korean VNMultiple EndingsTrue End RequiredTime Travel RomanceKinetic-StyleShort PlaytimeEmotional DramaFull Voice Acting

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
256 MB RAM
Storage
200 MB available space
Graphics
32MB Graphic Card
Processor
Inten Pentium 3
Sound Card
Direct Sound

Recomendados

OS
Windows XP or higher
Memory
512 MB RAM
Storage
200 MB available space
Graphics
64MB Graphic Card
Processor
Intel Core2 DUO or higher
Sound Card
Direct Sound

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Información del juego

Desarrolladora
TALESSHOP Co., Ltd.
Distribuidora
TALESSHOP Co., Ltd.
Fecha de lanzamiento
10 dic 2018

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¿En qué plataformas está disponible My So-called Future Girlfriend?

My So-called Future Girlfriend está disponible en PC.

¿Cuándo se lanzó My So-called Future Girlfriend?

My So-called Future Girlfriend se lanzó el 10 de diciembre de 2018.

¿Quién desarrolló My So-called Future Girlfriend?

My So-called Future Girlfriend fue desarrollado por TALESSHOP Co., Ltd..