Compara los precios de My Hero One’s Justice 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BYKING. Publicado por BANDAI NAMCO Entertainment. Lanzado el 12/3/2020. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 68/100.

If you love My Hero Academia, this 3D arena brawler delivers the spectacle you came for. If you want deep fighting game mechanics, it's going to frustrate you inside twenty minutes.

I went in half-familiar with the source material, and that turns out to be roughly the ideal entry point for this one. Hardcore fans will get the most out of every Plus Ultra finisher and every piece of Arcade mode dialogue; genre-first fighting game players will hit the ceiling of its mechanical depth pretty fast and walk away disappointed. Know which camp you're in before you spend anything. The combat is a 3D arena brawler built around a rock-paper-scissors triangle: counterattacks beat normal strikes, special Quirk attacks beat unblockable moves, and unblockable moves beat counters. On top of that sits a guard gauge, super armor states, and the tiered Plus Ultra meter that builds across a fight and can be spent on character-specific finishers. At tier three, your two sidekicks crash in for a team finisher, and if you've picked certain canonical combinations, like Dabi, Toga, and Shigaraki, you get a unique animation as a reward for knowing your lore. That's the game at its best: visually extravagant, immediately readable, and loaded with little treats for people who've watched the show. Battles are fast and vertical, with wall-running and destructible arenas adding genuine spatial variety across the game's 25 stages. The problems are real, though. The camera is the main culprit: the over-the-shoulder 3D perspective makes tracking projectiles genuinely difficult, and during chaotic sequences it can feel like the game is actively working against you. Combat depth, while serviceable, is shallow enough that veterans of the Naruto Ultimate Ninja Storm series, which this resembles closely in structure, will notice the gap. The Story mode covers the Hero License Exam and Shie Hassaikai arcs from the anime, told through storyboards with voice-over, running roughly four hours before you flip perspectives and replay it from the villain side. That flip is a decent idea, but it only papers over how thin the campaign is on its own. Mission mode, where you run a Hero Office on a grid map, taking fights while managing one shared health bar across encounters, has enough light tactics to keep you busy for a while, but critics noted it can turn into repetitive grinding before long. Online Ranked and Unranked modes are present, though online stability has historically been inconsistent, especially in early patches. On the positive side, the roster grew with post-launch DLC from 40 characters at launch to 52 by the end of support in 2022, with balance patches rolling out alongside new additions. An English voice option was patched in post-launch as well, fixing one of the bigger complaints at release. The cel-shaded visuals are genuinely excellent and hold up well, and the Normal control scheme keeps the floor low enough that anyone can pick this up and start pulling off flashy combos within minutes. That accessibility is both its biggest strength and its clearest limitation: the button-mash path and the precision path eventually converge at the same shallow ceiling. Bottom line: this is comfort food for My Hero Academia fans who want to throw Deku against Overhaul in a well-presented arena. It does that one job with real conviction. As a fighting game for people who prioritize mechanical depth, it has less to offer than almost anything else in the genre right now. Alex, Scout Team

My Hero One’s Justice 2

My Hero One’s Justice 2

12 mar 2020BYKINGBANDAI NAMCO Entertainment
GamerScout opina

If you love My Hero Academia, this 3D arena brawler delivers the spectacle you came for. If you want deep fighting game mechanics, it's going to frustrate you inside twenty minutes.

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I went in half-familiar with the source material, and that turns out to be roughly the ideal entry point for this one. Hardcore fans will get the most out of every Plus Ultra finisher and every piece of Arcade mode dialogue; genre-first fighting game players will hit the ceiling of its mechanical depth pretty fast and walk away disappointed. Know which camp you're in before you spend anything. The combat is a 3D arena brawler built around a rock-paper-scissors triangle: counterattacks beat normal strikes, special Quirk attacks beat unblockable moves, and unblockable moves beat counters. On top of that sits a guard gauge, super armor states, and the tiered Plus Ultra meter that builds across a fight and can be spent on character-specific finishers. At tier three, your two sidekicks crash in for a team finisher, and if you've picked certain canonical combinations, like Dabi, Toga, and Shigaraki, you get a unique animation as a reward for knowing your lore. That's the game at its best: visually extravagant, immediately readable, and loaded with little treats for people who've watched the show. Battles are fast and vertical, with wall-running and destructible arenas adding genuine spatial variety across the game's 25 stages. The problems are real, though. The camera is the main culprit: the over-the-shoulder 3D perspective makes tracking projectiles genuinely difficult, and during chaotic sequences it can feel like the game is actively working against you. Combat depth, while serviceable, is shallow enough that veterans of the Naruto Ultimate Ninja Storm series, which this resembles closely in structure, will notice the gap. The Story mode covers the Hero License Exam and Shie Hassaikai arcs from the anime, told through storyboards with voice-over, running roughly four hours before you flip perspectives and replay it from the villain side. That flip is a decent idea, but it only papers over how thin the campaign is on its own. Mission mode, where you run a Hero Office on a grid map, taking fights while managing one shared health bar across encounters, has enough light tactics to keep you busy for a while, but critics noted it can turn into repetitive grinding before long. Online Ranked and Unranked modes are present, though online stability has historically been inconsistent, especially in early patches. On the positive side, the roster grew with post-launch DLC from 40 characters at launch to 52 by the end of support in 2022, with balance patches rolling out alongside new additions. An English voice option was patched in post-launch as well, fixing one of the bigger complaints at release. The cel-shaded visuals are genuinely excellent and hold up well, and the Normal control scheme keeps the floor low enough that anyone can pick this up and start pulling off flashy combos within minutes. That accessibility is both its biggest strength and its clearest limitation: the button-mash path and the precision path eventually converge at the same shallow ceiling. Bottom line: this is comfort food for My Hero Academia fans who want to throw Deku against Overhaul in a well-presented arena. It does that one job with real conviction. As a fighting game for people who prioritize mechanical depth, it has less to offer than almost anything else in the genre right now.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steam3D Arena FighterAnime FighterSidekick SystemPlus Ultra MechanicsCel-ShadedDestructible EnvironmentsWall-RunningCasual-Friendly ControlsMission Mode RPG-Lite

Requisitos del sistema

Mínimos

Processor
Intel Core i5-750 / AMD Phenom II X4 940
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 6870 DirectX…

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OS
Windows 10, 64 bits
Processor
Intel Core i5-3470or AMD FX-6300
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 660or AMD Radeon HD 7870
DirectX
Vers…

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Reseñas y valoraciones

Metacritic
68
Steam
88%(3,894)

Información del juego

Desarrolladora
BYKING
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
12 mar 2020

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¿En qué plataformas está disponible My Hero One’s Justice 2?

My Hero One’s Justice 2 está disponible en PC, Xbox.

¿Cuándo se lanzó My Hero One’s Justice 2?

My Hero One’s Justice 2 se lanzó el 12 de marzo de 2020.

¿Quién desarrolló My Hero One’s Justice 2?

My Hero One’s Justice 2 fue desarrollado por BYKING y publicado por BANDAI NAMCO Entertainment.

¿Merece la pena comprar My Hero One’s Justice 2?

My Hero One’s Justice 2 tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.