Compara los precios de My Hero Ones Justice en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BYKING. Publicado por BANDAI NAMCO Entertainment. Lanzado el 12/3/2020. Disponible en PC, Nintendo Switch. Géneros: Action. Puntuación Metacritic: 68/100.

If you love My Hero Academia, this 3D arena brawler nails the spectacle and more than doubles the roster, just don't come expecting fighting-game depth.

I went into My Hero One's Justice 2 curious whether BYKING had fixed the things that held the first game back, and the honest answer is: mostly yes, but only just enough. The combat is faster, the arenas feel less like cramped boxes, and the overall experience is smoother, yet the ceiling of mechanical depth stays stubbornly low the whole way through. The core loop is a 3D arena brawl built around Quirks, each fighter's signature superpower, plus a sidekick system that lets you call in two support characters mid-fight for burst assists. You pick from a roster that grew to 40 characters at launch and eventually reached 52 with DLC by the time support wrapped. Fan favorites like Deku, All Might, Toga, and Stain are all here, and each one genuinely feels different. Tokoyami's Dark Shadow plays nothing like Todoroki's ice-and-fire hybrid style, and that variety is where the game earns its goodwill. Combat runs through a rock-paper-scissors rhythm of standard attacks, Quirk moves, guard, guard-breakers, and super armor, approachable for newcomers, especially in Normal control mode where a single button strings satisfying combos. Switch to Manual and you get more control and more room to extend those chains, but even at the high end the skill ceiling is modest compared to genre heavyweights. The Plus Ultra meter builds during fights and unlocks flashy ultimate moves that are, if nothing else, a fantastic visual payoff. Content-wise there is a solid spread. Story mode covers the Provisional Hero License Exam arc through the Shie Hassaikai arc and can be played from both hero and villain perspectives, a nice touch that forces you into different characters and adds replay value to the roughly 50 chapters. The catch is that story beats are delivered through static comic-book panels rather than full cutscenes, which makes it impenetrable if you are not already a fan, and the difficulty is inconsistent enough to feel random. Mission mode is the sleeper hit: a grid-based survival structure where you manage a Hero Agency, spend coins to recruit characters, and push through maps with persistent health, it adds light tactical thinking and is where most solo players will log their hours. Arcade mode rounds things out with per-character routes and some fun character-exclusive dialogue exchanges, though the unlockable artwork it gates feels underwhelming as a reward. Online has ranked and unranked matchmaking, but the camera, an over-the-shoulder perspective that fights you during chaotic multi-character sequences, is a recurring irritant whether you are playing locally or online. The presentation is legitimately great. Cel-shaded visuals match the anime closely, animations are expressive, and the game runs cleanly on PC even when attacks fill the screen with particle effects. Both Japanese and English voice tracks are available following a post-launch patch that added the English dub, a meaningful accessibility win. The soundtrack holds up throughout. Bottom line: this is a fighting game that prioritizes spectacle and franchise faithfulness over mechanical ambition. Critics landed around 68 on Metacritic while Steam players pushed an 88% positive rating from nearly 4,000 reviews, that gap tells you exactly who this is for. If you know the anime, you will be busy for a good while. If you want a serious competitive fighter, look elsewhere. Alex, Scout Team

My Hero Ones Justice

My Hero Ones Justice

12 mar 2020BYKINGBANDAI NAMCO Entertainment
GamerScout opina

If you love My Hero Academia, this 3D arena brawler nails the spectacle and more than doubles the roster, just don't come expecting fighting-game depth.

PCNintendo Switch
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €3.83

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I went into My Hero One's Justice 2 curious whether BYKING had fixed the things that held the first game back, and the honest answer is: mostly yes, but only just enough. The combat is faster, the arenas feel less like cramped boxes, and the overall experience is smoother, yet the ceiling of mechanical depth stays stubbornly low the whole way through. The core loop is a 3D arena brawl built around Quirks, each fighter's signature superpower, plus a sidekick system that lets you call in two support characters mid-fight for burst assists. You pick from a roster that grew to 40 characters at launch and eventually reached 52 with DLC by the time support wrapped. Fan favorites like Deku, All Might, Toga, and Stain are all here, and each one genuinely feels different. Tokoyami's Dark Shadow plays nothing like Todoroki's ice-and-fire hybrid style, and that variety is where the game earns its goodwill. Combat runs through a rock-paper-scissors rhythm of standard attacks, Quirk moves, guard, guard-breakers, and super armor, approachable for newcomers, especially in Normal control mode where a single button strings satisfying combos. Switch to Manual and you get more control and more room to extend those chains, but even at the high end the skill ceiling is modest compared to genre heavyweights. The Plus Ultra meter builds during fights and unlocks flashy ultimate moves that are, if nothing else, a fantastic visual payoff. Content-wise there is a solid spread. Story mode covers the Provisional Hero License Exam arc through the Shie Hassaikai arc and can be played from both hero and villain perspectives, a nice touch that forces you into different characters and adds replay value to the roughly 50 chapters. The catch is that story beats are delivered through static comic-book panels rather than full cutscenes, which makes it impenetrable if you are not already a fan, and the difficulty is inconsistent enough to feel random. Mission mode is the sleeper hit: a grid-based survival structure where you manage a Hero Agency, spend coins to recruit characters, and push through maps with persistent health, it adds light tactical thinking and is where most solo players will log their hours. Arcade mode rounds things out with per-character routes and some fun character-exclusive dialogue exchanges, though the unlockable artwork it gates feels underwhelming as a reward. Online has ranked and unranked matchmaking, but the camera, an over-the-shoulder perspective that fights you during chaotic multi-character sequences, is a recurring irritant whether you are playing locally or online. The presentation is legitimately great. Cel-shaded visuals match the anime closely, animations are expressive, and the game runs cleanly on PC even when attacks fill the screen with particle effects. Both Japanese and English voice tracks are available following a post-launch patch that added the English dub, a meaningful accessibility win. The soundtrack holds up throughout. Bottom line: this is a fighting game that prioritizes spectacle and franchise faithfulness over mechanical ambition. Critics landed around 68 on Metacritic while Steam players pushed an 88% positive rating from nearly 4,000 reviews, that gap tells you exactly who this is for. If you know the anime, you will be busy for a good while. If you want a serious competitive fighter, look elsewhere.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamAnime Arena FighterSidekick SystemQuirk CombatMission ModeHero-Villain PerspectiveCel-ShadedCasual BrawlerPlus Ultra Meter

Requisitos del sistema

Mínimos

Processor
Intel Core i5-750 / AMD Phenom II X4 940
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 6870 DirectX…

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OS
Windows 10, 64 bits
Processor
Intel Core i5-3470or AMD FX-6300
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 660or AMD Radeon HD 7870
DirectX
Vers…

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Reseñas y valoraciones

Metacritic
68
Steam
88%(3,893)

Información del juego

Desarrolladora
BYKING
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
12 mar 2020

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¿En qué plataformas está disponible My Hero Ones Justice?

My Hero Ones Justice está disponible en PC, Nintendo Switch.

¿Cuándo se lanzó My Hero Ones Justice?

My Hero Ones Justice se lanzó el 12 de marzo de 2020.

¿Quién desarrolló My Hero Ones Justice?

My Hero Ones Justice fue desarrollado por BYKING y publicado por BANDAI NAMCO Entertainment.

¿Merece la pena comprar My Hero Ones Justice?

My Hero Ones Justice tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.