Compara los precios de MY HERO ONE'S JUSTICE 2 - Season Pass 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BYKING. Publicado por BANDAI NAMCO Entertainment. Lanzado el 18/8/2021. Disponible en PC. Géneros: Action.

Five more roster additions for a game that already knew its audience - Hawks and company were fine, but Shinso, Present Mic, Kurogiri, Midnight, and Aoyama are the real reason MHA die-hards come back for Season Pass 2.

I'll be straight with you: I came into MY HERO ONE'S JUSTICE 2 as a shooter guy who tolerates arena fighters when the roster is interesting enough, and this DLC pass is entirely a roster play. Season Pass 2 bundles five character packs - Hitoshi Shinso, Present Mic, Kurogiri, Midnight, and Yuga Aoyama - into one purchase instead of five. That is the whole proposition. There is no new mode, no extra story chapter, no bonus cosmetic set beyond what ships in the individual packs. If you already know you want all five, the pass saves you the friction of buying separately. The base game these characters drop into is a 3D arena brawler sitting somewhere between the Naruto Ultimate Ninja Storm lineage and a casual party fighter. Combat runs on a rock-paper-scissors system where counterattacks beat regular attacks, special Quirk moves beat unblockables, and unblockables beat counters. In practice, higher-level play rewards spacing and reading your opponent, but Normal mode lets you chain flashy combos off a single button, so the floor is deliberately low. The Plus Ultra meter charges from dealing damage and cashes out into each character's signature super, which is where the visual spectacle lives. Environments are destructible, verticality matters more than in the first game, and sidekick assists add a layer of timing decisions on top of the core loop. For a shooter brain like mine, the depth ceiling is lower than I'd like, but the moment-to-moment chaos is genuinely fun in short sessions. The character variety is where this pass earns or loses its keep for you specifically. Shinso's Brainwashing Quirk and Kurogiri's Warp Gate play differently enough from the base cast to feel like real additions rather than palette swaps. Present Mic and Midnight are more straightforward range-and-pressure archetypes. Aoyama sits somewhere in the middle. None of them fundamentally change how the game plays at a system level, but MHA fans who care about roster completeness will notice the gaps they fill. Ranked and unranked online modes are present in the base game, though the PC community population is modest and matchmaking at higher skill tiers has historically been thin - worth checking current player counts before committing. The honest context here is that the base game drew mixed reviews at launch. Critics broadly noted it is built for My Hero Academia fans first, fighting game enthusiasts second. The combat is accessible and visually faithful, but it lacks the mechanical depth that would sustain a serious competitive scene. Season Pass 2 does nothing to change that calculus. If the base game already clicked for you, these five characters extend your time with it. If you bounced off the base game's button-mash-friendly combat or thin netcode, no DLC roster reshuffles that experience. Fred, Scout Team

MY HERO ONE'S JUSTICE 2 - Season Pass 2

MY HERO ONE'S JUSTICE 2 - Season Pass 2

18 ago 2021BYKINGBANDAI NAMCO Entertainment
GamerScout opina

Five more roster additions for a game that already knew its audience - Hawks and company were fine, but Shinso, Present Mic, Kurogiri, Midnight, and Aoyama are the real reason MHA die-hards come back for Season Pass 2.

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Acerca de MY HERO ONE'S JUSTICE 2 - Season Pass 2

I'll be straight with you: I came into MY HERO ONE'S JUSTICE 2 as a shooter guy who tolerates arena fighters when the roster is interesting enough, and this DLC pass is entirely a roster play. Season Pass 2 bundles five character packs - Hitoshi Shinso, Present Mic, Kurogiri, Midnight, and Yuga Aoyama - into one purchase instead of five. That is the whole proposition. There is no new mode, no extra story chapter, no bonus cosmetic set beyond what ships in the individual packs. If you already know you want all five, the pass saves you the friction of buying separately. The base game these characters drop into is a 3D arena brawler sitting somewhere between the Naruto Ultimate Ninja Storm lineage and a casual party fighter. Combat runs on a rock-paper-scissors system where counterattacks beat regular attacks, special Quirk moves beat unblockables, and unblockables beat counters. In practice, higher-level play rewards spacing and reading your opponent, but Normal mode lets you chain flashy combos off a single button, so the floor is deliberately low. The Plus Ultra meter charges from dealing damage and cashes out into each character's signature super, which is where the visual spectacle lives. Environments are destructible, verticality matters more than in the first game, and sidekick assists add a layer of timing decisions on top of the core loop. For a shooter brain like mine, the depth ceiling is lower than I'd like, but the moment-to-moment chaos is genuinely fun in short sessions. The character variety is where this pass earns or loses its keep for you specifically. Shinso's Brainwashing Quirk and Kurogiri's Warp Gate play differently enough from the base cast to feel like real additions rather than palette swaps. Present Mic and Midnight are more straightforward range-and-pressure archetypes. Aoyama sits somewhere in the middle. None of them fundamentally change how the game plays at a system level, but MHA fans who care about roster completeness will notice the gaps they fill. Ranked and unranked online modes are present in the base game, though the PC community population is modest and matchmaking at higher skill tiers has historically been thin - worth checking current player counts before committing. The honest context here is that the base game drew mixed reviews at launch. Critics broadly noted it is built for My Hero Academia fans first, fighting game enthusiasts second. The combat is accessible and visually faithful, but it lacks the mechanical depth that would sustain a serious competitive scene. Season Pass 2 does nothing to change that calculus. If the base game already clicked for you, these five characters extend your time with it. If you bounced off the base game's button-mash-friendly combat or thin netcode, no DLC roster reshuffles that experience.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:indieAnime Arena FighterRoster DLCQuirk CombatSidekick SystemDestructible ArenasPlus Ultra MeterRanked Online

Requisitos del sistema

Mínimos

OS
WINDOWS 7, 64 bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 6870
Processor
Intel Core i5-750 / AMD Phenom II X4 940

Recomendados

OS
Windows 10, 64 bits
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 660or AMD Radeon HD 7870
Processor
Intel Core i5-3470or AMD FX-6300

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Información del juego

Desarrolladora
BYKING
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
18 ago 2021

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¿En qué plataformas está disponible MY HERO ONE'S JUSTICE 2 - Season Pass 2?

MY HERO ONE'S JUSTICE 2 - Season Pass 2 está disponible en PC.

¿Cuándo se lanzó MY HERO ONE'S JUSTICE 2 - Season Pass 2?

MY HERO ONE'S JUSTICE 2 - Season Pass 2 se lanzó el 18 de agosto de 2021.

¿Quién desarrolló MY HERO ONE'S JUSTICE 2 - Season Pass 2?

MY HERO ONE'S JUSTICE 2 - Season Pass 2 fue desarrollado por BYKING y publicado por BANDAI NAMCO Entertainment.