Compara los precios de MXGP3: The Official Motocross Videogame en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milestone S.r.l.. Publicado por Angel Smile. Lanzado el 29/5/2017. Disponible en PC. Géneros: Racing, Simulation, Sports.

The only proper motocross sim on PC right now, and it knows it. Deep enough for MXGP diehards, but casual riders will get chewed up before the first podium.

I'll be straight with you: if you came here hoping MXGP3 is the motocross answer to Forza or DIRT, you are going to leave disappointed. What it actually is, is the most authentic digital version of the FIM World Motocross Championship available on PC, built on Unreal Engine 4, covering the full 2016 MXGP and MX2 seasons with all the real riders, real bikes, and real tracks. For the niche of players who genuinely care about that license, this is essentially the only game in town, and it fills that gap with more seriousness than flair. The physics are the centrepiece. Successive laps dig furrows into the track surface, so your racing line on lap three genuinely looks and feels different from lap one. Dynamic weather shifts mid-race, meaning you can start under dry conditions and finish fighting through mud that slows your cornering and punishes sloppy landings. Adjustable bike physics settings give newer players some breathing room, but even on forgiving settings this never softens into an arcade racer. You use separate front and rear brake inputs, manage your rider's body weight through corners, and work through both 4-stroke and 2-stroke machinery, including ten 2-stroke bikes added for the first time in the series. Bike customisation runs deep: over 300 official components from real manufacturers let you tune suspension, tyres, exhausts, and liveries, which will keep the gear-head crowd happily busy between race weekends. The career mode sends you up through the MX2 class before tackling the MXGP championship across 18 official tracks, with around 36 races in a full run. There is also a Motocross of Nations mode where you race as part of a national team, a Time Attack for clean solo laps, and a Custom Championship if you want to pick your own race calendar. The structure is solid enough. The problem is everything around it. Menus are dry and impersonal, the feedback on career progress feels thin, and the online multiplayer is unreliable with small player counts even at launch. There is no split-screen, so the whole thing is a solo or online-only affair. If you were imagining Saturday night couch racing, look elsewhere. Collision physics are inconsistently frustrating: a gentle brush against a rival can send you airborne, while a genuinely ugly landing on the front wheel sometimes results in nothing. Jumps feel floaty, landings lack the weight you want from a high-speed motocross sim, and the graphics, despite the engine upgrade, underwhelm compared to contemporaries. Frame rate dips appear on some rigs, and loading times can test your patience before you even reach the gate drop. Steam players still rate it Very Positive at 85 percent after over a thousand reviews, which tells you the core audience has made their peace with these rough edges, or never expected console-level polish in the first place. For the motocross fan who wants to race Cairoli's track at Mantova with the correct bike setup in wet conditions, MXGP3 delivers in a way nothing else on PC does right now. For the casual player or the friend group looking for rowdy couch multiplayer, this one will frustrate more than it entertains. Know which camp you are in before you hit that buy button. Riley, Scout Team

MXGP3: The Official Motocross Videogame

MXGP3: The Official Motocross Videogame

29 may 2017Milestone S.r.l.Angel Smile
GamerScout opina

The only proper motocross sim on PC right now, and it knows it. Deep enough for MXGP diehards, but casual riders will get chewed up before the first podium.

PC
Steam Deck PlayableProtonDB Silver
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Mínimo histórico: €14.99

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Acerca de MXGP3: The Official Motocross Videogame

I'll be straight with you: if you came here hoping MXGP3 is the motocross answer to Forza or DIRT, you are going to leave disappointed. What it actually is, is the most authentic digital version of the FIM World Motocross Championship available on PC, built on Unreal Engine 4, covering the full 2016 MXGP and MX2 seasons with all the real riders, real bikes, and real tracks. For the niche of players who genuinely care about that license, this is essentially the only game in town, and it fills that gap with more seriousness than flair. The physics are the centrepiece. Successive laps dig furrows into the track surface, so your racing line on lap three genuinely looks and feels different from lap one. Dynamic weather shifts mid-race, meaning you can start under dry conditions and finish fighting through mud that slows your cornering and punishes sloppy landings. Adjustable bike physics settings give newer players some breathing room, but even on forgiving settings this never softens into an arcade racer. You use separate front and rear brake inputs, manage your rider's body weight through corners, and work through both 4-stroke and 2-stroke machinery, including ten 2-stroke bikes added for the first time in the series. Bike customisation runs deep: over 300 official components from real manufacturers let you tune suspension, tyres, exhausts, and liveries, which will keep the gear-head crowd happily busy between race weekends. The career mode sends you up through the MX2 class before tackling the MXGP championship across 18 official tracks, with around 36 races in a full run. There is also a Motocross of Nations mode where you race as part of a national team, a Time Attack for clean solo laps, and a Custom Championship if you want to pick your own race calendar. The structure is solid enough. The problem is everything around it. Menus are dry and impersonal, the feedback on career progress feels thin, and the online multiplayer is unreliable with small player counts even at launch. There is no split-screen, so the whole thing is a solo or online-only affair. If you were imagining Saturday night couch racing, look elsewhere. Collision physics are inconsistently frustrating: a gentle brush against a rival can send you airborne, while a genuinely ugly landing on the front wheel sometimes results in nothing. Jumps feel floaty, landings lack the weight you want from a high-speed motocross sim, and the graphics, despite the engine upgrade, underwhelm compared to contemporaries. Frame rate dips appear on some rigs, and loading times can test your patience before you even reach the gate drop. Steam players still rate it Very Positive at 85 percent after over a thousand reviews, which tells you the core audience has made their peace with these rough edges, or never expected console-level polish in the first place. For the motocross fan who wants to race Cairoli's track at Mantova with the correct bike setup in wet conditions, MXGP3 delivers in a way nothing else on PC does right now. For the casual player or the friend group looking for rowdy couch multiplayer, this one will frustrate more than it entertains. Know which camp you are in before you hit that buy button.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamMotocross SimFIM LicensedCareer ModeBike CustomisationDynamic Track Deformation2-Stroke BikesTime AttackMotocross of NationsPhysics-Focused

Requisitos del sistema

Mínimos

Processor
Intel Core i3-3225 @ 3.30GHz or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 760 with 2 GB VRAM or more; AMD Radeon HD 7950 with 2 GB VRAM or more
DirectX
Version 11 Sto…

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Processor
Intel Core i5-6600K; AMD FX-8350 Eight-Core or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 960 w…

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Steam
85%(1,285)

Información del juego

Desarrolladora
Milestone S.r.l.
Distribuidora
Angel Smile
Fecha de lanzamiento
29 may 2017

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¿En qué plataformas está disponible MXGP3: The Official Motocross Videogame?

MXGP3: The Official Motocross Videogame está disponible en PC.

¿Cuándo se lanzó MXGP3: The Official Motocross Videogame?

MXGP3: The Official Motocross Videogame se lanzó el 29 de mayo de 2017.

¿Quién desarrolló MXGP3: The Official Motocross Videogame?

MXGP3: The Official Motocross Videogame fue desarrollado por Milestone S.r.l. y publicado por Angel Smile.