Compara los precios de Screamer en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milestone S.r.l.. Publicado por Milestone S.r.l.. Lanzado el 26/3/2026. Disponible en PC, Xbox. Géneros: Racing. Puntuación Metacritic: 79/100.

Twin-stick drifting, Boost-Strike-Shield resource wars, and a Crunchyroll-soaked cyberpunk story you didn't expect to care about. Screamer is the arcade racer 2026 had no right to produce.

I'll be honest: my expectations walking in were low. Milestone makes MotoGP games. Solid, dependable, zero personality. Then Screamer showed up with a twin-stick control scheme borrowed from Inertial Drift, cutscenes produced by Polygon Pictures, and a story mode running 17-20 hours that someone on the writing team clearly cared about. That's not what you expect from the studio that spent 30 years scanning tarmac in Monza. The core mechanic is the thing you need to understand before you buy. Left stick steers, right stick drifts, independently. On paper that sounds like a broken controller setup; in practice, once it clicks, it opens up a level of expressive cornering that most arcade racers don't touch. The catch is the learning curve is real. Early races will have you kissing barriers constantly, especially when you chain a boost sequence because the speed jump is sudden and the right-stick recovery window is tight. Stick with it. The Sync and Entropy meters add a second layer on top: nail your gear shifts at the correct RPM to build Sync, then burn it on a Perfect Boost for blistering acceleration, a Strike to knock opponents offline, or a Shield when someone targets you. Getting all of that into muscle memory while actually racing is the challenge, and the payoff when it flows is genuinely satisfying. Six game modes are in the box, including Team Races where collective point totals matter as much as individual finish positions, a Score Challenge for leaderboard chasers, and Overdrive modes that reward staying in boost state as long as possible. All modes are highly customizable - you can toggle individual systems on or off, adjust Sync generation rates, and tune lap counts. Online latency felt solid at launch across the cross-platform lobbies, which matters more than people give credit for when the TTK on a Strike hit is this fast. Split-screen is there for couch sessions. Car customization exists but is cosmetic-only, which is the correct call for this type of game. The story mode is where opinions split. It runs as a visual novel broken into anime episodes, following five competing teams with distinct motivations converging on the Screamer tournament in Neo Rey, a cyberpunk city that looks like Ghost in the Shell did a collaboration with Burnout Paradise. The character writing is better than it should be. The pacing is not. The opening hours are slow by design, which is going to lose people who just want to race. Difficulty spikes in the middle tournament sections are also a genuine problem: certain mission objectives combine an aggressive AI with precision-drift requirements, and the frustration ramps past fun. The PC version also received slightly more mixed critical reception than console builds, worth knowing if that's your platform. What Screamer lands cleanly: the sense of speed is real from lap one, the art direction is striking without being derivative, the voice cast commits, and the online side of the game functions. What it fumbles: the twin-stick controls will alienate a portion of the audience who wanted something closer to Ridge Racer or Burnout and got a skill-expression system that demands 3-4 hours of investment first. If you clear that bar, there's a racer here with genuine mechanical depth and a competitive ceiling that the ranked community will dig into for a while. Fred, Scout Team

Screamer

Screamer

26 mar 2026Milestone S.r.l.
GamerScout opina

Twin-stick drifting, Boost-Strike-Shield resource wars, and a Crunchyroll-soaked cyberpunk story you didn't expect to care about. Screamer is the arcade racer 2026 had no right to produce.

PCXbox
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
37,37 €-38%
en Eneba
Mínimo registrado: 29,80 €
Sigue este precio

Veredicto de GamerScout

Built for arcade racing fans willing to grind through a steep control curve and a slow story open - the payoff is a genuinely unique competitive racer.

Comparar precios(6 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
37,37 €-38%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
37,88 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
43,79 €-27%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
43,93 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
48,82 €-5%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
48,99 €-18%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
29,80 €5 jun 2026
Mejor precio actual
37,37 €
Tiendas de claves
28,47 €33,04 €37,61 €42,18 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Screamer

I'll be honest: my expectations walking in were low. Milestone makes MotoGP games. Solid, dependable, zero personality. Then Screamer showed up with a twin-stick control scheme borrowed from Inertial Drift, cutscenes produced by Polygon Pictures, and a story mode running 17-20 hours that someone on the writing team clearly cared about. That's not what you expect from the studio that spent 30 years scanning tarmac in Monza. The core mechanic is the thing you need to understand before you buy. Left stick steers, right stick drifts, independently. On paper that sounds like a broken controller setup; in practice, once it clicks, it opens up a level of expressive cornering that most arcade racers don't touch. The catch is the learning curve is real. Early races will have you kissing barriers constantly, especially when you chain a boost sequence because the speed jump is sudden and the right-stick recovery window is tight. Stick with it. The Sync and Entropy meters add a second layer on top: nail your gear shifts at the correct RPM to build Sync, then burn it on a Perfect Boost for blistering acceleration, a Strike to knock opponents offline, or a Shield when someone targets you. Getting all of that into muscle memory while actually racing is the challenge, and the payoff when it flows is genuinely satisfying. Six game modes are in the box, including Team Races where collective point totals matter as much as individual finish positions, a Score Challenge for leaderboard chasers, and Overdrive modes that reward staying in boost state as long as possible. All modes are highly customizable - you can toggle individual systems on or off, adjust Sync generation rates, and tune lap counts. Online latency felt solid at launch across the cross-platform lobbies, which matters more than people give credit for when the TTK on a Strike hit is this fast. Split-screen is there for couch sessions. Car customization exists but is cosmetic-only, which is the correct call for this type of game. The story mode is where opinions split. It runs as a visual novel broken into anime episodes, following five competing teams with distinct motivations converging on the Screamer tournament in Neo Rey, a cyberpunk city that looks like Ghost in the Shell did a collaboration with Burnout Paradise. The character writing is better than it should be. The pacing is not. The opening hours are slow by design, which is going to lose people who just want to race. Difficulty spikes in the middle tournament sections are also a genuine problem: certain mission objectives combine an aggressive AI with precision-drift requirements, and the frustration ramps past fun. The PC version also received slightly more mixed critical reception than console builds, worth knowing if that's your platform. What Screamer lands cleanly: the sense of speed is real from lap one, the art direction is striking without being derivative, the voice cast commits, and the online side of the game functions. What it fumbles: the twin-stick controls will alienate a portion of the audience who wanted something closer to Ridge Racer or Burnout and got a skill-expression system that demands 3-4 hours of investment first. If you clear that bar, there's a racer here with genuine mechanical depth and a competitive ceiling that the ranked community will dig into for a while.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:aaaTwin-Stick DriftingCombat RacingAnime NarrativeSync MechanicOverdrive ModeTeam RaceScore ChallengeCosmetic CustomizationSkill CeilingCyberpunk Setting

Requisitos del sistema

Mínimos

OS
Windows 10 x64 or later
Memory
16 GB RAM
DirectX
Version 12
Storage
35 GB available space
Graphics
GeForce GTX 1060 (6144 MB)/Radeon RX 5500 XT (8192 MB) or equivalent
Processor
Intel Core i5-9600K (6 * 3700) /AMD Ryzen 5 2600 (6 * 3400) or equivalent

Recomendados

OS
Windows 10 x64 or later
Memory
16 GB RAM
DirectX
Version 12
Storage
35 GB available space
Graphics
GeForce RTX 4070 (12288 MB) / Radeon RX 9070 XT (16384 MB) or equivalent
Processor
Intel Core i5-14600K (6 * 3500 / 8 * 2600)/AMD Ryzen 7 7700X (8 * 4500) or equivalent

DLC y complementos de Screamer2

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Screamer.

Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
Milestone S.r.l.
Distribuidora
Milestone S.r.l.
Fecha de lanzamiento
26 mar 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio37,37 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Milestone S.r.l.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Screamer →

Preguntas frecuentes sobre Screamer

¿Cuánto cuesta Screamer?

A 15 de agosto de 2026, la oferta más barata disponible de Screamer es €37.37 en Eneba, de entre 25 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Screamer más barato?

El precio más bajo disponible que seguimos para Screamer es €37.37 en Eneba (15 de agosto de 2026). Comparamos 25 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Screamer?

Screamer está disponible en PC, Xbox.

¿Cuándo se lanzó Screamer?

Screamer se lanzó el 26 de marzo de 2026.

¿Quién desarrolló Screamer?

Screamer fue desarrollado por Milestone S.r.l..

¿Merece la pena comprar Screamer?

Screamer tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Racing. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.