Compara los precios de MotoGP™26 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milestone S.r.l.. Publicado por Milestone S.r.l.. Lanzado el 29/4/2026. Disponible en PC, Nintendo Switch. Géneros: Racing, Simulation, Sports.

The best-feeling two-wheeled sim Milestone has shipped, held back by annual-release fatigue and a career mode that promises more than it fully delivers.

I've been on the fence about MotoGP games for a couple of years now, but MotoGP 26 finally gave me a reason to stop skipping. The big headline is what Milestone calls Rider Based Handling Technology, and it genuinely earns the capital letters. Instead of steering the bike directly, you are now controlling the rider's body, shifting weight and managing lean angles so that the motorcycle follows your physical inputs rather than a fixed input curve. On a gamepad it takes some calibrating, but once it clicks, the responsiveness in cornering is noticeably sharper than anything the series has done before. Trail braking, throttle management out of a turn, keeping your line through a high-speed chicane without launching yourself into the gravel: all of it feels more earned now. There are two clear entry points. Arcade Experience is where casual players and newcomers belong, and it is a solid enough sandbox for anyone who just wants to race Ducatis around Mugello without a physics dissertation. Pro Experience is where the rider-handling model fully opens up, and it is properly hard. Even with Neural Aids switched on to catch slides, the learning curve bites. For friends who want a party-racing night, this is not your MarioKart substitute. Split-screen is here (good news), but the sim demands enough attention that a room full of first-timers will spend more time watching crash replays than trading paint through Turn 1. The Arcade mode smooths things out, but even reviewers who tested Arcade noted the game still demands more from you than most casual racers. That is a design choice worth knowing before you buy. Career mode gets a meaningful overhaul this year. The 3D paddock hub is a nice atmosphere upgrade, press conferences now ask you to set public goals and manage rivalries, and a personal manager handles contract negotiations so the business layer feels less like a spreadsheet. You can start as a custom rookie, work through Moto3 and Moto2, and climb to MotoGP, or you can drop a real rider like Marc Marquez onto a satellite team and rewrite their story entirely (the game does not stop you from racing him as a 33-year-old in Moto3, which is equal parts absurd and entertaining). The Dynamic Rider Ratings system is the genuinely fresh idea: four attributes (time attack, race pace, head-to-head, reliability) update based on actual 2026 MotoGP championship results as the real season plays out, so the AI field shifts under you throughout the year. In practice, some reviewers found the pacing of that system uneven, but the concept keeps a career save feeling alive in a way static stat sheets never could. Race Off mode returns with Flat Track, Motard, Minibike, and a new Production Bikes category that drops you on a Ducati Panigale at Canterbury Park, a new venue added this year. These disciplines play meaningfully differently from prototype racing and give you a pressure-free place to build handling instincts before a full Grand Prix grid humbles you. Online supports up to 22 riders with cross-play across PC, PS5, and Xbox Series X/S. The visuals run on Unreal Engine 5 without the usual stuttering problems that engine can cause, and the broadcast presentation, new Moto2 and Moto3 engine sounds, and replay-ready Photo Mode all hold up well. Where critics pushed back: the graphic fidelity is not at Gran Turismo or Forza Motorsport level, AI can behave inconsistently, and returning players who skipped MotoGP 25 will find this more recognisable than revolutionary. The series is showing annual-release fatigue in the structural layer, even as the riding itself keeps improving. Bottom line for you as a buyer: if you follow MotoGP in real life or have put time into previous entries, the handling rework and the live-updating ratings system give this a genuine leg up on its predecessor. If you are a casual racing fan testing the water, go in through Arcade, treat Moto3 bikes as your on-ramp, and lower AI difficulty until the physics start to feel natural. The sim rewards patience in a way most racers do not, and when a clean lap finally comes together at full speed, it is the kind of thing that keeps a session going well past midnight. Riley, Scout Team

MotoGP™26

MotoGP™26

29 abr 2026Milestone S.r.l.
GamerScout opina

The best-feeling two-wheeled sim Milestone has shipped, held back by annual-release fatigue and a career mode that promises more than it fully delivers.

PCNintendo Switch
Steam Deck Verified
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Mínimo histórico: €28.81

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I've been on the fence about MotoGP games for a couple of years now, but MotoGP 26 finally gave me a reason to stop skipping. The big headline is what Milestone calls Rider Based Handling Technology, and it genuinely earns the capital letters. Instead of steering the bike directly, you are now controlling the rider's body, shifting weight and managing lean angles so that the motorcycle follows your physical inputs rather than a fixed input curve. On a gamepad it takes some calibrating, but once it clicks, the responsiveness in cornering is noticeably sharper than anything the series has done before. Trail braking, throttle management out of a turn, keeping your line through a high-speed chicane without launching yourself into the gravel: all of it feels more earned now. There are two clear entry points. Arcade Experience is where casual players and newcomers belong, and it is a solid enough sandbox for anyone who just wants to race Ducatis around Mugello without a physics dissertation. Pro Experience is where the rider-handling model fully opens up, and it is properly hard. Even with Neural Aids switched on to catch slides, the learning curve bites. For friends who want a party-racing night, this is not your MarioKart substitute. Split-screen is here (good news), but the sim demands enough attention that a room full of first-timers will spend more time watching crash replays than trading paint through Turn 1. The Arcade mode smooths things out, but even reviewers who tested Arcade noted the game still demands more from you than most casual racers. That is a design choice worth knowing before you buy. Career mode gets a meaningful overhaul this year. The 3D paddock hub is a nice atmosphere upgrade, press conferences now ask you to set public goals and manage rivalries, and a personal manager handles contract negotiations so the business layer feels less like a spreadsheet. You can start as a custom rookie, work through Moto3 and Moto2, and climb to MotoGP, or you can drop a real rider like Marc Marquez onto a satellite team and rewrite their story entirely (the game does not stop you from racing him as a 33-year-old in Moto3, which is equal parts absurd and entertaining). The Dynamic Rider Ratings system is the genuinely fresh idea: four attributes (time attack, race pace, head-to-head, reliability) update based on actual 2026 MotoGP championship results as the real season plays out, so the AI field shifts under you throughout the year. In practice, some reviewers found the pacing of that system uneven, but the concept keeps a career save feeling alive in a way static stat sheets never could. Race Off mode returns with Flat Track, Motard, Minibike, and a new Production Bikes category that drops you on a Ducati Panigale at Canterbury Park, a new venue added this year. These disciplines play meaningfully differently from prototype racing and give you a pressure-free place to build handling instincts before a full Grand Prix grid humbles you. Online supports up to 22 riders with cross-play across PC, PS5, and Xbox Series X/S. The visuals run on Unreal Engine 5 without the usual stuttering problems that engine can cause, and the broadcast presentation, new Moto2 and Moto3 engine sounds, and replay-ready Photo Mode all hold up well. Where critics pushed back: the graphic fidelity is not at Gran Turismo or Forza Motorsport level, AI can behave inconsistently, and returning players who skipped MotoGP 25 will find this more recognisable than revolutionary. The series is showing annual-release fatigue in the structural layer, even as the riding itself keeps improving. Bottom line for you as a buyer: if you follow MotoGP in real life or have put time into previous entries, the handling rework and the live-updating ratings system give this a genuine leg up on its predecessor. If you are a casual racing fan testing the water, go in through Arcade, treat Moto3 bikes as your on-ramp, and lower AI difficulty until the physics start to feel natural. The sim rewards patience in a way most racers do not, and when a clean lap finally comes together at full speed, it is the kind of thing that keeps a session going well past midnight.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:aaaRider-Based PhysicsDynamic AI RatingsSplit-Screen Co-opTwo-Wheeled SimArcade ModeCareer ManagementRace Off ModeUnreal Engine 5Cross-Play Online

Requisitos del sistema

Mínimos

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
GeForce GTX 1660 / Radeon RX 580
Processor
Core i5-9600K / Ryzen 5 2600X

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
GeForce RTX 4060 / Radeon RX 7600XT
Processor
Core i5-14600K / Ryzen 5 9600X

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Información del juego

Desarrolladora
Milestone S.r.l.
Distribuidora
Milestone S.r.l.
Fecha de lanzamiento
29 abr 2026

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¿En qué plataformas está disponible MotoGP™26?

MotoGP™26 está disponible en PC, Nintendo Switch.

¿Cuándo se lanzó MotoGP™26?

MotoGP™26 se lanzó el 29 de abril de 2026.

¿Quién desarrolló MotoGP™26?

MotoGP™26 fue desarrollado por Milestone S.r.l..