Compara los precios de Mortal Kombat 11 - Sheeva (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NetherRealm Studios, QLOC, Shiver. Publicado por Warner Bros. Interactive Entertainment. Lanzado el 16/6/2020. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Action.

If you want to body-slam opponents into the floor with four arms and an unblockable stomp, Sheeva delivers exactly that fantasy, though her ceiling in competitive play is capped by a thin fallback plan.

I went into Sheeva expecting a slow, gimmicky throwaway pick, and she surprised me. As a powerhouse grappler returning from Mortal Kombat 3, she slots into MK11 as the kind of character who makes every win feel earned through sheer physical intimidation. Four arms, a bladed shield, and a moveset built around closing distance and punishing opponents who think they can breathe freely, she is exactly the bruiser fantasy that fans of Goro and the wider Shokan lineage have been waiting to play properly since the early days of the series. The toolkit is genuinely interesting once you get past the Dragon Drop, which is the unblockable aerial stomp that defined Sheeva's early reputation online. That move caused enough chaos in ranked queues that NetherRealm Studios patched its ease of use, and rightly so. What remains is a more layered character: the Tremor ground pound creates a lose-lose scenario for opponents who have to choose between eating unblockable ground damage or jumping into Sheeva's anti-air options. Queen's Punishment is a low attack that fits her aggressive forward pressure perfectly, and Death March gives her a threatening forward-advancing kick to keep opponents honest. Her Shokan Stance mode opens up a four-fireball configuration, letting her throw projectiles from all four arms to control space before closing in. The Shield Toss, used correctly, punishes projectile-heavy opponents and keeps the neutral game honest. On paper, this is a surprisingly versatile grappler kit. The honest caveat is that Sheeva's game plan is fairly one-dimensional once opponents figure it out. She works brilliantly when her pressure lands and her mind games hold up, but when the opponent breaks her rhythm, she does not have many ways to reset. Community sentiment landed roughly where you would expect: she is a lot of fun for players who enjoy vortex pressure and slam-heavy setplay, but competitive players found her fallback options thin. The stomp controversy also left a bit of a reputation shadow over her, and you will still run into players who dismiss Sheeva mains as relying on a single trick. That is slightly unfair to the full kit, but not entirely wrong. So who actually should buy this? If you are an MK11 owner who gravitates toward grappler archetypes, brawler-style pressure, and characters with strong visual identity and narrative weight, Sheeva fills that role better than anyone else in the roster. She is the standout addition from the Aftermath expansion for players who want something heavy and physical, even if she is not the tournament meta pick. If you play primarily online and hate grinding matchup knowledge, the thin fallback plan will frustrate you more than it rewards you. Go in knowing she rewards patience and positioning rather than pure mechanical execution. Alex, Scout Team

Mortal Kombat 11 - Sheeva (DLC)

Mortal Kombat 11 - Sheeva (DLC)

Complemento / DLC de Mortal Kombat 11 — ver juego completo
16 jun 2020NetherRealm Studios, QLOC, ShiverWarner Bros. Interactive Entertainment
GamerScout opina

If you want to body-slam opponents into the floor with four arms and an unblockable stomp, Sheeva delivers exactly that fantasy, though her ceiling in competitive play is capped by a thin fallback plan.

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Acerca de Mortal Kombat 11 - Sheeva (DLC)

I went into Sheeva expecting a slow, gimmicky throwaway pick, and she surprised me. As a powerhouse grappler returning from Mortal Kombat 3, she slots into MK11 as the kind of character who makes every win feel earned through sheer physical intimidation. Four arms, a bladed shield, and a moveset built around closing distance and punishing opponents who think they can breathe freely, she is exactly the bruiser fantasy that fans of Goro and the wider Shokan lineage have been waiting to play properly since the early days of the series. The toolkit is genuinely interesting once you get past the Dragon Drop, which is the unblockable aerial stomp that defined Sheeva's early reputation online. That move caused enough chaos in ranked queues that NetherRealm Studios patched its ease of use, and rightly so. What remains is a more layered character: the Tremor ground pound creates a lose-lose scenario for opponents who have to choose between eating unblockable ground damage or jumping into Sheeva's anti-air options. Queen's Punishment is a low attack that fits her aggressive forward pressure perfectly, and Death March gives her a threatening forward-advancing kick to keep opponents honest. Her Shokan Stance mode opens up a four-fireball configuration, letting her throw projectiles from all four arms to control space before closing in. The Shield Toss, used correctly, punishes projectile-heavy opponents and keeps the neutral game honest. On paper, this is a surprisingly versatile grappler kit. The honest caveat is that Sheeva's game plan is fairly one-dimensional once opponents figure it out. She works brilliantly when her pressure lands and her mind games hold up, but when the opponent breaks her rhythm, she does not have many ways to reset. Community sentiment landed roughly where you would expect: she is a lot of fun for players who enjoy vortex pressure and slam-heavy setplay, but competitive players found her fallback options thin. The stomp controversy also left a bit of a reputation shadow over her, and you will still run into players who dismiss Sheeva mains as relying on a single trick. That is slightly unfair to the full kit, but not entirely wrong. So who actually should buy this? If you are an MK11 owner who gravitates toward grappler archetypes, brawler-style pressure, and characters with strong visual identity and narrative weight, Sheeva fills that role better than anyone else in the roster. She is the standout addition from the Aftermath expansion for players who want something heavy and physical, even if she is not the tournament meta pick. If you play primarily online and hate grinding matchup knowledge, the thin fallback plan will frustrate you more than it rewards you. Go in knowing she rewards patience and positioning rather than pure mechanical execution.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxGrapplerShokan ArchetypeBrawler PressureAftermath DLCVortex GameplayUnblockable MixupCompetitive Niche

Requisitos del sistema

Mínimos

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
Processor
Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz

Recomendados

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
Processor
Intel Core i5-2300, 2.8 GHz / AMD FX-6300, 3.5GHz or AMD Ryzen™ 5 1400, 3.2 GHz

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Información del juego

Desarrolladora
NetherRealm Studios, QLOC, Shiver
Distribuidora
Warner Bros. Interactive Entertainment
Fecha de lanzamiento
16 jun 2020

Características

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPDownloadable ContentSteam AchievementsFull controller support+8 más

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¿En qué plataformas está disponible Mortal Kombat 11 - Sheeva (DLC)?

Mortal Kombat 11 - Sheeva (DLC) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó Mortal Kombat 11 - Sheeva (DLC)?

Mortal Kombat 11 - Sheeva (DLC) se lanzó el 16 de junio de 2020.

¿Quién desarrolló Mortal Kombat 11 - Sheeva (DLC)?

Mortal Kombat 11 - Sheeva (DLC) fue desarrollado por NetherRealm Studios, QLOC, Shiver y publicado por Warner Bros. Interactive Entertainment.