Compara los precios de Mortal Kombat 11 - Shao Kahn (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NetherRealm Studios, QLOC, Shiver. Publicado por Warner Bros. Interactive Entertainment. Lanzado el 23/4/2019. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Action.

If you have ever wanted to bully the entire MK11 roster as the Emperor of Outworld himself, this DLC delivers that power fantasy in full - just temper expectations for ranked play.

I will be honest: the main reason to pick up the Shao Kahn DLC is pure, uncut fan service, and there is absolutely nothing wrong with that. The character has been haunting Mortal Kombat rosters as an unkillable final boss since 1993, and getting to wield that same ridiculous power against human opponents scratches an itch that casual and longtime fans alike will recognize immediately. NetherRealm has done right by the character's legacy here, even if the competitive picture is a bit more complicated. In terms of how he actually plays, Shao Kahn is a slow, heavy-damage brawler built around his Wrath Hammer and a summoned Merciless Spear. The hammer is the centerpiece: his Hammer Lunge can be thrown at close or far range, bouncing opponents off the ground for juggle follow-ups, and the sheer mid-range reach of the weapon means he can often threaten enemies before they can threaten him. The Merciless Spear adds a projectile option with an unusually wide hitbox capable of catching crouching opponents, while his Charging Spikes shoulder ram gives him a way to close distance aggressively. Command grabs round out the threat profile, letting him punish opponents who sit and wait. His Fatal Blow chains the spear and hammer together in a brutal sequence, and his Fatality is exactly as over-the-top as franchise veterans would hope. The catch is this: the competitive community placed Shao Kahn near or at the very bottom of MK11 tier lists for most of the game's lifespan. His size makes him an easy target, his slow normals get blown up by faster, more mobile characters, and his approach options are readable once opponents understand the matchup. NetherRealm did push multiple balance patches over the years that improved his viability, moving him from "genuinely unplayable" toward "functional" in most assessments - but if your primary goal is winning online lobbies against serious players, there are better roster choices. For casual players, Towers of Time grinders, and anyone who wants to run story content as the franchise's signature villain, none of that matters much. Hitting those hammer haymakers and watching health bars crater is satisfying in a way that a tier chart cannot capture. The custom gear system in MK11 also means you can spend time building out his look and move variations, which adds a layer of personalisation beyond just picking him in versus mode. He also plays a notable role in the Aftermath story expansion if narrative continuity is your thing. The bottom line on value: this is a single-character add-on that requires the base game. If you are already in MK11 and want the big bad, it does exactly what it promises. If you are competitive-minded, go in knowing you are choosing style over tier placement. Alex, Scout Team

Mortal Kombat 11 - Shao Kahn (DLC)

Mortal Kombat 11 - Shao Kahn (DLC)

Complemento / DLC de Mortal Kombat 11 — ver juego completo
23 abr 2019NetherRealm Studios, QLOC, ShiverWarner Bros. Interactive Entertainment
GamerScout opina

If you have ever wanted to bully the entire MK11 roster as the Emperor of Outworld himself, this DLC delivers that power fantasy in full - just temper expectations for ranked play.

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Acerca de Mortal Kombat 11 - Shao Kahn (DLC)

I will be honest: the main reason to pick up the Shao Kahn DLC is pure, uncut fan service, and there is absolutely nothing wrong with that. The character has been haunting Mortal Kombat rosters as an unkillable final boss since 1993, and getting to wield that same ridiculous power against human opponents scratches an itch that casual and longtime fans alike will recognize immediately. NetherRealm has done right by the character's legacy here, even if the competitive picture is a bit more complicated. In terms of how he actually plays, Shao Kahn is a slow, heavy-damage brawler built around his Wrath Hammer and a summoned Merciless Spear. The hammer is the centerpiece: his Hammer Lunge can be thrown at close or far range, bouncing opponents off the ground for juggle follow-ups, and the sheer mid-range reach of the weapon means he can often threaten enemies before they can threaten him. The Merciless Spear adds a projectile option with an unusually wide hitbox capable of catching crouching opponents, while his Charging Spikes shoulder ram gives him a way to close distance aggressively. Command grabs round out the threat profile, letting him punish opponents who sit and wait. His Fatal Blow chains the spear and hammer together in a brutal sequence, and his Fatality is exactly as over-the-top as franchise veterans would hope. The catch is this: the competitive community placed Shao Kahn near or at the very bottom of MK11 tier lists for most of the game's lifespan. His size makes him an easy target, his slow normals get blown up by faster, more mobile characters, and his approach options are readable once opponents understand the matchup. NetherRealm did push multiple balance patches over the years that improved his viability, moving him from "genuinely unplayable" toward "functional" in most assessments - but if your primary goal is winning online lobbies against serious players, there are better roster choices. For casual players, Towers of Time grinders, and anyone who wants to run story content as the franchise's signature villain, none of that matters much. Hitting those hammer haymakers and watching health bars crater is satisfying in a way that a tier chart cannot capture. The custom gear system in MK11 also means you can spend time building out his look and move variations, which adds a layer of personalisation beyond just picking him in versus mode. He also plays a notable role in the Aftermath story expansion if narrative continuity is your thing. The bottom line on value: this is a single-character add-on that requires the base game. If you are already in MK11 and want the big bad, it does exactly what it promises. If you are competitive-minded, go in knowing you are choosing style over tier placement.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxWrath HammerCommand GrabLow TierFan Service DLCSingle Character DLCCasual-FriendlyJuggle CombosVillain Playable

Requisitos del sistema

Mínimos

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
Processor
Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz

Recomendados

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
Processor
Intel Core i5-2300, 2.8 GHz / AMD FX-6300, 3.5GHz or AMD Ryzen™ 5 1400, 3.2 GHz

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Información del juego

Desarrolladora
NetherRealm Studios, QLOC, Shiver
Distribuidora
Warner Bros. Interactive Entertainment
Fecha de lanzamiento
23 abr 2019

Características

Single-playerMultiplayerPvPOnline PvPDownloadable ContentFamily Sharing

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¿En qué plataformas está disponible Mortal Kombat 11 - Shao Kahn (DLC)?

Mortal Kombat 11 - Shao Kahn (DLC) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó Mortal Kombat 11 - Shao Kahn (DLC)?

Mortal Kombat 11 - Shao Kahn (DLC) se lanzó el 23 de abril de 2019.

¿Quién desarrolló Mortal Kombat 11 - Shao Kahn (DLC)?

Mortal Kombat 11 - Shao Kahn (DLC) fue desarrollado por NetherRealm Studios, QLOC, Shiver y publicado por Warner Bros. Interactive Entertainment.