Compara los precios de Moonbreaker en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Unknown Worlds Entertainment. Publicado por KRAFTON, Inc.. Lanzado el 1/2/2024. Disponible en PC, Mac. Géneros: Action, Strategy.

Tabletop wargaming on PC, done seriously, but the playerbase is thin enough that your ranked queue might feel like a ghost town. Go in eyes open.

I came to Moonbreaker skeptical. The Subnautica pedigree is real, but Unknown Worlds pivoting to a competitive digital miniatures game felt like a lateral move nobody asked for. After spending time with it, I can say the core loop is more interesting than the pitch suggests, and also that the population problem is going to be the thing that decides whether you get your money's worth. The actual tactics are solid. Each match puts your Captain and a nine-unit crew of unlocked characters onto a grid map, and you spend Cinder - a resource that accumulates turn by turn - to deploy crew and activate special abilities. The rhythm feels genuinely close to a physical skirmish game: you're reading threat ranges, trading pieces, and making hard calls about when to spend your resource lead. Ship Assists add a layer of wrinkles on top of roster construction, and the procedurally generated Cargo Runs give you a single-player pressure valve when you want to test a roster without going online. Boss Run Mode, added at full launch, chains ten rounds across four maps into something that functions as a low-key campaign. It's not deep, but it's there. The influence from collectible card games and titles like Cosmic Encounter is clear in how roster variety creates wildly different board states, and the balance complaints that dogged early access have been partially addressed. That said, RNG on hit rolls still frustrates a chunk of the community, and whether that reads as authentic tabletop variance or cheap dice-screwing will depend entirely on your tolerance for it. The painting suite is the wild-card feature that nobody expected to be this good. Every unit model can be painted using tools that include drybrushing, stippling, airbrushing, stencils, and masking liquid. The studio used the same toolset to paint the default unit skins, which tells you the fidelity is real. If you have any interest in miniature painting as a hobby, this is genuinely the most accessible version of it that exists on a PC. You can listen to the in-game audio dramas, written by Dan Wells and voiced by people like Matthew Mercer, while you paint. That is a specific and weird hang, and some players have logged dozens of hours doing exactly that without touching PvP. The problem nobody can argue around is concurrent player count. The matchmaking has a back-end ELO system, but the pool is small enough that Ranked frequently cannot find a skill-appropriate opponent, and new players have reported being dropped against high-level rosters with no recourse. The developers are transparent about this and point toward Ranked mode as the fix, but Ranked only works when there are enough ranked players online at the same time. On a given evening, that is not a safe assumption. There is no formal competitive ladder worth grinding in the way that Hearthstone's Legend rank or a fighting game's Diamond tier gives you a meaningful goalpost. If you are coming here expecting a live, climbing-ranked experience with regular opponents, manage those expectations down significantly. For a specific type of person, Moonbreaker earns its price: tabletop fans who want the wargame experience without the physical cost and storage problem, Brandon Sanderson readers who want to walk around inside the Reaches, or anyone who wants a thoughtful tactics game with a painting hobby built in. For a competitive player who wants a live opponent pool, a functioning ranked ecosystem, and peak-hour queues that fill in under thirty seconds, this is the wrong game right now. Fred, Scout Team

Moonbreaker

Moonbreaker

1 feb 2024Unknown Worlds EntertainmentKRAFTON, Inc.
GamerScout opina

Tabletop wargaming on PC, done seriously, but the playerbase is thin enough that your ranked queue might feel like a ghost town. Go in eyes open.

PCMac
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
3,27 €
en Kinguin
Mínimo registrado: 2,60 €
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Veredicto de GamerScout

Best for tabletop wargame fans and Sanderson readers willing to accept a small player pool and real matchmaking trade-offs.

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KinguinMejor precio
StandardGlobalSteam KeyClave
3,27 €
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StandardGlobalSteam KeyClave
3,30 €-89%
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StandardGlobalSteam KeyClave
3,39 €
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StandardEuropa (UE)Steam KeyClave
3,95 €
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StandardNorteaméricaSteam KeyCopia de regalo
31,58 €
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StandardEuropa (UE)Steam KeyCopia de regalo
35,57 €
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Comprar
StandardGlobalSteam KeyCopia de regalo
35,57 €
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
2,60 €2 jul 2026
Mejor precio actual
3,27 €
Tiendas de claves
2,44 €3,00 €3,55 €4,11 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Moonbreaker

I came to Moonbreaker skeptical. The Subnautica pedigree is real, but Unknown Worlds pivoting to a competitive digital miniatures game felt like a lateral move nobody asked for. After spending time with it, I can say the core loop is more interesting than the pitch suggests, and also that the population problem is going to be the thing that decides whether you get your money's worth. The actual tactics are solid. Each match puts your Captain and a nine-unit crew of unlocked characters onto a grid map, and you spend Cinder - a resource that accumulates turn by turn - to deploy crew and activate special abilities. The rhythm feels genuinely close to a physical skirmish game: you're reading threat ranges, trading pieces, and making hard calls about when to spend your resource lead. Ship Assists add a layer of wrinkles on top of roster construction, and the procedurally generated Cargo Runs give you a single-player pressure valve when you want to test a roster without going online. Boss Run Mode, added at full launch, chains ten rounds across four maps into something that functions as a low-key campaign. It's not deep, but it's there. The influence from collectible card games and titles like Cosmic Encounter is clear in how roster variety creates wildly different board states, and the balance complaints that dogged early access have been partially addressed. That said, RNG on hit rolls still frustrates a chunk of the community, and whether that reads as authentic tabletop variance or cheap dice-screwing will depend entirely on your tolerance for it. The painting suite is the wild-card feature that nobody expected to be this good. Every unit model can be painted using tools that include drybrushing, stippling, airbrushing, stencils, and masking liquid. The studio used the same toolset to paint the default unit skins, which tells you the fidelity is real. If you have any interest in miniature painting as a hobby, this is genuinely the most accessible version of it that exists on a PC. You can listen to the in-game audio dramas, written by Dan Wells and voiced by people like Matthew Mercer, while you paint. That is a specific and weird hang, and some players have logged dozens of hours doing exactly that without touching PvP. The problem nobody can argue around is concurrent player count. The matchmaking has a back-end ELO system, but the pool is small enough that Ranked frequently cannot find a skill-appropriate opponent, and new players have reported being dropped against high-level rosters with no recourse. The developers are transparent about this and point toward Ranked mode as the fix, but Ranked only works when there are enough ranked players online at the same time. On a given evening, that is not a safe assumption. There is no formal competitive ladder worth grinding in the way that Hearthstone's Legend rank or a fighting game's Diamond tier gives you a meaningful goalpost. If you are coming here expecting a live, climbing-ranked experience with regular opponents, manage those expectations down significantly. For a specific type of person, Moonbreaker earns its price: tabletop fans who want the wargame experience without the physical cost and storage problem, Brandon Sanderson readers who want to walk around inside the Reaches, or anyone who wants a thoughtful tactics game with a painting hobby built in. For a competitive player who wants a live opponent pool, a functioning ranked ecosystem, and peak-hour queues that fill in under thirty seconds, this is the wrong game right now.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcloud-savestier:sub-5Digital MiniaturesTabletop TacticsMiniature PaintingCargo RunsBoss Run ModeCinder EconomyRoster BuildingTurn-Based PvPSolo Challenges

Requisitos del sistema

Mínimos

OS
64-bit Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GTX 960 4GB / AMD R9 370 4GB
Processor
Intel i5-2400 / AMD FX-8100

Recomendados

OS
64-bit Windows 10
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GTX 1080ti / AMD RX 5700 XT
Processor
Intel i9-9900k / AMD Ryzen 7 3700X

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Información del juego

Desarrolladora
Unknown Worlds Entertainment
Distribuidora
KRAFTON, Inc.
Fecha de lanzamiento
1 feb 2024

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Mejor precio3,27 €
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Preguntas frecuentes sobre Moonbreaker

¿Cuánto cuesta Moonbreaker?

A 15 de agosto de 2026, la oferta más barata disponible de Moonbreaker es €3.27 en Kinguin, de entre 7 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Moonbreaker más barato?

El precio más bajo disponible que seguimos para Moonbreaker es €3.27 en Kinguin (15 de agosto de 2026). Comparamos 7 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Moonbreaker?

Moonbreaker está disponible en PC, Mac.

¿Cuándo se lanzó Moonbreaker?

Moonbreaker se lanzó el 1 de febrero de 2024.

¿Quién desarrolló Moonbreaker?

Moonbreaker fue desarrollado por Unknown Worlds Entertainment y publicado por KRAFTON, Inc..