Compara los precios de Monday Syndrome en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por hyesmo. Publicado por Blackburne Games Studio FZ LLC. Lanzado el 9/2/2026. Disponible en PC, Linux. Géneros: Action, Adventure, Casual, Indie, RPG, Simulation.

Hotline Miami met Office Space in a procedurally generated skyscraper, and the result is 81% positive on Steam. Whether it stays that way after you hit floor 5 is the real question.

I went in expecting a tight roguelike loop and got something that feels closer to a promising early access pitch than a finished product. Monday Syndrome is a top-down action roguelite where you play an overworked intern climbing a procedurally generated corporate tower, beating demonic coworkers senseless with stapler guns, electric rulers, and whatever other office debris you can cobble together. The Hotline Miami comparison reviewers keep reaching for is earned: rooms clear fast, the pace is aggressive from the first elevator ride, and the pixel art aesthetic leans into a grimy 1990s corporate aesthetic that suits the dark comedy tone well. The progression loop runs on two currencies. Per-run wages fund weapon modifications through a photocopier-style perk roller that dishes out power-ups with chaotic side effects called Executive Orders. Between runs, permanent weapon unlocks sit behind level and cash thresholds. That structure is textbook roguelite and works on paper. The friction comes in execution. At launch, progression changes sometimes require a full game restart before they register, which is a serious problem in a genre where the entire appeal is the immediate feedback loop of die-unlock-feel-stronger. Reviewers at launch also flagged that only one of four skill trees is active, with the remaining three marked unavailable. Enemy scaling drops off by the mid-floors, which flattens the difficulty curve into something closer to a warm-up than a gauntlet. What Monday Syndrome does well is the moment-to-moment chaos. The destructible office environments hold up, and the weapon crafting system has enough creativity in its combinations to keep early runs feeling fresh. The satirical tone lands more often than it misses. Executive Orders, the boons-with-penalties system, add meaningful run variance when they work correctly. The Steam community response sits at 81% positive across 71 reviews, which suggests the core loop is genuinely enjoyable for players who either caught it post-patch or have lower friction tolerance. For a strategy-minded player who cares about decision depth, Monday Syndrome is currently shallow. There is one functional skill tree, enemy AI does not adapt to your build, and the boss fights reviewed at launch were underpowered. The mod ecosystem does not exist yet. The tutorial drops you in without context, which community posts confirm is a recurring complaint. None of that is unfixable, and the developer has signaled regular update cadence, but right now the ceiling is low. If hyesmo ships the locked skill trees, fixes the progression bugs, and tunes enemy scaling, this could become a solid low-commitment roguelite. As of February 2026, it is worth watching more than it is worth buying unless you want to play early and are fine with rough edges. Diego, Scout Team

Monday Syndrome

Monday Syndrome

9 feb 2026hyesmoBlackburne Games Studio FZ LLC
GamerScout opina

Hotline Miami met Office Space in a procedurally generated skyscraper, and the result is 81% positive on Steam. Whether it stays that way after you hit floor 5 is the real question.

PCLinux
Steam Deck Playable
Mejor precio disponible
0,79 €
en Kinguin
Mínimo registrado: 0,79 €
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Veredicto de GamerScout

Fun in short bursts but held back by incomplete systems and progression bugs - wishlist it and wait for two more patches.

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Mínimo registrado
0,79 €8 jun 2026
Mejor precio actual
0,79 €
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0,73 €0,77 €0,81 €0,85 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Acerca de Monday Syndrome

I went in expecting a tight roguelike loop and got something that feels closer to a promising early access pitch than a finished product. Monday Syndrome is a top-down action roguelite where you play an overworked intern climbing a procedurally generated corporate tower, beating demonic coworkers senseless with stapler guns, electric rulers, and whatever other office debris you can cobble together. The Hotline Miami comparison reviewers keep reaching for is earned: rooms clear fast, the pace is aggressive from the first elevator ride, and the pixel art aesthetic leans into a grimy 1990s corporate aesthetic that suits the dark comedy tone well. The progression loop runs on two currencies. Per-run wages fund weapon modifications through a photocopier-style perk roller that dishes out power-ups with chaotic side effects called Executive Orders. Between runs, permanent weapon unlocks sit behind level and cash thresholds. That structure is textbook roguelite and works on paper. The friction comes in execution. At launch, progression changes sometimes require a full game restart before they register, which is a serious problem in a genre where the entire appeal is the immediate feedback loop of die-unlock-feel-stronger. Reviewers at launch also flagged that only one of four skill trees is active, with the remaining three marked unavailable. Enemy scaling drops off by the mid-floors, which flattens the difficulty curve into something closer to a warm-up than a gauntlet. What Monday Syndrome does well is the moment-to-moment chaos. The destructible office environments hold up, and the weapon crafting system has enough creativity in its combinations to keep early runs feeling fresh. The satirical tone lands more often than it misses. Executive Orders, the boons-with-penalties system, add meaningful run variance when they work correctly. The Steam community response sits at 81% positive across 71 reviews, which suggests the core loop is genuinely enjoyable for players who either caught it post-patch or have lower friction tolerance. For a strategy-minded player who cares about decision depth, Monday Syndrome is currently shallow. There is one functional skill tree, enemy AI does not adapt to your build, and the boss fights reviewed at launch were underpowered. The mod ecosystem does not exist yet. The tutorial drops you in without context, which community posts confirm is a recurring complaint. None of that is unfixable, and the developer has signaled regular update cadence, but right now the ceiling is low. If hyesmo ships the locked skill trees, fixes the progression bugs, and tunes enemy scaling, this could become a solid low-commitment roguelite. As of February 2026, it is worth watching more than it is worth buying unless you want to play early and are fine with rough edges.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Top-Down Twin-StickOffice SettingDark Comedy RoguelitePer-Run UpgradesWeapon CraftingExecutive OrdersEarly Access FeelDestructible Environments

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Información del juego

Desarrolladora
hyesmo
Distribuidora
Blackburne Games Studio FZ LLC
Fecha de lanzamiento
9 feb 2026

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Mejor precio0,79 €
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Preguntas frecuentes sobre Monday Syndrome

¿Cuánto cuesta Monday Syndrome?

A 15 de agosto de 2026, la oferta más barata disponible de Monday Syndrome es €0.79 en Kinguin, de entre 7 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Monday Syndrome más barato?

El precio más bajo disponible que seguimos para Monday Syndrome es €0.79 en Kinguin (15 de agosto de 2026). Comparamos 7 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Monday Syndrome?

Monday Syndrome está disponible en PC, Linux.

¿Cuándo se lanzó Monday Syndrome?

Monday Syndrome se lanzó el 9 de febrero de 2026.

¿Quién desarrolló Monday Syndrome?

Monday Syndrome fue desarrollado por hyesmo y publicado por Blackburne Games Studio FZ LLC.