Compara los precios de MOMO.EXE VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dymchick1. Publicado por Dymchick1. Lanzado el 14/8/2020. Disponible en PC. Géneros: Action, Adventure, Indie.

The Momo creepypasta gets a VR headset strapped to it, and the result is exactly as rough and oddly charming as that sentence implies. Short, cheap, and surprisingly tense in bursts - but know what you're signing up for.

I went into MOMO.EXE VR expecting five minutes of cheap internet-meme horror and came out with something more complicated to summarize. This is a solo release from Dymchick1, the same developer behind the original flat-screen MOMO.EXE games, and the VR version bundles both the first and second chapters into a single package. The premise leans hard on the real-world creepypasta: you pick up your phone, curiosity wins, and suddenly a wide-eyed nightmare figure named Momo is sending you tasks. The central rule, the one the title itself whispers at you, is that you must complete those tasks and resist talking back. What that means in practice is a short interactive story where your in-game phone is the primary object of interaction - a prop you hold in VR space, scroll through, and use as a flashlight in the darker stretches. The VR implementation is honestly a mixed bag, and I say that without judgment because this is a one-person indie effort and the ambition of putting it in headset space at all deserves acknowledgment. Locomotion is full with snap turning available, which is the responsible choice for a horror game where the creature chases you through a maze. That chase sequence - Momo bearing down on you at speed through narrow corridors - is the moment the game actually earns its VR premise. A jump scare that you can dismiss in a flat-screen window lands completely differently when it fills your peripheral vision. The problem is that most of the task interactions are point-and-click in nature, basic and stiff, and the frame rate on mid-range hardware reportedly sits around 45fps rather than the 90fps a VR title should target. Motion sickness is a real risk for anyone sensitive to high run speeds. The writing and translation carry that endearing rough quality common to small Eastern European indie releases. Jokes land sideways, dialogue reads a little wrong in English, and the tone shifts unpredictably between genuinely creepy and accidentally funny. Somehow that texture works in the game's favor. Momo as a figure - based on that famous sculpture with the stretched smile and bird legs - is unsettling precisely because the presentation is lo-fi. A polished AAA model might be scarier on paper but less memorable. Here the cartoony 3D aesthetic and the slightly-off character design create a specific kind of unease that feels handmade. There are multiple endings tied to the choices you make, and at least one reviewer came away genuinely surprised by the conclusion, which is worth something in a game this short. The honest ceiling here is a single session of around one to two hours, tops. There is no post-launch content, no updates adding modes or replayability beyond hunting the alternate endings. The community has gone quiet since launch. What you get is a compact, VR-native horror curio built from internet mythology, with one genuinely scary chase scene, a phone mechanic that feels novel for about thirty minutes, and a finale that earns a little goodwill. It is not a technically polished experience. Bugs exist. The jump scare model is rudimentary up close. But for players who grew up when the Momo challenge was filling parent-group Facebook feeds, there is a specific nostalgic dread to booting this up in a dark room with a headset on. Manage expectations, check your motion sickness tolerance, and do not, under any circumstances, chat with Momo. Kai, Scout Team

MOMO.EXE VR

MOMO.EXE VR

14 ago 2020Dymchick1
GamerScout opina

The Momo creepypasta gets a VR headset strapped to it, and the result is exactly as rough and oddly charming as that sentence implies. Short, cheap, and surprisingly tense in bursts - but know what you're signing up for.

PC
Mejor precio disponible
7,79 €
en Kinguin
Mínimo registrado: 7,79 €
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Veredicto de GamerScout

Best for VR horror fans with a meme-nostalgia soft spot and zero motion sickness - everyone else should temper expectations hard.

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Historial de precios

Mínimo registrado
7,79 €5 jun 2026
Mejor precio actual
7,79 €
El más bajo desde que lo seguimos
Tiendas de claves
7,17 €7,58 €8,00 €8,41 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de MOMO.EXE VR

I went into MOMO.EXE VR expecting five minutes of cheap internet-meme horror and came out with something more complicated to summarize. This is a solo release from Dymchick1, the same developer behind the original flat-screen MOMO.EXE games, and the VR version bundles both the first and second chapters into a single package. The premise leans hard on the real-world creepypasta: you pick up your phone, curiosity wins, and suddenly a wide-eyed nightmare figure named Momo is sending you tasks. The central rule, the one the title itself whispers at you, is that you must complete those tasks and resist talking back. What that means in practice is a short interactive story where your in-game phone is the primary object of interaction - a prop you hold in VR space, scroll through, and use as a flashlight in the darker stretches. The VR implementation is honestly a mixed bag, and I say that without judgment because this is a one-person indie effort and the ambition of putting it in headset space at all deserves acknowledgment. Locomotion is full with snap turning available, which is the responsible choice for a horror game where the creature chases you through a maze. That chase sequence - Momo bearing down on you at speed through narrow corridors - is the moment the game actually earns its VR premise. A jump scare that you can dismiss in a flat-screen window lands completely differently when it fills your peripheral vision. The problem is that most of the task interactions are point-and-click in nature, basic and stiff, and the frame rate on mid-range hardware reportedly sits around 45fps rather than the 90fps a VR title should target. Motion sickness is a real risk for anyone sensitive to high run speeds. The writing and translation carry that endearing rough quality common to small Eastern European indie releases. Jokes land sideways, dialogue reads a little wrong in English, and the tone shifts unpredictably between genuinely creepy and accidentally funny. Somehow that texture works in the game's favor. Momo as a figure - based on that famous sculpture with the stretched smile and bird legs - is unsettling precisely because the presentation is lo-fi. A polished AAA model might be scarier on paper but less memorable. Here the cartoony 3D aesthetic and the slightly-off character design create a specific kind of unease that feels handmade. There are multiple endings tied to the choices you make, and at least one reviewer came away genuinely surprised by the conclusion, which is worth something in a game this short. The honest ceiling here is a single session of around one to two hours, tops. There is no post-launch content, no updates adding modes or replayability beyond hunting the alternate endings. The community has gone quiet since launch. What you get is a compact, VR-native horror curio built from internet mythology, with one genuinely scary chase scene, a phone mechanic that feels novel for about thirty minutes, and a finale that earns a little goodwill. It is not a technically polished experience. Bugs exist. The jump scare model is rudimentary up close. But for players who grew up when the Momo challenge was filling parent-group Facebook feeds, there is a specific nostalgic dread to booting this up in a dark room with a headset on. Manage expectations, check your motion sickness tolerance, and do not, under any circumstances, chat with Momo.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:indieCreepypastaPhone MechanicMultiple EndingsMotion Sickness WarningVR-OnlyShort HorrorJump ScareMaze ChaseCartoony Horror

Requisitos del sistema

Mínimos

OS
Windows 10 (x64)
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GTX 1060 / RX 580 - 6GB VRAM
Processor
Core i5-7500 / Ryzen 5 1600
Sound Card
DirectX Compatible
VR Support
SteamVR or Oculus PC

Recomendados

OS
Windows 10 (x64)
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GTX 1060 / RX 580 - 6GB VRAM
Processor
Core i5-7500 / Ryzen 5 1600
Sound Card
DirectX Compatible

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Información del juego

Desarrolladora
Dymchick1
Distribuidora
Dymchick1
Fecha de lanzamiento
14 ago 2020

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Preguntas frecuentes sobre MOMO.EXE VR

¿Cuánto cuesta MOMO.EXE VR?

A 15 de agosto de 2026, la oferta más barata disponible de MOMO.EXE VR es €7.79 en Kinguin, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar MOMO.EXE VR más barato?

El precio más bajo disponible que seguimos para MOMO.EXE VR es €7.79 en Kinguin (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible MOMO.EXE VR?

MOMO.EXE VR está disponible en PC.

¿Cuándo se lanzó MOMO.EXE VR?

MOMO.EXE VR se lanzó el 14 de agosto de 2020.

¿Quién desarrolló MOMO.EXE VR?

MOMO.EXE VR fue desarrollado por Dymchick1.