Compara los precios de MiSide en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por AIHASTO. Publicado por IndieArk. Lanzado el 10/12/2024. Disponible en PC. Géneros: Adventure, Indie, RPG, Simulation.

The dating-sim wrapper is bait, and MiSide knows it. What starts as idle chores with an anime girl becomes a genre-hopping psychological horror that two developers built better than most studios manage with a full team.

I spend most of my time in games that reward systems thinking and long-term planning, so MiSide is not my usual corner of the library. I picked it up because the community reception data was too loud to ignore: 97% positive across tens of thousands of Steam reviews, sitting at the top of unofficial all-time indie ratings for 2024. Numbers like that demand an explanation, so I went in. Four hours later, I fully understand the noise. The setup reads like a genre checklist: you play a reclusive programmer who downloads a mobile game featuring a virtual girlfriend named Mita. For about thirty minutes, the loop is gentle and domestic. You do chores, play small minigames, buy gifts. Then Mita pulls you literally inside the game, and MiSide stops pretending it is the thing it looks like. The horror pivot is not a cheap jumpscare flip. The dread is architectural. Lighting shifts, sound design warps, and the apartment you thought you understood starts behaving according to different rules. The whole opening half-hour of domesticity functions as data collection on you, the player, because Crazy Mita, the version of the character who has trapped you, has been watching the whole time. On the mechanical side, MiSide is a first-person adventure game that cycles through several distinct gameplay styles without ever settling into one lane long enough to grow stale. There is environmental puzzle solving, a stealth fragment, a DOOM-style action segment, a spatial loop sequence reminiscent of Japanese indie horror, and multiple optional minigames with the other Mita variants you encounter as you travel backward through the game's update layers. Cappie, Kind Mita, and the other versions you meet along the way each have distinct personalities and reveal different corners of the lore. The structure is closer to The Stanley Parable than to a conventional horror game: the variety is the point, and the pacing between each shift is tightly controlled. Dialogue choices affect how certain scenes play out, and the game contains multiple endings, though community consensus is that the "true" ending is the one most players will reach on a first playthrough. The criticisms that surface consistently are fair: the runtime is short, landing between four and six hours depending on exploration depth, and the ending section piles on twists in a way that slightly dilutes the impact of each one. There is no official mod support currently, which limits replayability for anyone who wants to extend the experience beyond a second playthrough hunting hidden lore fragments. A Peaceful Mode with expanded Mita interactions has been on the developer roadmap but was not available at time of writing. For a game built by exactly two people, MakenCat and Umeerai, these feel less like failures of ambition and more like the honest constraints of a micro-team that still shipped one of the most polished indie releases of the year. Technical performance is solid, the voice acting in Russian and Japanese is well regarded by players of both, and post-launch patches have addressed stability issues on lower-VRAM setups. Who is this for? Horror fans who enjoy atmospheric dread over combat, players who appreciated Doki Doki Literature Club's metafictional angle and want something that takes that formula further, and anyone who can stomach a premise that opens cute and turns genuinely unsettling. It is not for players who need more than five hours of content to feel a purchase is justified, or those who bounce hard off anime aesthetics regardless of what is underneath them. For everyone else, the ratio of craft to runtime here is unusually high. Diego, Scout Team

MiSide

MiSide

10 dic 2024AIHASTOIndieArk
GamerScout opina

The dating-sim wrapper is bait, and MiSide knows it. What starts as idle chores with an anime girl becomes a genre-hopping psychological horror that two developers built better than most studios manage with a full team.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €9.28

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Acerca de MiSide

I spend most of my time in games that reward systems thinking and long-term planning, so MiSide is not my usual corner of the library. I picked it up because the community reception data was too loud to ignore: 97% positive across tens of thousands of Steam reviews, sitting at the top of unofficial all-time indie ratings for 2024. Numbers like that demand an explanation, so I went in. Four hours later, I fully understand the noise. The setup reads like a genre checklist: you play a reclusive programmer who downloads a mobile game featuring a virtual girlfriend named Mita. For about thirty minutes, the loop is gentle and domestic. You do chores, play small minigames, buy gifts. Then Mita pulls you literally inside the game, and MiSide stops pretending it is the thing it looks like. The horror pivot is not a cheap jumpscare flip. The dread is architectural. Lighting shifts, sound design warps, and the apartment you thought you understood starts behaving according to different rules. The whole opening half-hour of domesticity functions as data collection on you, the player, because Crazy Mita, the version of the character who has trapped you, has been watching the whole time. On the mechanical side, MiSide is a first-person adventure game that cycles through several distinct gameplay styles without ever settling into one lane long enough to grow stale. There is environmental puzzle solving, a stealth fragment, a DOOM-style action segment, a spatial loop sequence reminiscent of Japanese indie horror, and multiple optional minigames with the other Mita variants you encounter as you travel backward through the game's update layers. Cappie, Kind Mita, and the other versions you meet along the way each have distinct personalities and reveal different corners of the lore. The structure is closer to The Stanley Parable than to a conventional horror game: the variety is the point, and the pacing between each shift is tightly controlled. Dialogue choices affect how certain scenes play out, and the game contains multiple endings, though community consensus is that the "true" ending is the one most players will reach on a first playthrough. The criticisms that surface consistently are fair: the runtime is short, landing between four and six hours depending on exploration depth, and the ending section piles on twists in a way that slightly dilutes the impact of each one. There is no official mod support currently, which limits replayability for anyone who wants to extend the experience beyond a second playthrough hunting hidden lore fragments. A Peaceful Mode with expanded Mita interactions has been on the developer roadmap but was not available at time of writing. For a game built by exactly two people, MakenCat and Umeerai, these feel less like failures of ambition and more like the honest constraints of a micro-team that still shipped one of the most polished indie releases of the year. Technical performance is solid, the voice acting in Russian and Japanese is well regarded by players of both, and post-launch patches have addressed stability issues on lower-VRAM setups. Who is this for? Horror fans who enjoy atmospheric dread over combat, players who appreciated Doki Doki Literature Club's metafictional angle and want something that takes that formula further, and anyone who can stomach a premise that opens cute and turns genuinely unsettling. It is not for players who need more than five hours of content to feel a purchase is justified, or those who bounce hard off anime aesthetics regardless of what is underneath them. For everyone else, the ratio of craft to runtime here is unusually high.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:indiePsychological HorrorYandereGenre-ShiftingMultiple EndingsMetafictionalFirst-Person HorrorAtmospheric DreadShort PlaythroughDialogue ChoicesLore-Rich

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
Processor
Intel Core i5-2300 @ 2,80 GHz, AMD FX 8120 @ 3.1 GHz
Sound Card
100% DirectX 9.0c compatible sound card

Recomendados

OS
Windows 7/8/10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GTX 1050
Processor
Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
Sound Card
100% DirectX 9.0c compatible sound card

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Información del juego

Desarrolladora
AIHASTO
Distribuidora
IndieArk
Fecha de lanzamiento
10 dic 2024

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¿En qué plataformas está disponible MiSide?

MiSide está disponible en PC.

¿Cuándo se lanzó MiSide?

MiSide se lanzó el 10 de diciembre de 2024.

¿Quién desarrolló MiSide?

MiSide fue desarrollado por AIHASTO y publicado por IndieArk.