Compara los precios de MISERY en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Platypus Entertainment. Publicado por Ytopia. Lanzado el 23/10/2025. Disponible en PC, Linux. Géneros: Action, Adventure, Indie, Massively Multiplayer, Simulation.

Sixty seconds to grab what you can before a nuke drops, then days of managing hunger, radiation, sanity, and bandits with up to nine friends. Atmosphere-first co-op roguelite that earns its name.

I went in expecting a budget STALKER clone and came out with thirty hours logged and a genuine appreciation for what a tiny dev team can squeeze out of Unreal Engine 5. MISERY is a co-op roguelite survival game built around a punishing daily loop: raid procedurally generated exclusion zones during daylight, haul loot back to your bunker before an emission siren forces you underground, then spend the night crafting, building, and trading artifacts with the in-base merchant. The Soviet post-apocalyptic setting is not just window dressing. Every system feeds the dread. Hunger, thirst, radiation, and a sanity meter all compete for your attention simultaneously, and if your stress climbs too high you start hearing things and seeing things that are not there. That sanity mechanic alone does more atmospheric work than most horror titles manage with jump scares. The closest comparison points are Lethal Company for the loot-and-return structure and S.T.A.L.K.E.R. for the anomaly-filled exclusion zone fantasy, but MISERY adds a base-building layer that gives progression real weight. After successful runs, your bunker expands: new crafting stations unlock, weapon options widen, and the bar downstairs starts feeling like an actual social hub rather than a loading screen. Up to ten players can share a session, and the gap between a solo run and a full squad is enormous. Solo, the day-night timer feels unforgiving and inventory space turns every trip into a chore. With friends, that same pressure becomes the source of the best moments: coordinating extractions, dividing scavenge routes across military bases and ruined research stations, and watching someone get launched sideways by an invisible anomaly. Here is where I have to be straight with you: MISERY launched with real problems and some of them linger. The enemy AI is inconsistent, swinging between dangerously accurate and completely oblivious. There is no map, only a compass, which is either an immersion decision or a design gap depending on your tolerance for getting genuinely lost. Early builds had desync bugs that could drop co-op partners into a completely different game state, and some players still report memory issues requiring restarts. The developers have been patching steadily since launch and a major update reworked core survival balance, but calling this a fully polished release would be generous. The procedurally generated zones also thin out faster than you might hope; after a handful of hours the location variety starts to feel limited, and the progression ceiling is not especially high. What keeps the Steam numbers positive and the community growing anyway is pure atmosphere and momentum. The Unreal Engine 5 presentation delivers a genuinely grim, grey, rain-soaked world that sells the misery of the premise without needing to explain it. The art direction leans into a slightly exaggerated, almost stylized bleakness rather than photorealism, which actually suits the indie budget better than a straight visual sim would. The tutorial is functional enough that newcomers can get oriented without wasting their first hour, and the difficulty settings give groups room to tune the experience from tense but manageable to punishing. Proximity voice chat is a detail that sounds small but transforms the co-op dynamic entirely. If you are a solo player looking for a structured narrative or deep character progression, look somewhere else. The game is honest about being a sandbox with a mood rather than a story with an endpoint. But if you have two to four friends ready to commit to a session rhythm and you share any affection for the STALKER-adjacent atmosphere or the Lethal Company loot loop, MISERY has enough raw tension and collaborative chemistry to justify the rough edges. Watch the patch notes, give it a session or two before judging, and keep your sanity meter in check. Diego, Scout Team

MISERY

MISERY

23 oct 2025Platypus EntertainmentYtopia
GamerScout opina

Sixty seconds to grab what you can before a nuke drops, then days of managing hunger, radiation, sanity, and bandits with up to nine friends. Atmosphere-first co-op roguelite that earns its name.

PCLinux
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €7.98

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I went in expecting a budget STALKER clone and came out with thirty hours logged and a genuine appreciation for what a tiny dev team can squeeze out of Unreal Engine 5. MISERY is a co-op roguelite survival game built around a punishing daily loop: raid procedurally generated exclusion zones during daylight, haul loot back to your bunker before an emission siren forces you underground, then spend the night crafting, building, and trading artifacts with the in-base merchant. The Soviet post-apocalyptic setting is not just window dressing. Every system feeds the dread. Hunger, thirst, radiation, and a sanity meter all compete for your attention simultaneously, and if your stress climbs too high you start hearing things and seeing things that are not there. That sanity mechanic alone does more atmospheric work than most horror titles manage with jump scares. The closest comparison points are Lethal Company for the loot-and-return structure and S.T.A.L.K.E.R. for the anomaly-filled exclusion zone fantasy, but MISERY adds a base-building layer that gives progression real weight. After successful runs, your bunker expands: new crafting stations unlock, weapon options widen, and the bar downstairs starts feeling like an actual social hub rather than a loading screen. Up to ten players can share a session, and the gap between a solo run and a full squad is enormous. Solo, the day-night timer feels unforgiving and inventory space turns every trip into a chore. With friends, that same pressure becomes the source of the best moments: coordinating extractions, dividing scavenge routes across military bases and ruined research stations, and watching someone get launched sideways by an invisible anomaly. Here is where I have to be straight with you: MISERY launched with real problems and some of them linger. The enemy AI is inconsistent, swinging between dangerously accurate and completely oblivious. There is no map, only a compass, which is either an immersion decision or a design gap depending on your tolerance for getting genuinely lost. Early builds had desync bugs that could drop co-op partners into a completely different game state, and some players still report memory issues requiring restarts. The developers have been patching steadily since launch and a major update reworked core survival balance, but calling this a fully polished release would be generous. The procedurally generated zones also thin out faster than you might hope; after a handful of hours the location variety starts to feel limited, and the progression ceiling is not especially high. What keeps the Steam numbers positive and the community growing anyway is pure atmosphere and momentum. The Unreal Engine 5 presentation delivers a genuinely grim, grey, rain-soaked world that sells the misery of the premise without needing to explain it. The art direction leans into a slightly exaggerated, almost stylized bleakness rather than photorealism, which actually suits the indie budget better than a straight visual sim would. The tutorial is functional enough that newcomers can get oriented without wasting their first hour, and the difficulty settings give groups room to tune the experience from tense but manageable to punishing. Proximity voice chat is a detail that sounds small but transforms the co-op dynamic entirely. If you are a solo player looking for a structured narrative or deep character progression, look somewhere else. The game is honest about being a sandbox with a mood rather than a story with an endpoint. But if you have two to four friends ready to commit to a session rhythm and you share any affection for the STALKER-adjacent atmosphere or the Lethal Company loot loop, MISERY has enough raw tension and collaborative chemistry to justify the rough edges. Watch the patch notes, give it a session or two before judging, and keep your sanity meter in check.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementscloud-savestier:indieExclusion ZoneProximity Voice ChatSanity MechanicRoguelite LoopBunker BuildingLoot-and-ReturnStalker-likeDay-Night PressurePvE Survival

Requisitos del sistema

Mínimos

OS
Widows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GForce GTX 1650
Processor
Intel Core i3 3240 CPU

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Información del juego

Desarrolladora
Platypus Entertainment
Distribuidora
Ytopia
Fecha de lanzamiento
23 oct 2025

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¿En qué plataformas está disponible MISERY?

MISERY está disponible en PC, Linux.

¿Cuándo se lanzó MISERY?

MISERY se lanzó el 23 de octubre de 2025.

¿Quién desarrolló MISERY?

MISERY fue desarrollado por Platypus Entertainment y publicado por Ytopia.