Compara los precios de Minit en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por JW. Publicado por Devolver Digital. Lanzado el 3/4/2018. Disponible en PC, Mac, Linux, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 79/100.

Sixty seconds to live, a cursed sword in hand, and a whole strange world refusing to wait. Minit is one of those rare small games that earns every minute it asks for.

I keep coming back to the moment I realised the timer was not the enemy. You pick up a cursed sword near your house, and from that point forward every run ends in exactly sixty seconds, no exceptions, no extensions. My first instinct was resistance. Then I noticed that items persist across deaths, that new spawn points unlock as you explore, and that the world is threaded together with a quiet, almost architectural precision. The constraint is the design. Once that clicked, I was genuinely hooked. Mechanically, Minit sits somewhere between a top-down Zelda-like and a light Metroidvania. You carry one item at a time, using a sword to slash enemies and cut through bushes, a watering can to coax secrets from the ground, fast shoes to sprint across wider stretches of map, and a boat to reach islands that would otherwise be unreachable. Each item you acquire opens new routes, and since those items never disappear between deaths, every sixty-second run feels like forward momentum rather than setback. The map itself sprawls across forests, a coastal town, a mine, a desert, and a factory where a wicked boss has been grinding down the local workers. Side quests dot the landscape, most of them brief and gently comic, and the writing has the warm absurdist quality of a notebook cartoon that knows exactly when to stop. There is a fish who insists on living on land. There is a man who just wants to hear a song. These characters do not overstay their welcome because, physically, they cannot. The one-bit monochrome art style is not a budget shortcut. It is a considered choice that gives the world surprising range, from the blinding white flash when you find a new item to the dense, claustrophobic darkness of the mine tunnels. The soundtrack, composed by Jukio Kallio, is the kind of chiptune work that gets lodged in your head and stays there. Different regions carry different musical textures, and the score quietly shifts as you unlock more of the world, a detail I found genuinely moving on a second playthrough. The sound design is equally attentive: every attack, every pickup, every respawn has its own small sonic signature that keeps the feedback loop satisfying rather than numbing. Where some players will push back is on puzzle depth and playtime. The sixty-second mechanic does not always get the complex integration it promises. Most puzzles are solved by trial, mental note-taking, and improved routing across subsequent runs, rather than by any time-based twist. A few objectives require you to retread the same corridors multiple times before the solution becomes obvious, and that repetition can wear on patience. The main story runs two hours or so, New Game Plus tightens the timer further and scatters new challenges across the same map, and there is a second secret mode for completionists. Whether that package feels sufficient is a genuine question worth asking yourself before purchasing. For players who measure value in hours-per-dollar, this will feel thin. For players who care about whether a game knows what it is and commits to it fully, Minit rarely puts a foot wrong. This is one of those handcrafted things that a small group of four developers made with full intention and released into the world at exactly the right size. It does not run past its welcome. It trusts you to fill in the rest. Kai, Scout Team

Minit

Minit

3 abr 2018JWDevolver Digital
GamerScout opina

Sixty seconds to live, a cursed sword in hand, and a whole strange world refusing to wait. Minit is one of those rare small games that earns every minute it asks for.

PCMacLinuxXbox
Steam Deck VerifiedProtonDB Gold
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Acerca de Minit

I keep coming back to the moment I realised the timer was not the enemy. You pick up a cursed sword near your house, and from that point forward every run ends in exactly sixty seconds, no exceptions, no extensions. My first instinct was resistance. Then I noticed that items persist across deaths, that new spawn points unlock as you explore, and that the world is threaded together with a quiet, almost architectural precision. The constraint is the design. Once that clicked, I was genuinely hooked. Mechanically, Minit sits somewhere between a top-down Zelda-like and a light Metroidvania. You carry one item at a time, using a sword to slash enemies and cut through bushes, a watering can to coax secrets from the ground, fast shoes to sprint across wider stretches of map, and a boat to reach islands that would otherwise be unreachable. Each item you acquire opens new routes, and since those items never disappear between deaths, every sixty-second run feels like forward momentum rather than setback. The map itself sprawls across forests, a coastal town, a mine, a desert, and a factory where a wicked boss has been grinding down the local workers. Side quests dot the landscape, most of them brief and gently comic, and the writing has the warm absurdist quality of a notebook cartoon that knows exactly when to stop. There is a fish who insists on living on land. There is a man who just wants to hear a song. These characters do not overstay their welcome because, physically, they cannot. The one-bit monochrome art style is not a budget shortcut. It is a considered choice that gives the world surprising range, from the blinding white flash when you find a new item to the dense, claustrophobic darkness of the mine tunnels. The soundtrack, composed by Jukio Kallio, is the kind of chiptune work that gets lodged in your head and stays there. Different regions carry different musical textures, and the score quietly shifts as you unlock more of the world, a detail I found genuinely moving on a second playthrough. The sound design is equally attentive: every attack, every pickup, every respawn has its own small sonic signature that keeps the feedback loop satisfying rather than numbing. Where some players will push back is on puzzle depth and playtime. The sixty-second mechanic does not always get the complex integration it promises. Most puzzles are solved by trial, mental note-taking, and improved routing across subsequent runs, rather than by any time-based twist. A few objectives require you to retread the same corridors multiple times before the solution becomes obvious, and that repetition can wear on patience. The main story runs two hours or so, New Game Plus tightens the timer further and scatters new challenges across the same map, and there is a second secret mode for completionists. Whether that package feels sufficient is a genuine question worth asking yourself before purchasing. For players who measure value in hours-per-dollar, this will feel thin. For players who care about whether a game knows what it is and commits to it fully, Minit rarely puts a foot wrong. This is one of those handcrafted things that a small group of four developers made with full intention and released into the world at exactly the right size. It does not run past its welcome. It trusts you to fill in the rest.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaTime-Loop Mechanic1-Bit ArtPersistent ProgressionMetroidvania-liteTop-Down ExplorationNew Game PlusItem-GatingChiptune Soundtrack

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8/8.1/10 x86/x64
Memory
1 GB RAM
Storage
200 MB available space
Graphics
GeForce 7600 GS (256 MB) / Radeon HD 2400 PRO (256 MB)
Processor
Intel Pentium D 830 (2* 3000) or equivalent / AMD Athlon 64 4000+ (2600) or equivalent

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
JW
Distribuidora
Devolver Digital
Fecha de lanzamiento
3 abr 2018

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¿En qué plataformas está disponible Minit?

Minit está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Minit?

Minit se lanzó el 3 de abril de 2018.

¿Quién desarrolló Minit?

Minit fue desarrollado por JW y publicado por Devolver Digital.

¿Merece la pena comprar Minit?

Minit tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.