
Mine & Slash
A mobile port that landed on PC with mixed results - breezy enough for a loot-and-pickaxe session, but its phone-game DNA keeps showing through the cracks.
Veredicto de GamerScout
Best for players who want a low-stakes dungeon toy; demanding roguelite fans will outgrow it fast.
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Capturas y multimedia
Acerca de Mine & Slash
I want to love a small isometric dungeon crawler that puts a pickaxe in your hand and says 'go deeper.' Mine & Slash has that premise, and for the first handful of runs, it delivers a genuinely relaxed rhythm: mine ore, sell it at the blacksmith, upgrade your weapon and pickaxe, then venture a floor lower into progressively meaner enemy territory. The colorful 3D art style is cheerful without being obnoxious, and the loop of hunting resources while dodging foes has a low-friction pull that suits a short session. The game wraps dungeon crawling and hack-and-slash combat inside a roguelite structure built on persistent upgrades. You accumulate gold and materials between runs, spend them on gear at the blacksmith, unlock skills from a talent pool, and collect relics for a museum that tracks your progress across playthroughs. There is an arena mode for leveling quickly, mini-quests scattered through the mines, and multiple dungeon zones with scaling difficulty as you push further down. Boss encounters punctuate the descent, and the gear customization, while not deep by ARPG standards, gives you enough knobs to feel the steady drip of incremental power. Here is where I have to be honest with you: Mine & Slash originated on mobile, and that history is present in the PC version in ways that chip away at the experience. Community discussions flag time-gated mechanics - potion restocking in particular - that sit oddly against a paid PC product. The resource loop can feel narrow; individual mining trips are short by design, and while backpack upgrades eventually stretch that window, early runs feel curtailed in a way that reads more like a mobile session gate than a deliberate design choice. Early Steam reviews landed at a mixed rating, and the criticism cluster around repetition and a sense that the game never fully sheds its 'tap to play' origins. For the right player, none of that is fatal. If you want something genuinely relaxed - closer to an idle-adjacent dungeon toy than a demanding action roguelite - Mine & Slash scratches that itch without demanding much. The controls work fine with a gamepad, the colorful dungeon visuals are pleasant, and the pickaxe-meets-sword fantasy is at least a touch more textured than its elevator pitch suggests. But players expecting the build depth of a proper ARPG or the run variety of a dedicated roguelite will hit the ceiling quickly. The mobile lineage is not hidden; it is the frame the whole game is built on.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- GeForce GTX 750 or Radeon R7 265
- Processor
- 2GHZ
Recomendados
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- GeForce GTX 960 or Radeon R9 380
- Processor
- 2,4 GHz
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Información del juego
- Desarrolladora
- TapNice
- Distribuidora
- TapNice
- Fecha de lanzamiento
- 21 abr 2025
