Compara los precios de MindsEye en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Build A Rocket Boy. Publicado por Build A Rocket Boy. Lanzado el 10/6/2025. Disponible en PC, Xbox. Géneros: Action, Adventure.

A sci-fi action-adventure with a genuinely interesting premise that launched broken and took months of patches to reach a playable state. Worth a close look now, but go in knowing exactly what it is and isn't.

I kept tabs on MindsEye through one of the messiest launch cycles in recent memory, so arriving at it post-patch feels like a different experience than what the day-one crowd endured. The core setup is solid enough: you play as Jacob Diaz, a former soldier stationed in Redrock, a near-future desert city built around AI infrastructure and corporate surveillance. His neural implant, the titular MindsEye, causes fractured flashbacks that double as both story delivery and gameplay wrinkles. Memory portals scattered across the world let you replay scenes from the perspectives of side characters, which is a smarter worldbuilding device than most action games bother with. The structure is linear, closer to Mafia: Definitive Edition than any open-world sprawl, despite the city setting. Missions move Jacob from location to location, and driving between them is actually one of the game's better-feeling systems. Combat is functional but flat for most of the runtime: standard third-person shooting, predictable enemy AI, and no melee to speak of. The standout mechanical hook is a DC-2 attack drone tied to Jacob's implant. It can tase enemies, hack hostile robots, and launch energy grenades, which gives firefights a modest layer of tactics the base shooting doesn't have alone. Stealth sections using the drone are paced better than the straight gunfights. There are also no traditional boss fights, so if your enjoyment of action games hinges on set-piece confrontations, that absence will feel notable. The final weapon, an energy cannon called the Sgian-Dubh, lands late and adds some punch, but the game honestly picks up across the board in its last quarter: tighter missions, faster pacing, less padding. Reviewers have noted the back stretch delivers what the first half only promises. Beyond the campaign, the Arcadia mode gives players access to creation tools to build their own missions, races, and environments using the same asset library as the main game, with no coding required. Community-made content is published and browsable. It is a genuinely expansive idea, and it gives the game a longer shelf life than a single playthrough of an eight-to-ten-hour campaign would on its own. The art direction and near-future Redrock setting hold up. The soundtrack is atmospheric. The cutscene production is cinematic in the way you would expect from a studio with AAA roots. What does not hold up as well is the writing and pacing across the mid-game, which reviewers consistently describe as slow and overlong before the final act redeems it. The overall Steam user score sits at Mixed territory across all reviews, with recent reviews trending more positive as patches have addressed the worst of the technical problems. This is a game that launched in a state it should not have, spent months in emergency repair, and has arrived at something closer to its intended form. It is not the transformational experience it was pitched as. The campaign has real weaknesses in pacing and AI design, and the off-beat drama surrounding the studio has done lasting reputational damage that colours how many players approach it. But for players who enjoy linear sci-fi action with a strong narrative hook, a decent drone-based combat gimmick, and the prospect of community-generated missions extending their time in Redrock, there is something here now that there genuinely was not at launch. Alex, Scout Team

MindsEye

MindsEye

10 jun 2025Build A Rocket Boy
GamerScout opina

A sci-fi action-adventure with a genuinely interesting premise that launched broken and took months of patches to reach a playable state. Worth a close look now, but go in knowing exactly what it is and isn't.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
15,53 €-12%
en G2A
Mínimo registrado: 10,40 €
Sigue este precio

Veredicto de GamerScout

For patient sci-fi fans only: a rough, patched-up linear action game with a good final act and a creator mode with genuine long-term legs.

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G2AMejor precio
StandardNorteaméricaSteam KeyCopia de regalo
15,53 €-12%
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DeluxeGlobalSteam KeyClave
17,38 €
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StandardGlobalSteam KeyCopia de regalo
17,59 €-13%
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DeluxeGlobalSteam KeyClave
21,70 €
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Historial de precios

Mínimo registrado
10,40 €5 jul 2026
Mejor precio actual
15,53 €
Tiendas de claves
9,04 €13,71 €18,39 €23,06 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Capturas y multimedia

Acerca de MindsEye

I kept tabs on MindsEye through one of the messiest launch cycles in recent memory, so arriving at it post-patch feels like a different experience than what the day-one crowd endured. The core setup is solid enough: you play as Jacob Diaz, a former soldier stationed in Redrock, a near-future desert city built around AI infrastructure and corporate surveillance. His neural implant, the titular MindsEye, causes fractured flashbacks that double as both story delivery and gameplay wrinkles. Memory portals scattered across the world let you replay scenes from the perspectives of side characters, which is a smarter worldbuilding device than most action games bother with. The structure is linear, closer to Mafia: Definitive Edition than any open-world sprawl, despite the city setting. Missions move Jacob from location to location, and driving between them is actually one of the game's better-feeling systems. Combat is functional but flat for most of the runtime: standard third-person shooting, predictable enemy AI, and no melee to speak of. The standout mechanical hook is a DC-2 attack drone tied to Jacob's implant. It can tase enemies, hack hostile robots, and launch energy grenades, which gives firefights a modest layer of tactics the base shooting doesn't have alone. Stealth sections using the drone are paced better than the straight gunfights. There are also no traditional boss fights, so if your enjoyment of action games hinges on set-piece confrontations, that absence will feel notable. The final weapon, an energy cannon called the Sgian-Dubh, lands late and adds some punch, but the game honestly picks up across the board in its last quarter: tighter missions, faster pacing, less padding. Reviewers have noted the back stretch delivers what the first half only promises. Beyond the campaign, the Arcadia mode gives players access to creation tools to build their own missions, races, and environments using the same asset library as the main game, with no coding required. Community-made content is published and browsable. It is a genuinely expansive idea, and it gives the game a longer shelf life than a single playthrough of an eight-to-ten-hour campaign would on its own. The art direction and near-future Redrock setting hold up. The soundtrack is atmospheric. The cutscene production is cinematic in the way you would expect from a studio with AAA roots. What does not hold up as well is the writing and pacing across the mid-game, which reviewers consistently describe as slow and overlong before the final act redeems it. The overall Steam user score sits at Mixed territory across all reviews, with recent reviews trending more positive as patches have addressed the worst of the technical problems. This is a game that launched in a state it should not have, spent months in emergency repair, and has arrived at something closer to its intended form. It is not the transformational experience it was pitched as. The campaign has real weaknesses in pacing and AI design, and the off-beat drama surrounding the studio has done lasting reputational damage that colours how many players approach it. But for players who enjoy linear sci-fi action with a strong narrative hook, a decent drone-based combat gimmick, and the prospect of community-generated missions extending their time in Redrock, there is something here now that there genuinely was not at launch.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaLinear NarrativeDrone CombatUser-Generated ContentNear-Future Sci-FiNeural Implant MechanicPost-Launch ImprovedCreation ToolsThird-Person Shooter

Requisitos del sistema

Mínimos

OS
Windows 10/11 64 Bit with latest updates
Memory
16 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
6GB VRAM, Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT
Processor
Intel Core i5-12400F / AMD Ryzen 5 5600X

Recomendados

OS
Windows 10/11 64 Bit with latest updates
Memory
16 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
8GB VRAM, Nvidia GeForce RTX 4070 / AMD Radeon RX 6800 XT
Processor
Intel Core i7-13700K / AMD Ryzen 7 7800X3D

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Información del juego

Desarrolladora
Build A Rocket Boy
Distribuidora
Build A Rocket Boy
Fecha de lanzamiento
10 jun 2025

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¿Cuánto cuesta MindsEye?

A 15 de agosto de 2026, la oferta más barata disponible de MindsEye es €15.53 en G2A, de entre 18 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar MindsEye más barato?

El precio más bajo disponible que seguimos para MindsEye es €15.53 en G2A (15 de agosto de 2026). Comparamos 18 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible MindsEye?

MindsEye está disponible en PC, Xbox.

¿Cuándo se lanzó MindsEye?

MindsEye se lanzó el 10 de junio de 2025.

¿Quién desarrolló MindsEye?

MindsEye fue desarrollado por Build A Rocket Boy.