Compara los precios de Mind Maze en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Satur Entertainment. Publicado por Satur Entertainment. Lanzado el 23/6/2017. Disponible en PC. Géneros: Action, Casual, Indie, Massively Multiplayer, Simulation, Strategy.

Dots-and-boxes dressed in neon Tron clothing: Mind Maze is a lean territory-capture puzzler that lives or dies by the quality of the opponent sitting across from you.

I went into Mind Maze expecting something with the strategic texture of a light abstract wargame, and what I found instead was a digital reimagining of the pen-and-paper classic dots-and-boxes. That is not a dismissal. The core loop of placing walls on a grid, denying your opponent closed corners, and detonating a chain of captured cells when the moment is right has genuine decision depth lurking underneath its minimalist surface. The opening phase of any match functions almost like an opening theory problem: every wall you place is a commitment, and leaving an exposed three-sided box is handing your opponent a free turn plus a scoring avalanche. Players who have spent time with abstract strategy titles will recognize that tension immediately. The single-player campaign gives you a structured ramp across two chapters, with maps that range from tight compact grids that reward pure aggression to sprawling boards where long-term positioning matters far more than any single move. The size variety is the game's most underrated design choice. Smaller stages play fast and punchy, while larger ones demand the kind of deliberate planning that will appeal to anyone who enjoys working out a multi-step plan before committing. A second campaign, Triplex, adds another 25 levels and a DLC multiplayer level pack extends the map pool further if you want more content after the base experience. Here is the honest caveat, and it is a significant one: the solo AI is the game's weakest link. It processes every available position without hesitation, which makes matches feel unbalanced rather than challenging in a satisfying way. You can spend minutes mapping out a move, place your wall, and watch the AI respond in a fraction of a second, which drains the sense of genuine contest. Maneuvering the AI into a trap is harder than it should be, not because the AI is strategically brilliant but because it reacts to threats in ways that feel mechanical rather than logical. For a game that is fundamentally about out-thinking your opponent, that is a real problem if you are playing alone. Where Mind Maze earns its mostly positive Steam rating is in its multiplayer. Local and online PvP modes support the title's actual design intent. Playing against a human opponent who also has to think through the branching consequences of each wall placement is a completely different experience from fighting the AI. The futuristic visual design, grey cells lit by neon walls and a clean top-down perspective, keeps the grid readable at all times, and the glowing highlight on the last-placed wall is a small but smart UI detail that prevents you from losing track on larger maps. The synth soundtrack is understated and non-intrusive, which suits the thinking-game pace. Solo players looking for a deep single-player puzzle campaign will bump into the AI ceiling quickly and may not find enough challenge to justify extended sessions. But if you have a friend, local or online, this is a tight and inexpensive abstract strategy title that respects your intelligence without demanding dozens of hours. Think of it as a board game you boot up when you want something genuinely competitive but lightweight. The low price point makes the calculation easy if you already have a regular gaming partner. Diego, Scout Team

Mind Maze

Mind Maze

23 jun 2017Satur Entertainment
GamerScout opina

Dots-and-boxes dressed in neon Tron clothing: Mind Maze is a lean territory-capture puzzler that lives or dies by the quality of the opponent sitting across from you.

PC
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I went into Mind Maze expecting something with the strategic texture of a light abstract wargame, and what I found instead was a digital reimagining of the pen-and-paper classic dots-and-boxes. That is not a dismissal. The core loop of placing walls on a grid, denying your opponent closed corners, and detonating a chain of captured cells when the moment is right has genuine decision depth lurking underneath its minimalist surface. The opening phase of any match functions almost like an opening theory problem: every wall you place is a commitment, and leaving an exposed three-sided box is handing your opponent a free turn plus a scoring avalanche. Players who have spent time with abstract strategy titles will recognize that tension immediately. The single-player campaign gives you a structured ramp across two chapters, with maps that range from tight compact grids that reward pure aggression to sprawling boards where long-term positioning matters far more than any single move. The size variety is the game's most underrated design choice. Smaller stages play fast and punchy, while larger ones demand the kind of deliberate planning that will appeal to anyone who enjoys working out a multi-step plan before committing. A second campaign, Triplex, adds another 25 levels and a DLC multiplayer level pack extends the map pool further if you want more content after the base experience. Here is the honest caveat, and it is a significant one: the solo AI is the game's weakest link. It processes every available position without hesitation, which makes matches feel unbalanced rather than challenging in a satisfying way. You can spend minutes mapping out a move, place your wall, and watch the AI respond in a fraction of a second, which drains the sense of genuine contest. Maneuvering the AI into a trap is harder than it should be, not because the AI is strategically brilliant but because it reacts to threats in ways that feel mechanical rather than logical. For a game that is fundamentally about out-thinking your opponent, that is a real problem if you are playing alone. Where Mind Maze earns its mostly positive Steam rating is in its multiplayer. Local and online PvP modes support the title's actual design intent. Playing against a human opponent who also has to think through the branching consequences of each wall placement is a completely different experience from fighting the AI. The futuristic visual design, grey cells lit by neon walls and a clean top-down perspective, keeps the grid readable at all times, and the glowing highlight on the last-placed wall is a small but smart UI detail that prevents you from losing track on larger maps. The synth soundtrack is understated and non-intrusive, which suits the thinking-game pace. Solo players looking for a deep single-player puzzle campaign will bump into the AI ceiling quickly and may not find enough challenge to justify extended sessions. But if you have a friend, local or online, this is a tight and inexpensive abstract strategy title that respects your intelligence without demanding dozens of hours. Think of it as a board game you boot up when you want something genuinely competitive but lightweight. The low price point makes the calculation easy if you already have a regular gaming partner.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementstier:sub-5Dots-and-BoxesTerritory ControlTurn-Based PvPHotseat MultiplayerAbstract StrategyGrid PuzzlerTron-AestheticShort Sessions

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
250 MB available space
Graphics
128 MB
Processor
1 GHz

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Información del juego

Desarrolladora
Satur Entertainment
Distribuidora
Satur Entertainment
Fecha de lanzamiento
23 jun 2017

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¿En qué plataformas está disponible Mind Maze?

Mind Maze está disponible en PC.

¿Cuándo se lanzó Mind Maze?

Mind Maze se lanzó el 23 de junio de 2017.

¿Quién desarrolló Mind Maze?

Mind Maze fue desarrollado por Satur Entertainment.