Compara los precios de Mika and The Witch's Mountain en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Chibig. Publicado por Chibig. Lanzado el 22/1/2025. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie.

Cozy enough to finish in an evening, intentional enough to stick with you longer - a broom-riding delivery game that earns its Studio Ghibli comparisons mostly through sheer charm.

I have a soft spot for games that could have been cynical cash-ins on an obvious reference and chose not to be. Chibig's broom-courier adventure wears its Kiki's Delivery Service heart openly and without apology, and for the most part that honesty is the thing that keeps it afloat. You play as Mika, a young witch-in-training unceremoniously tossed off the top of Mount Gaun by her stern teacher Olagari - broom snapped, ego bruised, and an entire island's worth of deliveries between her and the summit. The setup lands with a quiet warmth that sets the tone for everything that follows. The core loop is simple and deliberate: pick up packages from the Amazing Deliveries office, locate residents scattered across the island of Orilla Town, drop off the goods without getting them wet, battered, or expired before the day-timer runs out. Villagers rate your service, coins fund new brooms, and each broom unlocks a new layer of the island. One broom trades carrying capacity for speed; another tightens the steering for navigating rocky corridors. The progression is light but it does its job of giving you a reason to keep gliding back out. There are also hidden air-current shortcuts to activate, collectible statuettes tucked into corners, optional side deliveries, and post-launch minigames added by Chibig after listening to early feedback - a Churro Express racing challenge, a kitten-rescue sidequest, and a pet companion system among them. The full 1.0 release in January 2025 arrived with that additional content already folded in, which makes the experience more rounded than the early-access version critics originally reviewed. Here is where I want to be honest with you, because the game deserves honesty more than hype. The flight is not really flight. Mika glides close to the ground, catches wind currents to climb, and skims surfaces rather than freely soaring. Some players find that meditative; others find it frustrating, especially when the broom controls feel slightly sticky and there is no in-flight compass telling you which direction you are facing relative to the map. A handful of reviewers flagged the absence of a hard-stop mechanic as a small but persistent nuisance. The overarching story is thin - structured across three narrative "days" of deliveries - and the writing, while warm and occasionally funny, does not dig as deep into Mika's character as it could. If you come in expecting Wind Waker's emotional weight, the shallowness may sting. The total playtime, including optional content, hovers around five to six hours. What the game does beautifully is atmosphere. The cel-shaded art style on Mont Gaun is genuinely lovely, bright without being garish, and the island communicates a lived-in history through the residents you meet across those deliveries - a gruff lighthouse-keeper inventor, callbacks to characters from Chibig's earlier games Summer in Mara and Ankora: Lost Days. Each delivery peels back a little more of the community, and the cumulative effect is warmer than the sparse story structure suggests. The soundscape is exactly the kind of gentle ambient score that makes a short game feel like a long exhale. For players who want exactly that - a cozy afternoon, a sense of place, a simple task done with care - this is a remarkably good fit. For anyone expecting genuine aerial freedom or a narrative with stakes, the gap between expectation and delivery is real enough to matter. Kai, Scout Team

Mika and The Witch's Mountain

Mika and The Witch's Mountain

22 ene 2025Chibig
GamerScout opina

Cozy enough to finish in an evening, intentional enough to stick with you longer - a broom-riding delivery game that earns its Studio Ghibli comparisons mostly through sheer charm.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
0,95 €
en Kinguin
Mínimo registrado: 0,79 €
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Veredicto de GamerScout

Ideal for cozy-game fans wanting a gentle 5-hour island adventure, provided they don't expect true aerial freedom.

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0,99 €
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Historial de precios

Mínimo registrado
0,79 €23 jun 2026
Mejor precio actual
0,95 €
Tiendas de claves
0,77 €0,84 €0,90 €0,97 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Mika and The Witch's Mountain

I have a soft spot for games that could have been cynical cash-ins on an obvious reference and chose not to be. Chibig's broom-courier adventure wears its Kiki's Delivery Service heart openly and without apology, and for the most part that honesty is the thing that keeps it afloat. You play as Mika, a young witch-in-training unceremoniously tossed off the top of Mount Gaun by her stern teacher Olagari - broom snapped, ego bruised, and an entire island's worth of deliveries between her and the summit. The setup lands with a quiet warmth that sets the tone for everything that follows. The core loop is simple and deliberate: pick up packages from the Amazing Deliveries office, locate residents scattered across the island of Orilla Town, drop off the goods without getting them wet, battered, or expired before the day-timer runs out. Villagers rate your service, coins fund new brooms, and each broom unlocks a new layer of the island. One broom trades carrying capacity for speed; another tightens the steering for navigating rocky corridors. The progression is light but it does its job of giving you a reason to keep gliding back out. There are also hidden air-current shortcuts to activate, collectible statuettes tucked into corners, optional side deliveries, and post-launch minigames added by Chibig after listening to early feedback - a Churro Express racing challenge, a kitten-rescue sidequest, and a pet companion system among them. The full 1.0 release in January 2025 arrived with that additional content already folded in, which makes the experience more rounded than the early-access version critics originally reviewed. Here is where I want to be honest with you, because the game deserves honesty more than hype. The flight is not really flight. Mika glides close to the ground, catches wind currents to climb, and skims surfaces rather than freely soaring. Some players find that meditative; others find it frustrating, especially when the broom controls feel slightly sticky and there is no in-flight compass telling you which direction you are facing relative to the map. A handful of reviewers flagged the absence of a hard-stop mechanic as a small but persistent nuisance. The overarching story is thin - structured across three narrative "days" of deliveries - and the writing, while warm and occasionally funny, does not dig as deep into Mika's character as it could. If you come in expecting Wind Waker's emotional weight, the shallowness may sting. The total playtime, including optional content, hovers around five to six hours. What the game does beautifully is atmosphere. The cel-shaded art style on Mont Gaun is genuinely lovely, bright without being garish, and the island communicates a lived-in history through the residents you meet across those deliveries - a gruff lighthouse-keeper inventor, callbacks to characters from Chibig's earlier games Summer in Mara and Ankora: Lost Days. Each delivery peels back a little more of the community, and the cumulative effect is warmer than the sparse story structure suggests. The soundscape is exactly the kind of gentle ambient score that makes a short game feel like a long exhale. For players who want exactly that - a cozy afternoon, a sense of place, a simple task done with care - this is a remarkably good fit. For anyone expecting genuine aerial freedom or a narrative with stakes, the gap between expectation and delivery is real enough to matter.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Cozy DeliveryBroom MechanicsCollectathon-LightKiki-InspiredMini Open WorldPost-Launch UpdatedShort CompletionistWind Currents Traversal

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1660
Processor
2.5 GHz processor

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce RTX 2060
Processor
3.0 GHz processor

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Información del juego

Desarrolladora
Chibig
Distribuidora
Chibig
Fecha de lanzamiento
22 ene 2025

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Mejor precio0,95 €
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Preguntas frecuentes sobre Mika and The Witch's Mountain

¿Cuánto cuesta Mika and The Witch's Mountain?

A 15 de agosto de 2026, la oferta más barata disponible de Mika and The Witch's Mountain es €0.95 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Mika and The Witch's Mountain más barato?

El precio más bajo disponible que seguimos para Mika and The Witch's Mountain es €0.95 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Mika and The Witch's Mountain?

Mika and The Witch's Mountain está disponible en PC, Xbox.

¿Cuándo se lanzó Mika and The Witch's Mountain?

Mika and The Witch's Mountain se lanzó el 22 de enero de 2025.

¿Quién desarrolló Mika and The Witch's Mountain?

Mika and The Witch's Mountain fue desarrollado por Chibig.