Compara los precios de Might & Magic: Heroes III (HD Edition) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DotEmu. Publicado por Ubisoft. Lanzado el 29/1/2015. Disponible en PC. Géneros: Single Player, Multiplayer, Co-op, Side View, Bird View, Strategy.

The 1999 turn-based strategy landmark returns with a resolution bump and widescreen support, but without its expansion packs or the depth that made veterans obsess for decades.

Heroes of Might and Magic III is the kind of game that gets its hooks in you on the first evening and still has you reorganizing troop stacks at 2 a.m. a week later. The structure is dual-layered: on the overworld you move heroes across richly packed maps, collecting resources, capturing creature dwellings, and scouting enemy territory, while every encounter drops you into a hex-grid tactical battle where unit speed, ranged coverage, and hero spell selection all matter simultaneously. Seven campaigns tell the story of Queen Catherine Ironfist reclaiming the kingdom of Erathia, and roughly 50 skirmish maps extend that considerably, with local and online multiplayer rounding out the package. The faction design is where the depth lives, and it holds up. Castle fields Crusaders and Archangels that can resurrect fallen allies. Necropolis runs a Necromancy feedback loop, raising defeated enemy stacks as Skeletons to snowball an overwhelming force by mid-game. Dungeon houses a Mana Vortex that doubles a hero's spell points once per week and caps its roster with the spell-immune Black Dragon. Inferno plays differently again, with Pit Lords summoning new Demon stacks from the corpses of allied units and Arch Devils negating enemy retaliation. Tower loads up on three ranged unit types including the Titan and leans on its Library building to give the Mage Guild extra spells at every tier. Rampart brings the Grand Elf for ranged devastation and a Treasury that pays weekly gold interest. Stronghold is the early-aggression pick, with cheap high-tier buildings and an Ancient Behemoth that shreds enemy defense ratings by 80 percent. Each faction rewards a different resource priority and army composition, so even the skirmish maps stay fresh across multiple playthroughs. For a newcomer, the honest advice is: expect the AI to punish sloppiness even on easier settings. Resource management is unforgiving, troop attrition compounds, and a misread on the first hero's skill picks can strand you two hours in. The tutorial covers the basics without overexplaining, which means the learning curve is real but not artificially steepened. What works in your favor is that each decision is legible. Build order, movement economy, spell school investment, when to commit to a siege versus retreating to conserve troops - every call is visible, auditable, and reversible on the next attempt. That's the structure that lets a 200-hour game teach you at its own pace. The HD Edition's specific weaknesses are worth stating plainly. Both expansion packs, Armageddon's Blade and The Shadow of Death, were omitted because the source code was lost, taking the Conflux faction, extra campaigns, and additional skirmish maps with them. There is no random map generator in this version, which is a genuine replayability gap for competitive players. The graphical upgrades are widescreen compatibility and redrawn sprites that reviewers generally found modest rather than transformative. Crucially, the community mod ecosystem that lives around the Complete Edition on other storefronts, including the Horn of the Abyss unofficial expansion with its Cove and Factory towns plus new mechanics, cannot be installed over this Steam release. Community discussions confirm that competitive multiplayer audiences largely play elsewhere for exactly this reason. What this version does offer is a clean, accessible entry point: Steam integration, online multiplayer out of the box, a map editor, and the full base-game campaign without any compatibility wrestling. If you have never played HoMM3 and want the simplest path to understanding why this franchise defined a generation of strategy gaming, the HD Edition functions adequately in that role. If you are a returning veteran or a player who eventually wants access to the full content ecosystem, the gaps here will frustrate you quickly. Diego, Scout Team

Might & Magic: Heroes III (HD Edition)
Single PlayerMultiplayerCo-opSide ViewBird ViewStrategy

Might & Magic: Heroes III (HD Edition)

29 ene 2015DotEmuUbisoft
GamerScout opina

The 1999 turn-based strategy landmark returns with a resolution bump and widescreen support, but without its expansion packs or the depth that made veterans obsess for decades.

PC
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Mínimo histórico: €3.08

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Heroes of Might and Magic III is the kind of game that gets its hooks in you on the first evening and still has you reorganizing troop stacks at 2 a.m. a week later. The structure is dual-layered: on the overworld you move heroes across richly packed maps, collecting resources, capturing creature dwellings, and scouting enemy territory, while every encounter drops you into a hex-grid tactical battle where unit speed, ranged coverage, and hero spell selection all matter simultaneously. Seven campaigns tell the story of Queen Catherine Ironfist reclaiming the kingdom of Erathia, and roughly 50 skirmish maps extend that considerably, with local and online multiplayer rounding out the package. The faction design is where the depth lives, and it holds up. Castle fields Crusaders and Archangels that can resurrect fallen allies. Necropolis runs a Necromancy feedback loop, raising defeated enemy stacks as Skeletons to snowball an overwhelming force by mid-game. Dungeon houses a Mana Vortex that doubles a hero's spell points once per week and caps its roster with the spell-immune Black Dragon. Inferno plays differently again, with Pit Lords summoning new Demon stacks from the corpses of allied units and Arch Devils negating enemy retaliation. Tower loads up on three ranged unit types including the Titan and leans on its Library building to give the Mage Guild extra spells at every tier. Rampart brings the Grand Elf for ranged devastation and a Treasury that pays weekly gold interest. Stronghold is the early-aggression pick, with cheap high-tier buildings and an Ancient Behemoth that shreds enemy defense ratings by 80 percent. Each faction rewards a different resource priority and army composition, so even the skirmish maps stay fresh across multiple playthroughs. For a newcomer, the honest advice is: expect the AI to punish sloppiness even on easier settings. Resource management is unforgiving, troop attrition compounds, and a misread on the first hero's skill picks can strand you two hours in. The tutorial covers the basics without overexplaining, which means the learning curve is real but not artificially steepened. What works in your favor is that each decision is legible. Build order, movement economy, spell school investment, when to commit to a siege versus retreating to conserve troops - every call is visible, auditable, and reversible on the next attempt. That's the structure that lets a 200-hour game teach you at its own pace. The HD Edition's specific weaknesses are worth stating plainly. Both expansion packs, Armageddon's Blade and The Shadow of Death, were omitted because the source code was lost, taking the Conflux faction, extra campaigns, and additional skirmish maps with them. There is no random map generator in this version, which is a genuine replayability gap for competitive players. The graphical upgrades are widescreen compatibility and redrawn sprites that reviewers generally found modest rather than transformative. Crucially, the community mod ecosystem that lives around the Complete Edition on other storefronts, including the Horn of the Abyss unofficial expansion with its Cove and Factory towns plus new mechanics, cannot be installed over this Steam release. Community discussions confirm that competitive multiplayer audiences largely play elsewhere for exactly this reason. What this version does offer is a clean, accessible entry point: Steam integration, online multiplayer out of the box, a map editor, and the full base-game campaign without any compatibility wrestling. If you have never played HoMM3 and want the simplest path to understanding why this franchise defined a generation of strategy gaming, the HD Edition functions adequately in that role. If you are a returning veteran or a player who eventually wants access to the full content ecosystem, the gaps here will frustrate you quickly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based Hex CombatFaction AsymmetryResource ManagementOverworld ExplorationHero LevelingHotseat MultiplayerNo Random Map GeneratorExpansion-Incomplete

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Graphics
256 MB VRAM - nVidia GeForce 8800GT / AMD Radeon HD2900
Processor
Intel Core2 Duo E4400 - 2.0 GHz / AMD Athlon64 X2 3800+ - 2.0 GHz
System requirements
Windows 7 SP1 / Windows 8 / Windows 8.1

Recomendados

Memory
3 GB RAM
Graphics
512 MB VRAM - nVidia GeForce 9800GT / AMD Radeon HD3870
Processor
Intel Core2 Duo E6600 - 2.4 GHz / AMD Athlon64 X2 5600+ - 2.8 Ghz
System requirements
Windows 7 SP1 / Windows 8 / Windows 8.1

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Información del juego

Desarrolladora
DotEmu
Distribuidora
Ubisoft
Fecha de lanzamiento
29 ene 2015

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¿En qué plataformas está disponible Might & Magic: Heroes III (HD Edition)?

Might & Magic: Heroes III (HD Edition) está disponible en PC.

¿Cuándo se lanzó Might & Magic: Heroes III (HD Edition)?

Might & Magic: Heroes III (HD Edition) se lanzó el 29 de enero de 2015.

¿Quién desarrolló Might & Magic: Heroes III (HD Edition)?

Might & Magic: Heroes III (HD Edition) fue desarrollado por DotEmu y publicado por Ubisoft.