Compara los precios de Memories of a Vagabond en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Darkelite Studio Inc. Publicado por SA Industry. Lanzado el 7/7/2014. Disponible en PC. Géneros: Adventure, Indie, RPG.

A three-to-four-hour RPG Maker throwback with one genuinely clever idea at its center, buried under thin writing and a runtime that evaporates before its systems get traction.

My relationship with small RPG Maker releases is the kind that gets you laughed at in certain circles, so when I sat down with Memories of a Vagabond I was already rooting for it. The soul-transfer conceit is the hook worth talking about: when the hero dies, he descends to a netherworld and picks a new body from four distinct classes, Warrior, Assassin, Mage, or Hunter, each with its own skill set and equipment pool. More quietly interesting is the carry-over rule, where any technique mastered in a previous body stays locked into the hero's mind permanently, meaning you can graft a warrior's heavy strikes onto a mage frame across multiple runs. On paper that is a lovely little loop, the kind of low-friction class experimentation that bigger RPGs charge sixty hours of grinding to enable. The trouble is that the game runs out of time to let any of it breathe. Most players finish a first playthrough somewhere between two and four hours, depending on how thoroughly they poke around the world map and side areas. There is a coliseum that remixes its challenges based on your active class, and a handful of side quests, and a fishing mini-game, and an alchemy bench where you can craft potions, weapons, and armor if you bother to hunt down materials. That is a lot of furniture for a two-room apartment. The alchemy in particular never earns its keep because standard shop gear stays competitive the whole way through, and the economy never pressures you into the crafting bench. Each of those ideas hints at a longer, richer game that was either cut short or never fully scoped. What genuinely holds up is the soundtrack. Reviewers across the board singled it out, and rightly so: the battle themes have real energy, with boss encounters backed by something closer to metal riffs than the usual MIDI wallpaper. The RPG Maker visuals are what they are, serviceable sprite work that carries the SNES-era nostalgia the developers were chasing, though nothing here approaches the hand-crafted pixel artistry of the genre's better-known indie peaks. The writing is a more complicated story. Some of the dialogue has a scrappy personality to it, optional insult exchanges with enemies and a few eccentric townspeople who feel like they have actual attitudes. But localization and proofreading were clearly not priorities, and in places the text loses coherence badly enough to pull you out of whatever mood the music was building. The New Game Plus exists and does let you revisit choices with a different class selected from the start, and the turbo mode that speeds up repeated scenes is a considerate touch for returning players. But the honest summary is that the core systems needed another year and twice the content to justify each other's presence. The death-and-rebirth mechanic, the class cross-pollination, the coliseum, the alchemy, the side quests: each one sparks something and then trails off. What you are left with is a game that feels less like a completed experience and more like an extended proof-of-concept, ambitious and charming in moments, unfinished in aggregate. If you have a specific appetite for short, unpolished SNES-style RPGs and you catch it at a low price, there is a real afternoon in here. Just do not expect the systems to compound into anything deeper than their individual introductions. Kai, Scout Team

Memories of a Vagabond

Memories of a Vagabond

7 jul 2014Darkelite Studio IncSA Industry
GamerScout opina

A three-to-four-hour RPG Maker throwback with one genuinely clever idea at its center, buried under thin writing and a runtime that evaporates before its systems get traction.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.53

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.536 Jun 2026
Keyshops
€0.49€0.52€0.54€0.576 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Memories of a Vagabond

My relationship with small RPG Maker releases is the kind that gets you laughed at in certain circles, so when I sat down with Memories of a Vagabond I was already rooting for it. The soul-transfer conceit is the hook worth talking about: when the hero dies, he descends to a netherworld and picks a new body from four distinct classes, Warrior, Assassin, Mage, or Hunter, each with its own skill set and equipment pool. More quietly interesting is the carry-over rule, where any technique mastered in a previous body stays locked into the hero's mind permanently, meaning you can graft a warrior's heavy strikes onto a mage frame across multiple runs. On paper that is a lovely little loop, the kind of low-friction class experimentation that bigger RPGs charge sixty hours of grinding to enable. The trouble is that the game runs out of time to let any of it breathe. Most players finish a first playthrough somewhere between two and four hours, depending on how thoroughly they poke around the world map and side areas. There is a coliseum that remixes its challenges based on your active class, and a handful of side quests, and a fishing mini-game, and an alchemy bench where you can craft potions, weapons, and armor if you bother to hunt down materials. That is a lot of furniture for a two-room apartment. The alchemy in particular never earns its keep because standard shop gear stays competitive the whole way through, and the economy never pressures you into the crafting bench. Each of those ideas hints at a longer, richer game that was either cut short or never fully scoped. What genuinely holds up is the soundtrack. Reviewers across the board singled it out, and rightly so: the battle themes have real energy, with boss encounters backed by something closer to metal riffs than the usual MIDI wallpaper. The RPG Maker visuals are what they are, serviceable sprite work that carries the SNES-era nostalgia the developers were chasing, though nothing here approaches the hand-crafted pixel artistry of the genre's better-known indie peaks. The writing is a more complicated story. Some of the dialogue has a scrappy personality to it, optional insult exchanges with enemies and a few eccentric townspeople who feel like they have actual attitudes. But localization and proofreading were clearly not priorities, and in places the text loses coherence badly enough to pull you out of whatever mood the music was building. The New Game Plus exists and does let you revisit choices with a different class selected from the start, and the turbo mode that speeds up repeated scenes is a considerate touch for returning players. But the honest summary is that the core systems needed another year and twice the content to justify each other's presence. The death-and-rebirth mechanic, the class cross-pollination, the coliseum, the alchemy, the side quests: each one sparks something and then trails off. What you are left with is a game that feels less like a completed experience and more like an extended proof-of-concept, ambitious and charming in moments, unfinished in aggregate. If you have a specific appetite for short, unpolished SNES-style RPGs and you catch it at a low price, there is a real afternoon in here. Just do not expect the systems to compound into anything deeper than their individual introductions.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5RPG MakerClass SwitchingSoul MechanicNew Game PlusTurn-Based CombatAlchemy CraftingSNES-InspiredShort PlaythroughColiseum Mode

Requisitos del sistema

Mínimos

OS
Windows 8/7/Vista/XP (32 or 64 bit)
Memory
1 GB RAM
Storage
190 MB available space
Graphics
Video card with at least 32MB of RAM
Processor
Pentium 4 2.8GHz
Sound Card
Integrated Sound Card

Recomendados

OS
Windows 8/7/Vista/XP (32 or 64 bit)
Memory
2 GB RAM
Storage
190 MB available space
Graphics
Video card with at least 64MB of RAM
Processor
Dual Core 2.0GHz or equivalent processor
Sound Card
Integrated Sound Card

Sigue explorando

Community Discussion

Be the first to comment on Memories of a Vagabond.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Darkelite Studio Inc
Distribuidora
SA Industry
Fecha de lanzamiento
7 jul 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Darkelite Studio Inc

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Memories of a Vagabond →

Preguntas frecuentes sobre Memories of a Vagabond

¿Cuánto cuesta Memories of a Vagabond?

El precio de Memories of a Vagabond cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Memories of a Vagabond más barato?

Compara los precios de Memories of a Vagabond en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Memories of a Vagabond?

Memories of a Vagabond está disponible en PC.

¿Cuándo se lanzó Memories of a Vagabond?

Memories of a Vagabond se lanzó el 7 de julio de 2014.

¿Quién desarrolló Memories of a Vagabond?

Memories of a Vagabond fue desarrollado por Darkelite Studio Inc y publicado por SA Industry.