Compara los precios de Megadimension Neptunia VIIR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por IDEA FACTORY. Publicado por Idea Factory International, Inc.. Lanzado el 22/10/2018. Disponible en PC. Géneros: Action, RPG, Strategy.

A JRPG remake that newcomers to the Neptunia series will get the most from - existing VII owners face a tougher value calculation given what got cut to make room for the VR novelty.

My instinct with any enhanced re-release is to run a diff on what changed versus what was stripped, and Megadimension Neptunia VIIR is a genuinely interesting case study in that regard. Built on a new engine that cleans up the excessive bloom and washed-out colors that plagued the original 2016 release, VIIR is sharper and more technically composed than VII - character models have been reworked to match the cleaner backdrops, and having your full party physically follow you through dungeons rather than vanishing between encounters is a small but welcome visual upgrade. For someone arriving fresh to Gamindustri, the version in front of them right now is the better-looking one by a clear margin. The combat is where opinions split hard in the community. VII used a relatively freeform combo system; VIIR replaces it with an Action Points economy where characters can bank unspent AP across turns, enabling multi-action burst turns for both you and the enemy. Your party also enters every fight - including bosses - at full HP with zero SP, which removes pre-battle resource anxiety entirely and shifts tension into the in-battle AP management itself. Costumes and accessories now carry actual stat values rather than being purely cosmetic, adding a thin but real layer of min-maxing to gear decisions. The tradeoff is pace: battles feel more deliberate, occasionally slow, and the system is divisible enough that some longtime fans consider it a downgrade from VII's snappier feel. Both positions are defensible depending on whether you value tactical deliberation or combat momentum. The VR component - branded as VR Visits - is the headline feature but realistically the smallest one. It consists of short 3D scenes where Neptune and the four main goddesses drop by for a chat, unlocking progressively as you complete story chapters. A headset is not required; without one you navigate with a stick instead. The scenes are charming in a fanservice-forward way and break the fourth wall in classic Neptunia fashion, but they have no bearing on the main plot and most reviewers across the board categorize them as a bonus rather than a selling point. VR performance on PC has also drawn criticism for stuttering even on capable hardware, so headset owners should temper expectations on that front. The harder problem for VIIR is what it lost relative to VII: no New Game Plus, a single save slot with auto-save only (lose-your-file risk if you misclick New Game), one ending instead of multiple, and none of the DLC crossover characters from the original (God Eater, Million Arthur, and others). For a returning player this is a meaningful content reduction. For a first-timer, none of those absences sting because you never had them. The story itself runs across three titled acts covering the CPU goddesses of the console-parody nation of Gamindustri, and leans heavily into industry satire and fourth-wall humor. It is not dense writing, but the comedy lands often enough that the visual-novel-style dialogue stretches remain engaging for players who read rather than skip. The post-game Rank Challenges add some longevity, and both Japanese and English voice options are well produced throughout. Bottom line on the VII versus VIIR question: if you already own VII, the case for double-dipping is genuinely weak. If you have never touched either version, VIIR is the better starting point on pure presentation grounds - just go in knowing the combat is easy, the VR is optional window dressing, and a significant portion of your playtime will be reading dialogue that does not take itself seriously at all. Diego, Scout Team

Megadimension Neptunia VIIR

Megadimension Neptunia VIIR

22 oct 2018IDEA FACTORYIdea Factory International, Inc.
GamerScout opina

A JRPG remake that newcomers to the Neptunia series will get the most from - existing VII owners face a tougher value calculation given what got cut to make room for the VR novelty.

PC
Steam Deck PlayableProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.43

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€5.4323 Jun 2026
Keyshops
€4.70€7.21€9.73€12.2410 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de Megadimension Neptunia VIIR

My instinct with any enhanced re-release is to run a diff on what changed versus what was stripped, and Megadimension Neptunia VIIR is a genuinely interesting case study in that regard. Built on a new engine that cleans up the excessive bloom and washed-out colors that plagued the original 2016 release, VIIR is sharper and more technically composed than VII - character models have been reworked to match the cleaner backdrops, and having your full party physically follow you through dungeons rather than vanishing between encounters is a small but welcome visual upgrade. For someone arriving fresh to Gamindustri, the version in front of them right now is the better-looking one by a clear margin. The combat is where opinions split hard in the community. VII used a relatively freeform combo system; VIIR replaces it with an Action Points economy where characters can bank unspent AP across turns, enabling multi-action burst turns for both you and the enemy. Your party also enters every fight - including bosses - at full HP with zero SP, which removes pre-battle resource anxiety entirely and shifts tension into the in-battle AP management itself. Costumes and accessories now carry actual stat values rather than being purely cosmetic, adding a thin but real layer of min-maxing to gear decisions. The tradeoff is pace: battles feel more deliberate, occasionally slow, and the system is divisible enough that some longtime fans consider it a downgrade from VII's snappier feel. Both positions are defensible depending on whether you value tactical deliberation or combat momentum. The VR component - branded as VR Visits - is the headline feature but realistically the smallest one. It consists of short 3D scenes where Neptune and the four main goddesses drop by for a chat, unlocking progressively as you complete story chapters. A headset is not required; without one you navigate with a stick instead. The scenes are charming in a fanservice-forward way and break the fourth wall in classic Neptunia fashion, but they have no bearing on the main plot and most reviewers across the board categorize them as a bonus rather than a selling point. VR performance on PC has also drawn criticism for stuttering even on capable hardware, so headset owners should temper expectations on that front. The harder problem for VIIR is what it lost relative to VII: no New Game Plus, a single save slot with auto-save only (lose-your-file risk if you misclick New Game), one ending instead of multiple, and none of the DLC crossover characters from the original (God Eater, Million Arthur, and others). For a returning player this is a meaningful content reduction. For a first-timer, none of those absences sting because you never had them. The story itself runs across three titled acts covering the CPU goddesses of the console-parody nation of Gamindustri, and leans heavily into industry satire and fourth-wall humor. It is not dense writing, but the comedy lands often enough that the visual-novel-style dialogue stretches remain engaging for players who read rather than skip. The post-game Rank Challenges add some longevity, and both Japanese and English voice options are well produced throughout. Bottom line on the VII versus VIIR question: if you already own VII, the case for double-dipping is genuinely weak. If you have never touched either version, VIIR is the better starting point on pure presentation grounds - just go in knowing the combat is easy, the VR is optional window dressing, and a significant portion of your playtime will be reading dialogue that does not take itself seriously at all.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieTurn-Based JRPGAction Point CombatVisual Novel ElementsVR OptionalParts Break SystemAnime FanserviceFourth Wall HumorConsole SatirePost-Game Rank Challenges

Requisitos del sistema

Mínimos

OS
Windows 7, 32bit, 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
Graphics card with 1GB VRAM or more and compatibility with Direct X 11.0 or higher
Processor
Intel i5 2.3 GHz or AMD A9 2.9 GHz equivalent
Sound Card
Direct Sound compatible sound card
VR Support
SteamVR. Keyboard or gamepad required

Recomendados

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
NVIDIA GeForce GTX 960、ATI Mobility Radeon R9 290 or greater
Processor
Intel i5 3.3 GHz or AMD FX-8350 4.0 GHz equivalent
Sound Card
Direct Sound compatible sound card

Sigue explorando

Community Discussion

Be the first to comment on Megadimension Neptunia VIIR.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
IDEA FACTORY
Distribuidora
Idea Factory International, Inc.
Fecha de lanzamiento
22 oct 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de IDEA FACTORY

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Megadimension Neptunia VIIR →

Preguntas frecuentes sobre Megadimension Neptunia VIIR

¿Cuánto cuesta Megadimension Neptunia VIIR?

El precio de Megadimension Neptunia VIIR cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Megadimension Neptunia VIIR más barato?

Compara los precios de Megadimension Neptunia VIIR en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Megadimension Neptunia VIIR?

Megadimension Neptunia VIIR está disponible en PC.

¿Cuándo se lanzó Megadimension Neptunia VIIR?

Megadimension Neptunia VIIR se lanzó el 22 de octubre de 2018.

¿Quién desarrolló Megadimension Neptunia VIIR?

Megadimension Neptunia VIIR fue desarrollado por IDEA FACTORY y publicado por Idea Factory International, Inc..