Compara los precios de Mask of Soul en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por XION ENTERTAINMENT. Publicado por XIONPLUS. Lanzado el 26/3/2026. Disponible en PC. Géneros: Action, Adventure, Indie.

Korean mythology rarely gets this kind of handcrafted treatment in a metroidvania, and if the parry-heavy combat clicks for you, the 5-6 hour runtime will feel tight rather than short.

I keep coming back to small Korean indie releases that nobody seems to be writing about, and Mask of Soul is exactly the kind of quiet discovery worth stopping for. XION ENTERTAINMENT has built a compact 2D metroidvania around Cheong-oh Chasa, a grim reaper figure tasked with recapturing spirits that have broken loose into the living world beneath a crimson moon. The setting draws on traditional Korean mythology with genuine care - the visual language, the creature designs, and the lore-heavy environmental details feel like they come from a team that actually wanted to say something about this source material rather than just hang an aesthetic on a familiar structure. The core loop is built around two interlocking systems: parry combat and mask switching. Reading an enemy attack and landing a precise counter isn't just satisfying on a mechanical level - a clean parry breaks the enemy's Vigor, opening a window for a punishing follow-up. Bosses across the game's four regions each demand that you learn their timing individually, so muscle memory from one fight won't carry you through the next. The mask system layers on top of that: each spirit mask you collect gives Cheong-oh different skills, different stat spreads, and different movement options, and the strategic value of swapping masks to suit a specific boss or room is real. Community players who have put time in compare the augment slot logic to Hollow Knight's charm system, where the real game begins once you start optimising combinations rather than just equipping whatever is newest. The game also ships with accessibility sliders for damage dealt and received, which means the difficulty ceiling is adjustable without gutting the core loop. I won't oversell the length. Players are finishing this in three and a half to six hours depending on how thoroughly they explore. The four regions connect in classic metroidvania fashion - early paths open up once you have the right mask, and backtracking rewards careful exploration with hidden collectibles and lore pieces. For some people the runtime will feel like a dealbreaker. For me, a game that knows its scope and executes cleanly within it earns more respect than a longer game that overstays its welcome. The early player reception reflects a committed developer who patched responsively after launch, which matters for a small studio's first major release. The one disclosure worth flagging directly: all of the game's BGM and sound effects were created using generative AI technology. The developer states this openly on the Steam page, and it's worth knowing before you buy. Functionally, the ambient tracks create tension and the boss themes do escalate, but listeners with strong feelings about AI-generated audio should factor that into the decision. It doesn't break the experience, but it does colour it differently than hand-composed work. Kai, Scout Team

Mask of Soul

Mask of Soul

26 mar 2026XION ENTERTAINMENTXIONPLUS
GamerScout opina

Korean mythology rarely gets this kind of handcrafted treatment in a metroidvania, and if the parry-heavy combat clicks for you, the 5-6 hour runtime will feel tight rather than short.

PC
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Mínimo histórico: €2.75

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I keep coming back to small Korean indie releases that nobody seems to be writing about, and Mask of Soul is exactly the kind of quiet discovery worth stopping for. XION ENTERTAINMENT has built a compact 2D metroidvania around Cheong-oh Chasa, a grim reaper figure tasked with recapturing spirits that have broken loose into the living world beneath a crimson moon. The setting draws on traditional Korean mythology with genuine care - the visual language, the creature designs, and the lore-heavy environmental details feel like they come from a team that actually wanted to say something about this source material rather than just hang an aesthetic on a familiar structure. The core loop is built around two interlocking systems: parry combat and mask switching. Reading an enemy attack and landing a precise counter isn't just satisfying on a mechanical level - a clean parry breaks the enemy's Vigor, opening a window for a punishing follow-up. Bosses across the game's four regions each demand that you learn their timing individually, so muscle memory from one fight won't carry you through the next. The mask system layers on top of that: each spirit mask you collect gives Cheong-oh different skills, different stat spreads, and different movement options, and the strategic value of swapping masks to suit a specific boss or room is real. Community players who have put time in compare the augment slot logic to Hollow Knight's charm system, where the real game begins once you start optimising combinations rather than just equipping whatever is newest. The game also ships with accessibility sliders for damage dealt and received, which means the difficulty ceiling is adjustable without gutting the core loop. I won't oversell the length. Players are finishing this in three and a half to six hours depending on how thoroughly they explore. The four regions connect in classic metroidvania fashion - early paths open up once you have the right mask, and backtracking rewards careful exploration with hidden collectibles and lore pieces. For some people the runtime will feel like a dealbreaker. For me, a game that knows its scope and executes cleanly within it earns more respect than a longer game that overstays its welcome. The early player reception reflects a committed developer who patched responsively after launch, which matters for a small studio's first major release. The one disclosure worth flagging directly: all of the game's BGM and sound effects were created using generative AI technology. The developer states this openly on the Steam page, and it's worth knowing before you buy. Functionally, the ambient tracks create tension and the boss themes do escalate, but listeners with strong feelings about AI-generated audio should factor that into the decision. It doesn't break the experience, but it does colour it differently than hand-composed work.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Korean MythologyParry CombatMask SwitchingBoss Pattern MasteryVigor Break MechanicCompact RuntimeAugment BuildsAccessibility OptionsEast Asian Dark Fantasy

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 750 / AMD Radeon HD 7770 or equivalent (2GB VRAM)
Processor
Intel Core i3-6100 or equivalent
Sound Card
Windows compatible sound card
VR Support
Not supported

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 750 / AMD Radeon HD 7770 or equivalent (2GB VRAM)
Processor
Intel Core i3-6100 or equivalent
Sound Card
Windows compatible sound card
VR Support
Not supported

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Información del juego

Desarrolladora
XION ENTERTAINMENT
Distribuidora
XIONPLUS
Fecha de lanzamiento
26 mar 2026

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¿En qué plataformas está disponible Mask of Soul?

Mask of Soul está disponible en PC.

¿Cuándo se lanzó Mask of Soul?

Mask of Soul se lanzó el 26 de marzo de 2026.

¿Quién desarrolló Mask of Soul?

Mask of Soul fue desarrollado por XION ENTERTAINMENT y publicado por XIONPLUS.