Compara los precios de Marvin's Mittens en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Breakfall. Publicado por Breakfall. Lanzado el 17/12/2014. Disponible en PC. Géneros: Adventure, Casual, Indie.

A two-hour storybook platformer with no enemies, no death, and a soundtrack that feels like it was composed specifically for the first snow of December. Worth every quiet moment.

I put Marvin's Mittens on during a grey afternoon expecting a throwaway curiosity, and I came out the other side genuinely moved by how precisely a small Canadian studio managed to bottle a feeling. This is a 2D side-scrolling platformer built around exploration and collection, but calling it that feels reductive, the way calling a picture book a 'paper product' feels reductive. The whole thing runs on a single, carefully protected emotion: the particular magic of being a bundled-up kid loose in a snow-covered backyard, with no agenda and nowhere urgent to be. The setup is minimal and deliberate. A mysterious flash steals Marvin's mitten; he gives chase the next day, venturing from his backyard into forests, frozen caves, broken train tracks, and eventually into the sky. Three snow elves, also robbed of their mittens, grant Marvin a double jump ability, and as he collects magic snowflakes scattered through each area, that jump grows incrementally taller until he can practically float. The sled, retrieved from a tree once he has enough snowflakes, adds fast travel down inclines and can launch him into air blasts that open high vertical routes. That is genuinely the full mechanical vocabulary: run, jump, float, sled. Eleven wildlife sketches to coax into Marvin's notebook (sneak slowly or they scatter), one save slot, and a day clock that ends each session when mom calls from somewhere impossibly far away. The day-night cycle is not a stress mechanic. It is pacing. It is the game saying: go back, sleep, come out tomorrow and see how much further you can reach now. What Breakfall understood, and what a lot of 'cozy' games released since have fumbled, is that serenity needs craft behind it. The hand-drawn art here looks pulled from a children's book illustration, not filtered through one. Backgrounds shift from bright morning to starry evening as you play a single session, and landmarks from earlier areas appear in the distance of later ones, quietly reminding you how far you have come. The soundtrack, which runs to over 35 tracks, changes with each environment. It is the kind of score that stays in the room after you close the game. Voice acting is light but exactly right: Marvin's small grumble when mom calls him home is a punchline every playthrough. The honest critique is brevity. A straightforward run clocks in around two hours; full completion, hunting all eleven animals and every snowflake, stretches to perhaps five or six. There is only one save file, which matters if more than one person in your household wants to play. The platforming never asks for precision under pressure, and genre veterans will feel no resistance whatsoever. One minor navigational quirk around the sketchbook's numbering system can briefly confuse completionists. These are real limitations. They are also entirely in keeping with what the game is: a short story, not a novel. It knows when to end. That restraint is rarer than it sounds. Play this during the winter months if you can. The atmosphere earns bonus warmth when frost is actually on the window. But do not wait for December if you are the type who forgets a two-dollar wishlist item by the time the sale rolls around. The world inside is always cold and quiet and generous, and Marvin is always ready to head out the door. Kai, Scout Team

Marvin's Mittens

Marvin's Mittens

17 dic 2014Breakfall
GamerScout opina

A two-hour storybook platformer with no enemies, no death, and a soundtrack that feels like it was composed specifically for the first snow of December. Worth every quiet moment.

PC
Steam Deck UnsupportedProtonDB Borked
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.79

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I put Marvin's Mittens on during a grey afternoon expecting a throwaway curiosity, and I came out the other side genuinely moved by how precisely a small Canadian studio managed to bottle a feeling. This is a 2D side-scrolling platformer built around exploration and collection, but calling it that feels reductive, the way calling a picture book a 'paper product' feels reductive. The whole thing runs on a single, carefully protected emotion: the particular magic of being a bundled-up kid loose in a snow-covered backyard, with no agenda and nowhere urgent to be. The setup is minimal and deliberate. A mysterious flash steals Marvin's mitten; he gives chase the next day, venturing from his backyard into forests, frozen caves, broken train tracks, and eventually into the sky. Three snow elves, also robbed of their mittens, grant Marvin a double jump ability, and as he collects magic snowflakes scattered through each area, that jump grows incrementally taller until he can practically float. The sled, retrieved from a tree once he has enough snowflakes, adds fast travel down inclines and can launch him into air blasts that open high vertical routes. That is genuinely the full mechanical vocabulary: run, jump, float, sled. Eleven wildlife sketches to coax into Marvin's notebook (sneak slowly or they scatter), one save slot, and a day clock that ends each session when mom calls from somewhere impossibly far away. The day-night cycle is not a stress mechanic. It is pacing. It is the game saying: go back, sleep, come out tomorrow and see how much further you can reach now. What Breakfall understood, and what a lot of 'cozy' games released since have fumbled, is that serenity needs craft behind it. The hand-drawn art here looks pulled from a children's book illustration, not filtered through one. Backgrounds shift from bright morning to starry evening as you play a single session, and landmarks from earlier areas appear in the distance of later ones, quietly reminding you how far you have come. The soundtrack, which runs to over 35 tracks, changes with each environment. It is the kind of score that stays in the room after you close the game. Voice acting is light but exactly right: Marvin's small grumble when mom calls him home is a punchline every playthrough. The honest critique is brevity. A straightforward run clocks in around two hours; full completion, hunting all eleven animals and every snowflake, stretches to perhaps five or six. There is only one save file, which matters if more than one person in your household wants to play. The platforming never asks for precision under pressure, and genre veterans will feel no resistance whatsoever. One minor navigational quirk around the sketchbook's numbering system can briefly confuse completionists. These are real limitations. They are also entirely in keeping with what the game is: a short story, not a novel. It knows when to end. That restraint is rarer than it sounds. Play this during the winter months if you can. The atmosphere earns bonus warmth when frost is actually on the window. But do not wait for December if you are the type who forgets a two-dollar wishlist item by the time the sale rolls around. The world inside is always cold and quiet and generous, and Marvin is always ready to head out the door.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5No-CombatHand-Drawn ArtExploration PlatformerDay-Night CycleAnimal CollectingCozy WinterShort-FormAll-Ages

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® Vista / 7 / 8
Storage
500 MB available space
Graphics
DirectX 9 compatible graphics card with at least 256MB of video memory
Processor
2GHz processor

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Información del juego

Desarrolladora
Breakfall
Distribuidora
Breakfall
Fecha de lanzamiento
17 dic 2014

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¿En qué plataformas está disponible Marvin's Mittens?

Marvin's Mittens está disponible en PC.

¿Cuándo se lanzó Marvin's Mittens?

Marvin's Mittens se lanzó el 17 de diciembre de 2014.

¿Quién desarrolló Marvin's Mittens?

Marvin's Mittens fue desarrollado por Breakfall.