Compara los precios de Marvel's Midnight Suns Season Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games. Publicado por 2K Games. Lanzado el 1/12/2022. Disponible en PC, Xbox. Géneros: RPG, Strategy.

Four DLC hero packs expanding Midnight Suns' card-based tactical combat with Deadpool, Venom, Morbius, and Storm. More story, more builds, more chaos.

Marvel's Midnight Suns Season Pass bundles four post-launch character DLC packs for Firaxis's card-based tactical RPG, adding Deadpool, Venom, Morbius, and Storm as fully playable heroes to the base game's roster. Each pack brings a new hero with their own card deck, friendship arc, Abbey hangout dialogue, and a short story mission chain woven into the existing Midnight Suns narrative. If you already sank thirty hours into the base game optimizing Hunter builds and arguing with Magik about her attitude, these packs deliver exactly the same loop with fresh mechanical flavors. The mechanical variety across the four heroes is worth pausing on. Deadpool leans into self-damaging high-variance plays and fourth-wall gags that actually land in writing rather than just winking at the camera. Venom's symbiote mechanic rewards aggressive card cycling and stacking buffs on allied heroes, which opens genuinely different strategic lines on harder difficulties. Morbius plays around a blood-resource economy that feels distinct from anything in the base roster, rewarding careful sequencing over raw damage output. Storm is arguably the most tactically flexible of the four, with area control cards that synergize well into mid-game team compositions built around environmental knockback and chain positioning. None of them feel like palette swaps of existing heroes, which is a real achievement given how crowded the base roster already is. The friendship system carries over fully for each DLC hero. That means comic hangouts, training sessions, and the Abbey social layer all apply, and the writing quality holds up. Deadpool's hangout scenes are predictably meta but land better than they have any right to. Morbius, surprisingly, has some of the most thoughtful character writing in the whole package, leaning into his reluctant monster arc in ways that complement Hunter's own identity themes. If you care about whether the words on screen reward attention, these are not throwaway content drops stuffed with filler. That said, honest caveats apply. The story missions bundled with each hero are short. Anyone expecting full campaign expansions will be disappointed. Each arc runs roughly two to four missions, enough to contextualize the hero's arrival and close a character beat, but not enough to substantially reshape the main storyline. The Season Pass is best understood as a roster and build-variety investment rather than a narrative continuation. If you have already finished the main game and moved on, the story content alone will not pull you back for more than a weekend. If you are still in an active playthrough or planning a second run, the additional heroes slot naturally into team rotations and meaningfully expand the build space on higher difficulty settings. For fans of Midnight Suns who want more of what the base game does well, specifically the tactical card combat, the character dynamics, and the supernatural Marvel corner of the universe, this Season Pass delivers without embarrassing itself. It is DLC that respects the source material and the player's time, even if it never quite reaches the ambition of the main experience. Monika, Scout Team

Marvel's Midnight Suns Season Pass (DLC)

Marvel's Midnight Suns Season Pass (DLC)

1 dic 2022Firaxis Games2K Games
GamerScout opina

Four DLC hero packs expanding Midnight Suns' card-based tactical combat with Deadpool, Venom, Morbius, and Storm. More story, more builds, more chaos.

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Steam Deck PlayableProtonDB Gold
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Marvel's Midnight Suns Season Pass bundles four post-launch character DLC packs for Firaxis's card-based tactical RPG, adding Deadpool, Venom, Morbius, and Storm as fully playable heroes to the base game's roster. Each pack brings a new hero with their own card deck, friendship arc, Abbey hangout dialogue, and a short story mission chain woven into the existing Midnight Suns narrative. If you already sank thirty hours into the base game optimizing Hunter builds and arguing with Magik about her attitude, these packs deliver exactly the same loop with fresh mechanical flavors. The mechanical variety across the four heroes is worth pausing on. Deadpool leans into self-damaging high-variance plays and fourth-wall gags that actually land in writing rather than just winking at the camera. Venom's symbiote mechanic rewards aggressive card cycling and stacking buffs on allied heroes, which opens genuinely different strategic lines on harder difficulties. Morbius plays around a blood-resource economy that feels distinct from anything in the base roster, rewarding careful sequencing over raw damage output. Storm is arguably the most tactically flexible of the four, with area control cards that synergize well into mid-game team compositions built around environmental knockback and chain positioning. None of them feel like palette swaps of existing heroes, which is a real achievement given how crowded the base roster already is. The friendship system carries over fully for each DLC hero. That means comic hangouts, training sessions, and the Abbey social layer all apply, and the writing quality holds up. Deadpool's hangout scenes are predictably meta but land better than they have any right to. Morbius, surprisingly, has some of the most thoughtful character writing in the whole package, leaning into his reluctant monster arc in ways that complement Hunter's own identity themes. If you care about whether the words on screen reward attention, these are not throwaway content drops stuffed with filler. That said, honest caveats apply. The story missions bundled with each hero are short. Anyone expecting full campaign expansions will be disappointed. Each arc runs roughly two to four missions, enough to contextualize the hero's arrival and close a character beat, but not enough to substantially reshape the main storyline. The Season Pass is best understood as a roster and build-variety investment rather than a narrative continuation. If you have already finished the main game and moved on, the story content alone will not pull you back for more than a weekend. If you are still in an active playthrough or planning a second run, the additional heroes slot naturally into team rotations and meaningfully expand the build space on higher difficulty settings. For fans of Midnight Suns who want more of what the base game does well, specifically the tactical card combat, the character dynamics, and the supernatural Marvel corner of the universe, this Season Pass delivers without embarrassing itself. It is DLC that respects the source material and the player's time, even if it never quite reaches the ambition of the main experience.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCard-Based CombatHero Roster ExpansionTactical RPGFriendship SystemBuild VarietyDLC Story ContentSupernatural MarvelDeck Building

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
AMD Ryzen 3-2200G / Intel Core i5-4430
Memory
8 GB RAM
Graphics
AMD RX 470 / GeForce GTX 960 - 4GB
DirectX
Version 12…

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OS
Windows 10 64-bit
Processor
AMD Ryzen 5-2600X / Intel Core i7-6700
Memory
16 GB RAM
Graphics
AMD RX 5700 / GeForce GTX 1070
DirectX
Version 12…

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Información del juego

Desarrolladora
Firaxis Games
Distribuidora
2K Games
Fecha de lanzamiento
1 dic 2022

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¿En qué plataformas está disponible Marvel's Midnight Suns Season Pass (DLC)?

Marvel's Midnight Suns Season Pass (DLC) está disponible en PC, Xbox.

¿Cuándo se lanzó Marvel's Midnight Suns Season Pass (DLC)?

Marvel's Midnight Suns Season Pass (DLC) se lanzó el 1 de diciembre de 2022.

¿Quién desarrolló Marvel's Midnight Suns Season Pass (DLC)?

Marvel's Midnight Suns Season Pass (DLC) fue desarrollado por Firaxis Games y publicado por 2K Games.