Compara los precios de Marvel's Guardians of the Galaxy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eidos-Montréal. Publicado por Eidos Interactive Corp.. Lanzado el 26/10/2021. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 78/100.

Eidos-Montreal quietly made one of the best Marvel games ever, and most people slept on it. If you want a tight, story-driven single-player adventure with genuinely funny characters and a killer 80s soundtrack, this is it.

I went into this one expecting a serviceable licensed action game with a few good one-liners. What I found instead was a 15-to-20-hour character study dressed up as a third-person brawler, and it caught me completely off guard. The premise sounds routine: Star-Lord and his dysfunctional crew accidentally trigger a galaxy-wide crisis and have to fix it. But the writing is confident, the banter between Quill, Gamora, Drax, Rocket, and Groot is relentless in the best possible way, and Eidos-Montreal somehow gave each of them a real emotional arc without leaning on the MCU versions as a crutch. On the gameplay side, you control Star-Lord exclusively in third-person, while commanding the rest of the team in real time during combat. Star-Lord's elemental blasters cycle between ice, lightning, wind, and plasma modes, and you can pause the action to issue ability orders - sending Gamora in for burst single-target damage, having Drax stun heavies, directing Rocket to drop AOE chaos, or using Groot to pin enemies in place. It works well enough. The combat is fast and explosive, the Huddle mechanic that triggers a morale boost with a licensed track timed to the fight is genuinely thrilling the first several times it fires, and Star-Lord's hovering, dodge-forward mobility keeps things kinetic. The honest caveat: when your teammates are on cooldown and you are left firing Star-Lord's pistols solo, the combat shows its limits. It is functional, not deep. Players who came for mechanical complexity will find it thin. What carries the whole thing is everything around the fighting. The dialogue is almost literally non-stop - a second rarely passes without the crew arguing, riffing, or referencing something absurd - and it does not overstay its welcome because the writing earns it. The 16-chapter structure moves through a wide variety of alien environments, each visually distinct with strong art direction that leans stylized rather than photo-real. There are light platforming sections, environmental puzzles that lean on each Guardian's specific ability, costume collectibles, and conversations aboard the Milano that flesh out backstory. The campaign also won Best Narrative at The Game Awards 2021, which is not a fluke. The licensed 70s and 80s soundtrack, combined with an original score, does exactly what it did in the films: makes combat feel like a music video in the best possible way. The weaknesses are real but minor. The last few chapters push past the natural pacing of the story, and a small number of cutscene animations feel stiff. The dialogue choices you make throughout affect tone and some character interactions, but the core plot does not branch dramatically, so do not go in expecting a CRPG. It is a linear ride, not a sandbox. The game also ships with no DLC and no microtransactions whatsoever, which, given the landscape when it launched, felt almost radical. For anyone who wrote this off in 2021 because Marvel's Avengers burned them: this is a completely different game with a completely different philosophy. It is closer in feel to a narrative Uncharted in space than a live-service brawler, and it absolutely earns its Very Positive Steam rating. If you can find it at a discount - and it goes on sale regularly - this is one of the more memorable single-player adventures from that era of action-adventure games. Alex, Scout Team

Marvel's Guardians of the Galaxy

Marvel's Guardians of the Galaxy

26 oct 2021Eidos-MontréalEidos Interactive Corp.
GamerScout opina

Eidos-Montreal quietly made one of the best Marvel games ever, and most people slept on it. If you want a tight, story-driven single-player adventure with genuinely funny characters and a killer 80s soundtrack, this is it.

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I went into this one expecting a serviceable licensed action game with a few good one-liners. What I found instead was a 15-to-20-hour character study dressed up as a third-person brawler, and it caught me completely off guard. The premise sounds routine: Star-Lord and his dysfunctional crew accidentally trigger a galaxy-wide crisis and have to fix it. But the writing is confident, the banter between Quill, Gamora, Drax, Rocket, and Groot is relentless in the best possible way, and Eidos-Montreal somehow gave each of them a real emotional arc without leaning on the MCU versions as a crutch. On the gameplay side, you control Star-Lord exclusively in third-person, while commanding the rest of the team in real time during combat. Star-Lord's elemental blasters cycle between ice, lightning, wind, and plasma modes, and you can pause the action to issue ability orders - sending Gamora in for burst single-target damage, having Drax stun heavies, directing Rocket to drop AOE chaos, or using Groot to pin enemies in place. It works well enough. The combat is fast and explosive, the Huddle mechanic that triggers a morale boost with a licensed track timed to the fight is genuinely thrilling the first several times it fires, and Star-Lord's hovering, dodge-forward mobility keeps things kinetic. The honest caveat: when your teammates are on cooldown and you are left firing Star-Lord's pistols solo, the combat shows its limits. It is functional, not deep. Players who came for mechanical complexity will find it thin. What carries the whole thing is everything around the fighting. The dialogue is almost literally non-stop - a second rarely passes without the crew arguing, riffing, or referencing something absurd - and it does not overstay its welcome because the writing earns it. The 16-chapter structure moves through a wide variety of alien environments, each visually distinct with strong art direction that leans stylized rather than photo-real. There are light platforming sections, environmental puzzles that lean on each Guardian's specific ability, costume collectibles, and conversations aboard the Milano that flesh out backstory. The campaign also won Best Narrative at The Game Awards 2021, which is not a fluke. The licensed 70s and 80s soundtrack, combined with an original score, does exactly what it did in the films: makes combat feel like a music video in the best possible way. The weaknesses are real but minor. The last few chapters push past the natural pacing of the story, and a small number of cutscene animations feel stiff. The dialogue choices you make throughout affect tone and some character interactions, but the core plot does not branch dramatically, so do not go in expecting a CRPG. It is a linear ride, not a sandbox. The game also ships with no DLC and no microtransactions whatsoever, which, given the landscape when it launched, felt almost radical. For anyone who wrote this off in 2021 because Marvel's Avengers burned them: this is a completely different game with a completely different philosophy. It is closer in feel to a narrative Uncharted in space than a live-service brawler, and it absolutely earns its Very Positive Steam rating. If you can find it at a discount - and it goes on sale regularly - this is one of the more memorable single-player adventures from that era of action-adventure games.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportcloud-savesNarrative-DrivenTeam Command CombatElemental WeaponsLinear AdventureDialogue Choices80s SoundtrackNo MicrotransactionsNew Game PlusCosmic Setting

Requisitos del sistema

Mínimos

Processor
AMD Ryzen™ 5 1400 / Intel® Core™ i5-4460
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 1060 / AMD Radeon™ RX 570
DirectX
Version 12
Storage
80 GB available space

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OS
Windows® 10 64 bit Build 1903
Processor
AMD Ryzen™ 5 1600 / Intel® Core™ i7-4790
Memory
16 GB RAM
Graphics
NVIDIA® GeForce® GTX 1660 Super / AMD R…

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Reseñas y valoraciones

Metacritic
78
Steam
94%(44,243)

Información del juego

Desarrolladora
Eidos-Montréal
Distribuidora
Eidos Interactive Corp.
Fecha de lanzamiento
26 oct 2021

Modos de juego

singleplayer

Idiomas

Audio (10)
EnglishFrenchItalianGermanSpanish - SpainJapanese+4 más
Subtítulos (14)
EnglishFrenchItalianGermanSpanish - SpainArabic+8 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Marvel's Guardians of the Galaxy?

Marvel's Guardians of the Galaxy está disponible en PC, Xbox.

¿Cuándo se lanzó Marvel's Guardians of the Galaxy?

Marvel's Guardians of the Galaxy se lanzó el 26 de octubre de 2021.

¿Quién desarrolló Marvel's Guardians of the Galaxy?

Marvel's Guardians of the Galaxy fue desarrollado por Eidos-Montréal y publicado por Eidos Interactive Corp..

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Marvel's Guardians of the Galaxy tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.