Compara los precios de MARS 2120 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por QUByte Interactive. Publicado por QUByte Interactive. Lanzado el 31/7/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, RPG.

A sci-fi metroidvania from Brazilian studio QUByte that wears its Metroid love proudly, but stumbles on the fundamentals that make the genre click. Worth a look if you can forgive some rough edges.

I went into MARS 2120 already a little skeptical, because the metroidvania shelf in 2024 is genuinely crowded, and loving a genre is not the same as mastering it. QUByte Interactive, a Brazilian indie studio, put in real years of work here, including a stretch in Early Access before the 1.0 launch, and that effort shows in patches. What it does not always show is a confident grasp of what makes the genre feel effortless. The setup is lean: Sergeant Anna "Thirteen" Charlotte crash-lands on Mars, finds the colony overrun by mutants and corrupted researchers, and begins piecing together what went wrong through scattered audio logs. The narrative is almost nonexistent at first, but those voice-acted audio recordings carry quiet weight as the picture of the colony's collapse comes together. The atmosphere is the game's strongest card. A creeping sense of dread fills the research station corridors, and the monster and boss designs are large, threatening, and genuinely memorable, from a bionic ape encounter early on to an ice spider that will test your patience in the best and worst ways simultaneously. The core mechanic that tries to give MARS 2120 its own identity is the elemental Core system. Charlotte's modular suit can be tuned to Electric, Ice, or Fire configurations, each of which not only changes how her rifle and melee attacks behave but also gates specific areas of the map, unlocking purple doors, energising broken circuits, and opening paths only accessible to that particular Core. On paper this is a satisfying riff on classic ability-gating, and switching elements on the fly to exploit enemy weaknesses does produce a few moments that feel genuinely rewarding. The platforming, however, is where things wobble. The occasional shift from 2D to 2.5D perspective looks interesting but causes real confusion when you are expected to land on objects that do not fully occupy your movement plane. The free-aim system delays a couple of seconds before taking over, which is long enough to eat hits you should not be taking. And the map, frustratingly, marks partially-explored rooms in a way that makes finding the next path a guessing game rather than a skill. The upgrade system deserves its own mention because it is genuinely odd. You accumulate experience points throughout the whole game, but cannot spend them until you physically find the corresponding upgrade in the world. The result is that your XP bar fills up meaninglessly for long stretches, and the post-launch patch that at least adds a warning when you lack sufficient experience to buy something suggests QUByte heard the feedback. Combat itself leans heavily toward melee, with most enemies dying faster to a couple of combo strings than to a full rifle magazine. That makes the ranged options feel decorative outside of elemental puzzle scenarios. Boss encounters are divisive: some reviewers found them satisfying and challenging, others found them poorly telegraphed or trivially easy when you happen to have the correct elemental Core equipped. Both readings can be true depending on the order you explore. Visually the game is clean without being remarkable. The 2.5D presentation gives the world some depth, and the lighting in the colony sections works well for mood. The soundtrack is the area that disappointed me most personally. Sci-fi atmospheric scores can be a whole texture on their own, and this one stays in generic territory, with a few chiptune boss arrangements that hint at something more interesting but never commit. That is a real miss for a game whose best quality is its atmosphere. Kai, Scout Team

MARS 2120

MARS 2120

31 jul 2024QUByte Interactive
GamerScout opina

A sci-fi metroidvania from Brazilian studio QUByte that wears its Metroid love proudly, but stumbles on the fundamentals that make the genre click. Worth a look if you can forgive some rough edges.

PCXbox
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€5.9923 Jun 2026
Official storesKeyshops
€5.24€7.81€10.38€12.955 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de MARS 2120

I went into MARS 2120 already a little skeptical, because the metroidvania shelf in 2024 is genuinely crowded, and loving a genre is not the same as mastering it. QUByte Interactive, a Brazilian indie studio, put in real years of work here, including a stretch in Early Access before the 1.0 launch, and that effort shows in patches. What it does not always show is a confident grasp of what makes the genre feel effortless. The setup is lean: Sergeant Anna "Thirteen" Charlotte crash-lands on Mars, finds the colony overrun by mutants and corrupted researchers, and begins piecing together what went wrong through scattered audio logs. The narrative is almost nonexistent at first, but those voice-acted audio recordings carry quiet weight as the picture of the colony's collapse comes together. The atmosphere is the game's strongest card. A creeping sense of dread fills the research station corridors, and the monster and boss designs are large, threatening, and genuinely memorable, from a bionic ape encounter early on to an ice spider that will test your patience in the best and worst ways simultaneously. The core mechanic that tries to give MARS 2120 its own identity is the elemental Core system. Charlotte's modular suit can be tuned to Electric, Ice, or Fire configurations, each of which not only changes how her rifle and melee attacks behave but also gates specific areas of the map, unlocking purple doors, energising broken circuits, and opening paths only accessible to that particular Core. On paper this is a satisfying riff on classic ability-gating, and switching elements on the fly to exploit enemy weaknesses does produce a few moments that feel genuinely rewarding. The platforming, however, is where things wobble. The occasional shift from 2D to 2.5D perspective looks interesting but causes real confusion when you are expected to land on objects that do not fully occupy your movement plane. The free-aim system delays a couple of seconds before taking over, which is long enough to eat hits you should not be taking. And the map, frustratingly, marks partially-explored rooms in a way that makes finding the next path a guessing game rather than a skill. The upgrade system deserves its own mention because it is genuinely odd. You accumulate experience points throughout the whole game, but cannot spend them until you physically find the corresponding upgrade in the world. The result is that your XP bar fills up meaninglessly for long stretches, and the post-launch patch that at least adds a warning when you lack sufficient experience to buy something suggests QUByte heard the feedback. Combat itself leans heavily toward melee, with most enemies dying faster to a couple of combo strings than to a full rifle magazine. That makes the ranged options feel decorative outside of elemental puzzle scenarios. Boss encounters are divisive: some reviewers found them satisfying and challenging, others found them poorly telegraphed or trivially easy when you happen to have the correct elemental Core equipped. Both readings can be true depending on the order you explore. Visually the game is clean without being remarkable. The 2.5D presentation gives the world some depth, and the lighting in the colony sections works well for mood. The soundtrack is the area that disappointed me most personally. Sci-fi atmospheric scores can be a whole texture on their own, and this one stays in generic territory, with a few chiptune boss arrangements that hint at something more interesting but never commit. That is a real miss for a game whose best quality is its atmosphere.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieMetroidvaniaElemental Combat2.5DAudio Log LoreAbility GatingSci-Fi SettingBoss EncountersSingle-Player Exploration

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit (1809 or later)
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GTX 1660 / AMD RX 590 or better
Processor
Intel Core i5-9600K / AMD Ryzen 5 3600 or better

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA RTX 3060 / AMD RX 6700 XT
Processor
Intel Core i5-12400F / AMD Ryzen 5 5600

Sigue explorando

Community Discussion

Be the first to comment on MARS 2120.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
QUByte Interactive
Distribuidora
QUByte Interactive
Fecha de lanzamiento
31 jul 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de QUByte Interactive

Compra mejor: guías útiles

Preguntas frecuentes sobre MARS 2120

¿Cuánto cuesta MARS 2120?

El precio de MARS 2120 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar MARS 2120 más barato?

Compara los precios de MARS 2120 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible MARS 2120?

MARS 2120 está disponible en PC, Xbox.

¿Cuándo se lanzó MARS 2120?

MARS 2120 se lanzó el 31 de julio de 2024.

¿Quién desarrolló MARS 2120?

MARS 2120 fue desarrollado por QUByte Interactive.