Compara los precios de Marauders en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Small Impact Games. Publicado por Team17. Lanzado el 3/10/2022. Disponible en PC. Géneros: Action, Early Access.

If the idea of Escape From Tarkov relocated to a dieselpunk space frontier sounds irresistible, Marauders had exactly that premise. The catch: you will almost certainly struggle to find a lobby today.

I want to like Marauders more than the current state of it allows. The concept is genuinely clever: take the extraction shooter formula that Escape From Tarkov made famous, drop it into an alternate-history 1990s where the Great War never ended, and send players into space as scavenging pirates raiding frigates and asteroid installations. The community even nicknamed it 'Starkov' at launch, which tells you exactly what the pitch is. When it clicked, it really clicked. The dieselpunk aesthetic pulls WWII-era weapons like bolt-action rifles and submachine guns into a world of pressurized airlocks and asteroid fields, and that collision of eras produces something with genuine character. Raids on hulking frigates have a tense, methodical rhythm. You dock, you listen for footsteps, you manage your oxygen timer, you fight through both AI enemies and other players hunting the same loot. Dying means losing everything you carried in, and that permanence makes every firefight feel meaningful in a way that sanitized PvP shooters rarely do. The standout layer that separates Marauders from its competitors is the ship system. You and up to three crewmates spawn on a ship out in open space, and before any boots hit the ground there is already a tactical decision about where to fly, who mans the turrets, and whether to try breaching another player's vessel. Ship-to-ship combat adds a Sea of Thieves-style crew dynamic that the extraction genre mostly ignores. In a good session with a full squad it feels like nothing else. The faction contract system gives medium-term goals beyond pure looting, and crafting lets you build out attachments and gear rather than just swapping whatever drops. Here is where honesty becomes uncomfortable. Marauders entered Early Access in October 2022, peaked at around 14,000 concurrent players shortly after launch, and has since collapsed to a handful of active users at any given time. Recent Steam reviews have tilted mostly negative, with community members reporting dead US matchmaking and expressing frustration over a near-two-year communication blackout from the developers. Ship modding, a feature that players cited as a core selling point, was reportedly removed during Early Access and never returned. The bugs that reviewers flagged at launch, including hit registration issues, AI pathfinding failures, and long queue times, were real problems even when the servers were busy. At today's player counts, matchmaking is not a bug, it is a wall. For solo players the situation is particularly grim. The game was never well-suited to solo runs even at peak population; the extraction loop demands either good teammates or the patience to rat through empty corridors hoping to avoid squads. With a skeleton playerbase, solo queues in many regions are functionally unplayable. If you have two or three dedicated friends who are all willing to buy in simultaneously and coordinate sessions, you can still engineer enough of a raid experience to see what made the concept exciting. That is a big if. Marauders is a game I would have pushed hard during its first month. The diesel-and-space aesthetic is done well, the two-layer structure of space combat feeding into ground raids is a genuinely fresh idea for the extraction genre, and the moment-to-moment tension of permadeath loot runs is intact when the servers cooperate. The foundation was solid. The playerbase is not. Buying into an Early Access extraction shooter in 2026 with single-digit concurrent users is a calculated risk, and right now that calculation does not favor new players unless you are walking in with a pre-built crew and realistic expectations. Alex, Scout Team

Marauders
ActionEarly Access

Marauders

3 oct 2022Small Impact GamesTeam17
GamerScout opina

If the idea of Escape From Tarkov relocated to a dieselpunk space frontier sounds irresistible, Marauders had exactly that premise. The catch: you will almost certainly struggle to find a lobby today.

PC
Mejor precio disponible
17,82 €-41%
en Eneba
Mínimo registrado: 17,45 €
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Veredicto de GamerScout

Best for squads of three who can stomach Early Access rough edges and an extraction shooter with a near-empty server population.

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Historial de precios

Mínimo registrado
17,45 €6 jun 2026
Mejor precio actual
17,82 €
Tiendas de claves
16,22 €17,16 €18,11 €19,05 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Marauders

I want to like Marauders more than the current state of it allows. The concept is genuinely clever: take the extraction shooter formula that Escape From Tarkov made famous, drop it into an alternate-history 1990s where the Great War never ended, and send players into space as scavenging pirates raiding frigates and asteroid installations. The community even nicknamed it 'Starkov' at launch, which tells you exactly what the pitch is. When it clicked, it really clicked. The dieselpunk aesthetic pulls WWII-era weapons like bolt-action rifles and submachine guns into a world of pressurized airlocks and asteroid fields, and that collision of eras produces something with genuine character. Raids on hulking frigates have a tense, methodical rhythm. You dock, you listen for footsteps, you manage your oxygen timer, you fight through both AI enemies and other players hunting the same loot. Dying means losing everything you carried in, and that permanence makes every firefight feel meaningful in a way that sanitized PvP shooters rarely do. The standout layer that separates Marauders from its competitors is the ship system. You and up to three crewmates spawn on a ship out in open space, and before any boots hit the ground there is already a tactical decision about where to fly, who mans the turrets, and whether to try breaching another player's vessel. Ship-to-ship combat adds a Sea of Thieves-style crew dynamic that the extraction genre mostly ignores. In a good session with a full squad it feels like nothing else. The faction contract system gives medium-term goals beyond pure looting, and crafting lets you build out attachments and gear rather than just swapping whatever drops. Here is where honesty becomes uncomfortable. Marauders entered Early Access in October 2022, peaked at around 14,000 concurrent players shortly after launch, and has since collapsed to a handful of active users at any given time. Recent Steam reviews have tilted mostly negative, with community members reporting dead US matchmaking and expressing frustration over a near-two-year communication blackout from the developers. Ship modding, a feature that players cited as a core selling point, was reportedly removed during Early Access and never returned. The bugs that reviewers flagged at launch, including hit registration issues, AI pathfinding failures, and long queue times, were real problems even when the servers were busy. At today's player counts, matchmaking is not a bug, it is a wall. For solo players the situation is particularly grim. The game was never well-suited to solo runs even at peak population; the extraction loop demands either good teammates or the patience to rat through empty corridors hoping to avoid squads. With a skeleton playerbase, solo queues in many regions are functionally unplayable. If you have two or three dedicated friends who are all willing to buy in simultaneously and coordinate sessions, you can still engineer enough of a raid experience to see what made the concept exciting. That is a big if. Marauders is a game I would have pushed hard during its first month. The diesel-and-space aesthetic is done well, the two-layer structure of space combat feeding into ground raids is a genuinely fresh idea for the extraction genre, and the moment-to-moment tension of permadeath loot runs is intact when the servers cooperate. The foundation was solid. The playerbase is not. Buying into an Early Access extraction shooter in 2026 with single-digit concurrent users is a calculated risk, and right now that calculation does not favor new players unless you are walking in with a pre-built crew and realistic expectations.

Alex
Alex · Scout Team

Catch-all

Etiquetas

auto-admittedExtraction ShooterDieselpunkShip CombatPermadeath LootSquad-DependentAlternate History Sci-FiFaction ContractsCrew Co-opAirlock Tension

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel Core i5-6600/AMD Ryzen 3 1300X
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 960 4GB/AMD Radeon R9 380 4GB
DirectX
Version 11 Net…

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OS
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Processor
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Memory
16 GB RAM
Graphics
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Información del juego

Desarrolladora
Small Impact Games
Distribuidora
Team17
Fecha de lanzamiento
3 oct 2022

Características

MultiplayerPvPOnline PvPCo-opOnline Co Op

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Mejor precio17,82 €
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Preguntas frecuentes sobre Marauders

¿Cuánto cuesta Marauders?

A 15 de agosto de 2026, la oferta más barata disponible de Marauders es €17.82 en Gamivo, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Marauders más barato?

El precio más bajo disponible que seguimos para Marauders es €17.82 en Gamivo (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Marauders?

Marauders está disponible en PC.

¿Cuándo se lanzó Marauders?

Marauders se lanzó el 3 de octubre de 2022.

¿Quién desarrolló Marauders?

Marauders fue desarrollado por Small Impact Games y publicado por Team17.