Compara los precios de Mana Spark en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BEHEMUTT. Publicado por BEHEMUTT. Lanzado el 27/9/2018. Disponible en PC, Mac, Linux. Géneros: Action, Indie, RPG.

Tiny two-person studio, mellow soundtrack, enemies that actually coordinate against you - Mana Spark punches well above its budget and just hard enough to sting.

I have a soft spot for debut games made by two people who quit their day jobs and bet on themselves, and Mana Spark fits that origin story almost poetically. BEHEMUTT - a Brazilian micro-studio of programmer Douglas Oliveira and designer-artist Ed Freitas - built a top-down roguelite dungeon-crawler where the pixel art is spare but purposeful, the soundtrack sits in a mellow, moody register that somehow makes the danger feel heavier, and the enemies do something most games in the genre don't bother with: they coordinate. Goblins will flank you. Spiders will rush while ranged foes pin you to a corner. That collaborative AI is the game's single best idea, and it turns routine room-clearing into something that actually requires reading the space before you move. You start as Ellis, an archer, and the bow mechanics deserve more praise than they usually receive. Each shot demands you stand still to fire, sit through a deliberate reload, and line up your aim with care - every arrow carries genuine weight, shoving enemies back on contact with a satisfying thwack. It is slow by twin-stick standards, and some players bounce off that rhythm immediately, finding it sluggish rather than deliberate. Stick with it and something clicks. A few runs in, when permanent rune upgrades have sharpened your attack speed and you start extinguishing torches to ambush enemies in the dark, the mechanical depth the game was quietly withholding begins to surface. After the first boss you can switch to a crossbow-wielding character who moves and fires faster, and eventually unlock a sword-and-board tank - each plays differently enough to justify the swap, even if Ellis remains the most tactilely satisfying of the three. The handcrafted-rooms-in-procedural-order structure is a smart compromise: individual rooms have traps, chokepoints, and sightline puzzles designed by human hands, but their sequence reshuffles each run. Between dungeon sorties you return to a camp that slowly fills with NPCs as you bank runes - a town-building loop that offers permanent upgrades and a sense of accumulating something, which pure roguelikes often deny you. The minimap is a quiet gem too, flagging uncollected food, coins, and runes in cleared rooms so backtracking never feels like guesswork. The honest frustrations are real, though. Only three environments across the whole game, and the visual palette stays reserved throughout - functional pixel art that serves clarity without much atmosphere per room. The difficulty curve spikes hard entering the second area, and the rune-stashing system means a bad run before reaching a Peculiar Room can feel like the game erasing your effort on a technicality. The camera shifting with your aiming reticle is a divisive design choice that genuinely bothers some players even after adjustment. And once you have beaten it, the post-game challenge mode (one hit point, no upgrades) reads more like punishment than extension. What Mana Spark offers is a compact, honest roguelite that knows its lane and mostly stays in it. The atmosphere - that quiet dread the soundtrack creates under the combat noise - is something a lot of bigger games miss. Steam sits at roughly 80% positive across several hundred reviews, which is about right. It will not replace whatever you consider the genre benchmark. But for the length it runs and the size of the team that made it, the craft here is visible, intentional, and worth your time if the bow-first, think-before-you-dash pace sounds even slightly appealing to you. Kai, Scout Team

Mana Spark

Mana Spark

27 sept 2018BEHEMUTT
GamerScout opina

Tiny two-person studio, mellow soundtrack, enemies that actually coordinate against you - Mana Spark punches well above its budget and just hard enough to sting.

PCMacLinux
ProtonDB Silver
Mejor precio disponible
0,64 €
en Kinguin
Mínimo registrado: 0,50 €
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Veredicto de GamerScout

Best for patience-forward roguelite fans who want punishing but fair bow combat from a two-person debut that earns its difficulty.

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0,64 €
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0,72 €-93%
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0,72 €
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0,84 €
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0,89 €-91%
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0,99 €-90%
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1,03 €-17%
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1,07 €
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Historial de precios

Mínimo registrado
0,50 €7 jun 2026
Mejor precio actual
0,64 €
Tiendas de claves
0,48 €0,54 €0,60 €0,66 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de Mana Spark

I have a soft spot for debut games made by two people who quit their day jobs and bet on themselves, and Mana Spark fits that origin story almost poetically. BEHEMUTT - a Brazilian micro-studio of programmer Douglas Oliveira and designer-artist Ed Freitas - built a top-down roguelite dungeon-crawler where the pixel art is spare but purposeful, the soundtrack sits in a mellow, moody register that somehow makes the danger feel heavier, and the enemies do something most games in the genre don't bother with: they coordinate. Goblins will flank you. Spiders will rush while ranged foes pin you to a corner. That collaborative AI is the game's single best idea, and it turns routine room-clearing into something that actually requires reading the space before you move. You start as Ellis, an archer, and the bow mechanics deserve more praise than they usually receive. Each shot demands you stand still to fire, sit through a deliberate reload, and line up your aim with care - every arrow carries genuine weight, shoving enemies back on contact with a satisfying thwack. It is slow by twin-stick standards, and some players bounce off that rhythm immediately, finding it sluggish rather than deliberate. Stick with it and something clicks. A few runs in, when permanent rune upgrades have sharpened your attack speed and you start extinguishing torches to ambush enemies in the dark, the mechanical depth the game was quietly withholding begins to surface. After the first boss you can switch to a crossbow-wielding character who moves and fires faster, and eventually unlock a sword-and-board tank - each plays differently enough to justify the swap, even if Ellis remains the most tactilely satisfying of the three. The handcrafted-rooms-in-procedural-order structure is a smart compromise: individual rooms have traps, chokepoints, and sightline puzzles designed by human hands, but their sequence reshuffles each run. Between dungeon sorties you return to a camp that slowly fills with NPCs as you bank runes - a town-building loop that offers permanent upgrades and a sense of accumulating something, which pure roguelikes often deny you. The minimap is a quiet gem too, flagging uncollected food, coins, and runes in cleared rooms so backtracking never feels like guesswork. The honest frustrations are real, though. Only three environments across the whole game, and the visual palette stays reserved throughout - functional pixel art that serves clarity without much atmosphere per room. The difficulty curve spikes hard entering the second area, and the rune-stashing system means a bad run before reaching a Peculiar Room can feel like the game erasing your effort on a technicality. The camera shifting with your aiming reticle is a divisive design choice that genuinely bothers some players even after adjustment. And once you have beaten it, the post-game challenge mode (one hit point, no upgrades) reads more like punishment than extension. What Mana Spark offers is a compact, honest roguelite that knows its lane and mostly stays in it. The atmosphere - that quiet dread the soundtrack creates under the combat noise - is something a lot of bigger games miss. Steam sits at roughly 80% positive across several hundred reviews, which is about right. It will not replace whatever you consider the genre benchmark. But for the length it runs and the size of the team that made it, the craft here is visible, intentional, and worth your time if the bow-first, think-before-you-dash pace sounds even slightly appealing to you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Coordinating AIBow CombatTown RebuildingHandcrafted RoomsPermadeathLocal Co-opDark Fantasy AtmosphereGateway Roguelite

Requisitos del sistema

Mínimos

OS
Win 7 or later
Memory
2 GB RAM
Storage
500 MB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

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Reseñas y valoraciones

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Información del juego

Desarrolladora
BEHEMUTT
Distribuidora
BEHEMUTT
Fecha de lanzamiento
27 sept 2018

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Mejor precio0,64 €
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Preguntas frecuentes sobre Mana Spark

¿Cuánto cuesta Mana Spark?

A 15 de agosto de 2026, la oferta más barata disponible de Mana Spark es €0.64 en Kinguin, de entre 13 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Mana Spark más barato?

El precio más bajo disponible que seguimos para Mana Spark es €0.64 en Kinguin (15 de agosto de 2026). Comparamos 13 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Mana Spark?

Mana Spark está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Mana Spark?

Mana Spark se lanzó el 27 de septiembre de 2018.

¿Quién desarrolló Mana Spark?

Mana Spark fue desarrollado por BEHEMUTT.