
Magic Quest
Shallow wave-clearing with a fantasy coat of paint - eight hero types and a handful of tower layouts do not add up to a strategy game worth your shelf space unless your expectations are firmly set to 'quick time-filler'.
Comparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Magic Quest
I pulled up Magic Quest hoping for a tower defense with some mechanical teeth - upgrade trees, ability synergies, maybe a difficulty curve that actually curves. What I got was a bare-bones wave shooter that feels like a mobile port ported to PC without any of the friction-reducing work that transition demands. The map-scaling feature, where you zoom in for detail or out for a wider view, is a genuinely sensible idea, but it is about the only design choice here that shows real thought. The hero roster spans eight units - elven archers, dwarven gunners, shaman warriors, wizards, golems and a few others - and the fantasy variety looks inviting on paper. The problem flagged repeatedly by the small Steam community is one of balance: towers end up doing the grunt work of whittling enemies down, while heroes swoop in to clean up with two or three hits, which flattens the decision-making into a passive-watching exercise rather than active planning. You place your four upgradable tower types, deploy a hero, cast a spell or two, and mostly observe. For a genre where placing a cannon two tiles to the left can mean the difference between a perfect run and a leaked boss, that passivity stings. The boss enemies and the spider swarm mechanic - small spiders spawning when a large one dies near the exit - hint at a designer who had interesting ideas but did not follow them far enough. The location variety across valleys, dwarven mines, deserts, floating islands and volcanic plains is generous for a title at this price tier. Visually the game is clean if unremarkable, and it runs without demanding hardware. There is no tutorial to speak of, which for a genre veteran is fine, but for a newcomer looking to learn tower placement logic there is no scaffolding at all. Community activity on Steam is almost non-existent at this point - nineteen reviews sitting at a 57 percent positive rating tells you this never built a following, and mod support or post-launch updates appear to be off the table entirely. As a sim-and-strategy specialist I want to recommend games where a bad run teaches you something. Magic Quest does not quite get there. The tower-hero balance skews things too far toward spectating, the AI enemies follow predictable fixed paths without adaptation, and the absence of any build-variety depth means two sessions will exhaust what the game has to show you. It is not broken, just thin. Casual players wanting a low-stakes fantasy wave-clearer for twenty minutes at a time will find something functional here, but anyone who has spent time with Kingdom Rush or Bloons TD will feel the ceiling almost immediately.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows XP Service Pack 3
- Memory
- 1 GB RAM
- Storage
- 200 MB available space
- Processor
- Dual Core CPU
Recomendados
- OS
- Windows XP Service Pack 3
- Memory
- 2 GB RAM
- Storage
- 200 MB available space
- Processor
- Dual Core CPU
Sigue explorando
Community Discussion
Be the first to comment on Magic Quest.
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Stereo7 Games
- Distribuidora
- Stereo7 Games
- Fecha de lanzamiento
- 6 may 2016


