Compara los precios de Mafia: Definitive Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hangar 13. Publicado por 2K. Lanzado el 24/9/2020. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 78/100.

A tightly scripted, story-first crime drama that earns its 87% Steam rating on atmosphere and writing alone - just don't come expecting a modern sandbox.

I went into Mafia: Definitive Edition half-expecting a competent but forgettable nostalgia cash-in. What I got was one of the more focused, cinematically confident single-player experiences available on PC right now. Hangar 13 rebuilt the 2002 original from scratch rather than slapping a new coat of paint on it, and the result is a game that knows exactly what it is: a linear, story-driven crime drama set in 1930s Lost Heaven, a fictional city modeled on prohibition-era Chicago. Tommy Angelo, a cab driver pulled into the Salieri crime family after a chance encounter with two mobsters, drives the whole thing forward across 20 chapters that cover everything from bootleg whiskey runs and protection racket collections to high-stakes assassinations and a genuinely tense prison escape. The flashback framing - Tommy narrating his rise to Detective Norman over a diner table - keeps a low-grade dread running under every mission, and the reworked voice cast delivers performances sharp enough that quiet character moments land as well as the shootouts. On the gameplay side, the picture is less flattering. Hangar 13 carried over the engine and basic combat framework from Mafia III, which means cover-based shooting with a one-handed shotgun or Thompson, the occasional molotov cocktail, and a handful of stealth sections that use a hard "raise the alarm means restart" failure condition. The combat is functional and the cover system works, but enemies are relentlessly accurate, which nudges firefights toward patience over aggression. The stealth segments are the weakest link - short, but stiff and unforgiving in a way that feels more like a remnant of 2002 design than a deliberate choice. Driving has its own personality: the cars handle with period-appropriate weight, police will pull you over for speeding during story missions, and there is an optional "classic" difficulty mode that adds manual transmission and shrinks your health pool for anyone who wants that original-game friction. For everyone else, aim assist and skippable transit sections keep the pace up. The city of Lost Heaven is the contradiction at the heart of the game. It is beautifully detailed - interwar architecture, rain-soaked backstreets, a racing circuit that appears in one memorable mission - but outside of the Free Ride mode there is almost nothing to do in it between story beats. No meaningful side content, no world activities, no reason to veer off the GPS line. Players who arrived hoping for a smaller but denser open world will be disappointed. Players who are tired of checklist open worlds will find it refreshing. That split in reaction is real, and it closely mirrors the critical spread: the game sits at 78 on Metacritic and Very Positive on Steam, with reviewers landing everywhere from enthusiastic to mildly frustrated depending almost entirely on how much they care about story versus systemic depth. If your tolerance for linear, story-forward games is high - think interactive crime film more than open-world playground - this is a well-crafted 12-to-15 hour experience with strong writing, a genuinely affecting ending, and production values that hold up. If you need a living world to fill your hours, the thin open-world layer here will wear out fast. New players get the better deal; returning fans of the 2002 game may feel some expanded story beats add rather than deepen, but the core is respected. Alex, Scout Team

Mafia: Definitive Edition

Mafia: Definitive Edition

Complemento / DLC de Mafia — ver juego completo
24 sept 2020Hangar 132K
GamerScout opina

A tightly scripted, story-first crime drama that earns its 87% Steam rating on atmosphere and writing alone - just don't come expecting a modern sandbox.

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Acerca de Mafia: Definitive Edition

I went into Mafia: Definitive Edition half-expecting a competent but forgettable nostalgia cash-in. What I got was one of the more focused, cinematically confident single-player experiences available on PC right now. Hangar 13 rebuilt the 2002 original from scratch rather than slapping a new coat of paint on it, and the result is a game that knows exactly what it is: a linear, story-driven crime drama set in 1930s Lost Heaven, a fictional city modeled on prohibition-era Chicago. Tommy Angelo, a cab driver pulled into the Salieri crime family after a chance encounter with two mobsters, drives the whole thing forward across 20 chapters that cover everything from bootleg whiskey runs and protection racket collections to high-stakes assassinations and a genuinely tense prison escape. The flashback framing - Tommy narrating his rise to Detective Norman over a diner table - keeps a low-grade dread running under every mission, and the reworked voice cast delivers performances sharp enough that quiet character moments land as well as the shootouts. On the gameplay side, the picture is less flattering. Hangar 13 carried over the engine and basic combat framework from Mafia III, which means cover-based shooting with a one-handed shotgun or Thompson, the occasional molotov cocktail, and a handful of stealth sections that use a hard "raise the alarm means restart" failure condition. The combat is functional and the cover system works, but enemies are relentlessly accurate, which nudges firefights toward patience over aggression. The stealth segments are the weakest link - short, but stiff and unforgiving in a way that feels more like a remnant of 2002 design than a deliberate choice. Driving has its own personality: the cars handle with period-appropriate weight, police will pull you over for speeding during story missions, and there is an optional "classic" difficulty mode that adds manual transmission and shrinks your health pool for anyone who wants that original-game friction. For everyone else, aim assist and skippable transit sections keep the pace up. The city of Lost Heaven is the contradiction at the heart of the game. It is beautifully detailed - interwar architecture, rain-soaked backstreets, a racing circuit that appears in one memorable mission - but outside of the Free Ride mode there is almost nothing to do in it between story beats. No meaningful side content, no world activities, no reason to veer off the GPS line. Players who arrived hoping for a smaller but denser open world will be disappointed. Players who are tired of checklist open worlds will find it refreshing. That split in reaction is real, and it closely mirrors the critical spread: the game sits at 78 on Metacritic and Very Positive on Steam, with reviewers landing everywhere from enthusiastic to mildly frustrated depending almost entirely on how much they care about story versus systemic depth. If your tolerance for linear, story-forward games is high - think interactive crime film more than open-world playground - this is a well-crafted 12-to-15 hour experience with strong writing, a genuinely affecting ending, and production values that hold up. If you need a living world to fill your hours, the thin open-world layer here will wear out fast. New players get the better deal; returning fans of the 2002 game may feel some expanded story beats add rather than deepen, but the core is respected.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportcloud-savesStory-DrivenLinear CampaignCover ShooterCinematicProhibition EraCrime ThrillerFree Ride ModeClassic DifficultyRemake

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel Core-i5 2550K 3.4GHz / AMD FX 8120 3.1 GHz
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 Dir…

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OS
Windows 10 64-bit
Processor
Intel Core-i7 3770 3.4GHz / AMD FX-8350 4.2GHz
Memory
16 GB RAM
Graphics
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Reseñas y valoraciones

Metacritic
78
Steam
87%(107,276)

Información del juego

Desarrolladora
Hangar 13
Distribuidora
2K
Fecha de lanzamiento
24 sept 2020
Clasificación por edad
PEGI 18

Modos de juego

singleplayer

Idiomas

Audio (7)
EnglishFrenchItalianGermanSpanish - SpainCzech+1 más
Subtítulos (14)
EnglishFrenchItalianGermanSpanish - SpainCzech+8 más

Características

AchievementsController SupportCloud Saves

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¿Cuánto cuesta Mafia: Definitive Edition?

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¿En qué plataformas está disponible Mafia: Definitive Edition?

Mafia: Definitive Edition está disponible en PC, Xbox.

¿Cuándo se lanzó Mafia: Definitive Edition?

Mafia: Definitive Edition se lanzó el 24 de septiembre de 2020.

¿Quién desarrolló Mafia: Definitive Edition?

Mafia: Definitive Edition fue desarrollado por Hangar 13 y publicado por 2K.

¿Merece la pena comprar Mafia: Definitive Edition?

Mafia: Definitive Edition tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.