Compara los precios de Madness Chambers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por StarSystemStudios. Publicado por StarSystemStudios. Lanzado el 29/4/2023. Disponible en PC. Géneros: Action, Casual, Indie, Strategy.

Twenty rooms of physics-driven punishment with a Madness Combat aesthetic. Approach this one with calibrated expectations, not hype.

I put my usual spreadsheet instincts to the side and sat down with Madness Chambers expecting a tight little arcade shooter. What I got was a hand-drawn, black-white-and-red 2D platformer clearly inspired by the Madness Combat web animation series, asking you to fight through 20 increasingly punishing chambers packed with enemies, weapons, and environmental hazards that will kill you repeatedly and without apology. For a micro-priced indie from a solo-ish studio, the core loop has a legitimate heartbeat: pick up whatever weapon the level gives you, read the room, and survive. That is a simple contract, and at its best the game honors it. The physics-based movement is the whole personality of this thing. Shots carry momentum, bodies react to impacts, and the hand-drawn art style keeps everything readable even when the screen fills with red. The 20-level structure is linear, which means there is no build variety or loadout planning to speak of, and strategy fans who wander in expecting meaningful decision trees will find those expectations unmet. The game's Steam tags include "Puzzle Platformer" and "Point and Click", which hints at occasional interactions beyond pure shooting, but the moment-to-moment experience is much closer to arcade reaction than it is to tactical play. Honesty requires flagging what the community data shows: the game landed with a mixed reception, with negative reviews outnumbering positive ones on Steam and near-zero concurrent player counts after launch. Forum threads from day one report issues with game speed feeling wrong on certain hardware, and the movement locking up entirely for some players. A developer at this scale may not have the bandwidth to patch aggressively, so you are buying the game roughly as it shipped. The 21 Steam achievements are there, and for completionists on a short, focused run that is a reasonable carrot, but do not expect a long-term content roadmap. Who is this actually for? Genre tourists who grew up watching Madness Combat animations and want five-to-ten hours of that aesthetic in playable form will get the most out of it. If you have a soft spot for scrappy hand-drawn gore-shooters and your tolerance for rough edges is higher than average, there is enough raw energy here to justify a single run through the chambers. Newcomers to the physics-platformer genre should probably start somewhere with better onboarding. There is no tutorial worth mentioning, the difficulty curve is steep from level one, and performance inconsistencies can undercut the fun before it gets going. Madness Chambers is a proof-of-concept that shows StarSystemStudios understands the appeal of fast, violent 2D action. It does not yet show them executing on that appeal with the polish that separates a fun afternoon from a game worth recommending loudly. Approach at the sub-five-dollar tier it occupies, with eyes open, and you might find something scrappy enough to respect. Diego, Scout Team

Madness Chambers

Madness Chambers

29 abr 2023StarSystemStudios
GamerScout opina

Twenty rooms of physics-driven punishment with a Madness Combat aesthetic. Approach this one with calibrated expectations, not hype.

PC
Mejor precio disponible
0,88 €
en Kinguin
Mínimo registrado: 0,88 €
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Veredicto de GamerScout

Worth a single run for Madness Combat nostalgia, but rough performance and no onboarding make it a tough sell for anyone else.

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1,12 €
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Historial de precios

Mínimo registrado
0,88 €9 jun 2026
Mejor precio actual
0,88 €
El más bajo desde que lo seguimos
Tiendas de claves
0,81 €0,86 €0,90 €0,95 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
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Capturas y multimedia

Acerca de Madness Chambers

I put my usual spreadsheet instincts to the side and sat down with Madness Chambers expecting a tight little arcade shooter. What I got was a hand-drawn, black-white-and-red 2D platformer clearly inspired by the Madness Combat web animation series, asking you to fight through 20 increasingly punishing chambers packed with enemies, weapons, and environmental hazards that will kill you repeatedly and without apology. For a micro-priced indie from a solo-ish studio, the core loop has a legitimate heartbeat: pick up whatever weapon the level gives you, read the room, and survive. That is a simple contract, and at its best the game honors it. The physics-based movement is the whole personality of this thing. Shots carry momentum, bodies react to impacts, and the hand-drawn art style keeps everything readable even when the screen fills with red. The 20-level structure is linear, which means there is no build variety or loadout planning to speak of, and strategy fans who wander in expecting meaningful decision trees will find those expectations unmet. The game's Steam tags include "Puzzle Platformer" and "Point and Click", which hints at occasional interactions beyond pure shooting, but the moment-to-moment experience is much closer to arcade reaction than it is to tactical play. Honesty requires flagging what the community data shows: the game landed with a mixed reception, with negative reviews outnumbering positive ones on Steam and near-zero concurrent player counts after launch. Forum threads from day one report issues with game speed feeling wrong on certain hardware, and the movement locking up entirely for some players. A developer at this scale may not have the bandwidth to patch aggressively, so you are buying the game roughly as it shipped. The 21 Steam achievements are there, and for completionists on a short, focused run that is a reasonable carrot, but do not expect a long-term content roadmap. Who is this actually for? Genre tourists who grew up watching Madness Combat animations and want five-to-ten hours of that aesthetic in playable form will get the most out of it. If you have a soft spot for scrappy hand-drawn gore-shooters and your tolerance for rough edges is higher than average, there is enough raw energy here to justify a single run through the chambers. Newcomers to the physics-platformer genre should probably start somewhere with better onboarding. There is no tutorial worth mentioning, the difficulty curve is steep from level one, and performance inconsistencies can undercut the fun before it gets going. Madness Chambers is a proof-of-concept that shows StarSystemStudios understands the appeal of fast, violent 2D action. It does not yet show them executing on that appeal with the polish that separates a fun afternoon from a game worth recommending loudly. Approach at the sub-five-dollar tier it occupies, with eyes open, and you might find something scrappy enough to respect.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Physics ShooterHand-drawn GoreMadness Combat-inspiredArcade PlatformerLinear Level DesignCheckpoint-freeAchievement HunterShort-run Indie

Requisitos del sistema

Mínimos

OS
Windows 7 / 10 / 11
Memory
8 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Geforce GTX 660 Or AMD equivalent
Processor
I5
Sound Card
standard onboard sound card

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Información del juego

Desarrolladora
StarSystemStudios
Distribuidora
StarSystemStudios
Fecha de lanzamiento
29 abr 2023

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Mejor precio0,88 €
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Preguntas frecuentes sobre Madness Chambers

¿Cuánto cuesta Madness Chambers?

A 15 de agosto de 2026, la oferta más barata disponible de Madness Chambers es €0.88 en Kinguin, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Madness Chambers más barato?

El precio más bajo disponible que seguimos para Madness Chambers es €0.88 en Kinguin (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Madness Chambers?

Madness Chambers está disponible en PC.

¿Cuándo se lanzó Madness Chambers?

Madness Chambers se lanzó el 29 de abril de 2023.

¿Quién desarrolló Madness Chambers?

Madness Chambers fue desarrollado por StarSystemStudios.