Compara los precios de Lost Sphear en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tokyo RPG Factory. Publicado por Square Enix. Lanzado el 23/1/2018. Disponible en PC. Géneros: Action, Adventure, RPG.

A retro JRPG throwback with ATB-style combat and a world literally disappearing around you. Nostalgia is its biggest selling point and its biggest crutch.

Lost Sphear is the second outing from Tokyo RPG Factory, the Square Enix subsidiary built specifically to resurrect the aesthetic and feel of 16-bit and 32-bit JRPGs. If you played their debut title I Am Setsuna and wished it had a little more mechanical variety, this is the direct answer to that request. The premise hooks you fast: the world is being consumed by a creeping void called the White, and your protagonist Kanata can reconstruct lost places and people by harvesting memories. It is a melancholy setup with real potential, and for the first few hours the atmosphere lands. The combat system, called Vulcosuits, is the most meaningful upgrade over the studio's previous work. Characters can equip mechanized armor mid-battle that changes their moveset and stats, and the Active Time Battle rhythm rewards you for thinking about positioning rather than just menu-mashing. Spritnite (think materia, but cozier) slots onto weapons to define abilities and build direction, and there is genuine room to experiment with skill chains and support compositions. A dedicated RPG builder will spend a decent chunk of time theory-crafting team setups, and that is genuinely appreciated. Here is where the honeymoon ends, though. The writing never catches up to the concept. Kanata is a blank protagonist in the most uncharitable sense - quiet, noble, forgettable. The supporting cast gets brief character moments but nothing that sticks past the credits. For a game about memory and loss, it is striking how little it makes you feel attached to what is being lost. Side quests exist mainly as XP delivery mechanisms with thin justification, and the filler problem is real enough that pacing drags noticeably in the mid-game. If you are expecting the narrative payoff of a Chrono Trigger - a game this studio openly reveres - you will leave a little hollow. Visually the game is competent but flat. The pixel art environments have charm when depicting the corrupted White zones, but the character sprites and overworld lack the personality that made the classics this game adores so memorable. The soundtrack by Tomoki Miyoshi has its moments, leaning into quiet piano-driven melancholy, but does not reach the heights of Setsuna's score. Performance on PC is stable and the interface is functional, which counts for something given the mixed reception the port received at launch. For JRPG fans who grew up on SNES and early PlayStation titles and want something that scratches that specific itch with modern convenience features like quick saves and faster combat pacing, Lost Sphear delivers a passable weekend. It does not reinvent anything and its story will not haunt you. But the Vulcosuit system and the Spritnite customization offer enough mechanical texture to keep genre enthusiasts engaged through the roughly 25-hour runtime - provided they keep expectations calibrated to a nostalgic curio rather than a modern classic. Monika, Scout Team

Lost Sphear

Lost Sphear

23 ene 2018Tokyo RPG FactorySquare Enix
GamerScout opina

A retro JRPG throwback with ATB-style combat and a world literally disappearing around you. Nostalgia is its biggest selling point and its biggest crutch.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €10.85

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Acerca de Lost Sphear

Lost Sphear is the second outing from Tokyo RPG Factory, the Square Enix subsidiary built specifically to resurrect the aesthetic and feel of 16-bit and 32-bit JRPGs. If you played their debut title I Am Setsuna and wished it had a little more mechanical variety, this is the direct answer to that request. The premise hooks you fast: the world is being consumed by a creeping void called the White, and your protagonist Kanata can reconstruct lost places and people by harvesting memories. It is a melancholy setup with real potential, and for the first few hours the atmosphere lands. The combat system, called Vulcosuits, is the most meaningful upgrade over the studio's previous work. Characters can equip mechanized armor mid-battle that changes their moveset and stats, and the Active Time Battle rhythm rewards you for thinking about positioning rather than just menu-mashing. Spritnite (think materia, but cozier) slots onto weapons to define abilities and build direction, and there is genuine room to experiment with skill chains and support compositions. A dedicated RPG builder will spend a decent chunk of time theory-crafting team setups, and that is genuinely appreciated. Here is where the honeymoon ends, though. The writing never catches up to the concept. Kanata is a blank protagonist in the most uncharitable sense - quiet, noble, forgettable. The supporting cast gets brief character moments but nothing that sticks past the credits. For a game about memory and loss, it is striking how little it makes you feel attached to what is being lost. Side quests exist mainly as XP delivery mechanisms with thin justification, and the filler problem is real enough that pacing drags noticeably in the mid-game. If you are expecting the narrative payoff of a Chrono Trigger - a game this studio openly reveres - you will leave a little hollow. Visually the game is competent but flat. The pixel art environments have charm when depicting the corrupted White zones, but the character sprites and overworld lack the personality that made the classics this game adores so memorable. The soundtrack by Tomoki Miyoshi has its moments, leaning into quiet piano-driven melancholy, but does not reach the heights of Setsuna's score. Performance on PC is stable and the interface is functional, which counts for something given the mixed reception the port received at launch. For JRPG fans who grew up on SNES and early PlayStation titles and want something that scratches that specific itch with modern convenience features like quick saves and faster combat pacing, Lost Sphear delivers a passable weekend. It does not reinvent anything and its story will not haunt you. But the Vulcosuit system and the Spritnite customization offer enough mechanical texture to keep genre enthusiasts engaged through the roughly 25-hour runtime - provided they keep expectations calibrated to a nostalgic curio rather than a modern classic.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamATB CombatSpritnite CustomizationRetro JRPGParty-Based RPGSkill ChainingMemory MechanicVulcosuitsShort Campaign

Requisitos del sistema

Mínimos

Processor
INTEL Core i3 2.4GHz
Memory
4 GB RAM
Graphics
GeForce GTX460 / Radeon HD5750
DirectX
Version 11
Storage
8 GB available space
Sound Card
DirectSound® Compatible sound card

Recomendados

Processor
INTEL Core i5 2.0GHz
Memory
4 GB RAM
Graphics
GeForce GTX560Ti / Radeon HD7770
DirectX
Version 11 Storage…

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Reseñas y valoraciones

Steam
59%(210)

Información del juego

Desarrolladora
Tokyo RPG Factory
Distribuidora
Square Enix
Fecha de lanzamiento
23 ene 2018

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¿En qué plataformas está disponible Lost Sphear?

Lost Sphear está disponible en PC.

¿Cuándo se lanzó Lost Sphear?

Lost Sphear se lanzó el 23 de enero de 2018.

¿Quién desarrolló Lost Sphear?

Lost Sphear fue desarrollado por Tokyo RPG Factory y publicado por Square Enix.