Compara los precios de Lords of the Black Sun en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arkavi Studios. Publicado por Iceberg Interactive. Lanzado el 12/9/2014. Disponible en PC. Géneros: Indie, Strategy.

A turn-based space 4X that promised Master of Orion depth and delivered a shallow fleet-spam loop instead. Approach with low expectations and a heavy discount in mind.

My rule when evaluating a 4X is simple: count how many genuinely consequential decisions the game asks you to make per hour. Lords of the Black Sun, released by Arkavi Studios in September 2014, fails that test badly. The core loop collapses into a pattern that reviewers across the board identified immediately: colonize a world, slot in four basic buildings, forget about it, then mass-produce ships until your fleet number exceeds the enemy's. That is not strategy. That is a spreadsheet with no formulas. On paper, the feature list reads reasonably well. Eight playable races each carry distinct traits and ship designs. There is a three-strand research tree split across military, economy, and science, with only one strand researchable at a time, so you are meant to feel the weight of specialization. Ship customization lets you bolt researched components onto hull types. A domestic policy layer lets you toggle things like free healthcare or harsh policing, nudging a karma-style governance bar. Espionage options exist. Generals and ministers function as hero units influencing your empire. In a better-executed game, those interlocking systems would give a strategy enthusiast like me plenty to think about. Here, almost every one of them is either half-finished or undermined by something else going wrong. The research tree is identical across all eight races, tech unlocks beyond tier one take an unreasonable number of turns, and the payoffs rarely feel meaningful. The domestic policies are interesting in concept but thin in practice, offering too few choices and delivering effects that are opaque rather than readable. Combat is where the game genuinely falls apart. Turn-based tactical battles are handled in a separate arena mode, which is a legitimate design choice. The problem is that the auto-resolve function produces wildly incoherent results, forcing you to manually fight every engagement or risk watching your superior fleet get wiped by arithmetic that makes no sense. Manual combat, meanwhile, is shallow enough that veteran players reported finishing battles without a single casualty by following a simple click sequence. On top of that, the AI opponents were widely criticized as incompetent, removing any sense that an adversary is actually threatening your borders. The community reception on Steam reflects all of this: the game sits at a Very Negative rating, with only around 19 percent of user reviews positive across several hundred reviews. Median playtime on record is roughly three hours, which tells its own story. There are genuine sparks here. The soundtrack was singled out positively by multiple reviewers as atmospheric and well-composed. The diplomacy interface offers a broader verb set than you might expect, with options to threaten, form embassies, and establish trade consulates. Some players found the espionage and social-policy event triggers created at least a thin layer of narrative texture. If Arkavi had spent another year polishing the AI, balancing the research pacing, and deepening the colony management, Lords of the Black Sun might have been a worthwhile indie entry in a genre that still, in 2014, lacked a spiritual successor to Master of Orion 2. Instead, it shipped feeling unfinished, attracted immediate stability complaints, and never recovered its reputation despite a significant post-launch patch. For 4X veterans looking for depth of decision-making, racial asymmetry, or a combat system worth understanding, better alternatives exist at every price point. For a player who simply wants a low-friction introductory 4X, there are friendlier options that also teach you the genre's mechanics more honestly. Diego, Scout Team

Lords of the Black Sun

Lords of the Black Sun

12 sept 2014Arkavi StudiosIceberg Interactive
GamerScout opina

A turn-based space 4X that promised Master of Orion depth and delivered a shallow fleet-spam loop instead. Approach with low expectations and a heavy discount in mind.

PC
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€0.00
en N/A
Mínimo histórico: €0.69

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My rule when evaluating a 4X is simple: count how many genuinely consequential decisions the game asks you to make per hour. Lords of the Black Sun, released by Arkavi Studios in September 2014, fails that test badly. The core loop collapses into a pattern that reviewers across the board identified immediately: colonize a world, slot in four basic buildings, forget about it, then mass-produce ships until your fleet number exceeds the enemy's. That is not strategy. That is a spreadsheet with no formulas. On paper, the feature list reads reasonably well. Eight playable races each carry distinct traits and ship designs. There is a three-strand research tree split across military, economy, and science, with only one strand researchable at a time, so you are meant to feel the weight of specialization. Ship customization lets you bolt researched components onto hull types. A domestic policy layer lets you toggle things like free healthcare or harsh policing, nudging a karma-style governance bar. Espionage options exist. Generals and ministers function as hero units influencing your empire. In a better-executed game, those interlocking systems would give a strategy enthusiast like me plenty to think about. Here, almost every one of them is either half-finished or undermined by something else going wrong. The research tree is identical across all eight races, tech unlocks beyond tier one take an unreasonable number of turns, and the payoffs rarely feel meaningful. The domestic policies are interesting in concept but thin in practice, offering too few choices and delivering effects that are opaque rather than readable. Combat is where the game genuinely falls apart. Turn-based tactical battles are handled in a separate arena mode, which is a legitimate design choice. The problem is that the auto-resolve function produces wildly incoherent results, forcing you to manually fight every engagement or risk watching your superior fleet get wiped by arithmetic that makes no sense. Manual combat, meanwhile, is shallow enough that veteran players reported finishing battles without a single casualty by following a simple click sequence. On top of that, the AI opponents were widely criticized as incompetent, removing any sense that an adversary is actually threatening your borders. The community reception on Steam reflects all of this: the game sits at a Very Negative rating, with only around 19 percent of user reviews positive across several hundred reviews. Median playtime on record is roughly three hours, which tells its own story. There are genuine sparks here. The soundtrack was singled out positively by multiple reviewers as atmospheric and well-composed. The diplomacy interface offers a broader verb set than you might expect, with options to threaten, form embassies, and establish trade consulates. Some players found the espionage and social-policy event triggers created at least a thin layer of narrative texture. If Arkavi had spent another year polishing the AI, balancing the research pacing, and deepening the colony management, Lords of the Black Sun might have been a worthwhile indie entry in a genre that still, in 2014, lacked a spiritual successor to Master of Orion 2. Instead, it shipped feeling unfinished, attracted immediate stability complaints, and never recovered its reputation despite a significant post-launch patch. For 4X veterans looking for depth of decision-making, racial asymmetry, or a combat system worth understanding, better alternatives exist at every price point. For a player who simply wants a low-friction introductory 4X, there are friendlier options that also teach you the genre's mechanics more honestly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerachievementstrading-cardstier:sub-54X StrategySpace 4XTurn-Based TacticsFleet CombatEmpire ManagementDomestic PoliciesShip CustomizationEspionageHero Units

Requisitos del sistema

Mínimos

OS
Windows XP SP3, Vista, 7, 8, 8.1
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1150 MB available space
Graphics
256 MB graphics card
Processor
Dual Core 2.0 Ghz
Sound Card
Integrated

Recomendados

OS
Windows XP SP3, Vista, 7, 8, 8.1
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1150 MB available space
Graphics
512 MB graphics card
Processor
Quad Core 2.0 Ghz
Sound Card
Integrated

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Información del juego

Desarrolladora
Arkavi Studios
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
12 sept 2014

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¿En qué plataformas está disponible Lords of the Black Sun?

Lords of the Black Sun está disponible en PC.

¿Cuándo se lanzó Lords of the Black Sun?

Lords of the Black Sun se lanzó el 12 de septiembre de 2014.

¿Quién desarrolló Lords of the Black Sun?

Lords of the Black Sun fue desarrollado por Arkavi Studios y publicado por Iceberg Interactive.