Compara los precios de Lords and Villeins: The Great Houses (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Honestly Games. Publicado por 1C Entertainment. Lanzado el 10/11/2022. Disponible en PC. Géneros: Indie, Simulation, Strategy.

Lords and Villeins: The Great Houses (DLC)

Lords and Villeins: The Great Houses (DLC)

Complemento / DLC de Lords and Villeins — ver juego completo
10 nov 2022Honestly Games1C Entertainment
PC
Mejor precio disponible
1,36 €-81%
en Eneba
Mínimo registrado: 1,35 €
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Edición:
EnebaMejor precio
The Great Houses (DLC) (PC) Steam KeyGlobalSteam KeyClave
1,36 €-81%
La tienda fija el precio en EUR
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StandardGlobalSteam KeyClave
1,44 €-79%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,96 €-86%
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Comprar

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Historial de precios

Mínimo registrado
1,35 €28 jun 2026
Mejor precio actual
1,36 €
Tiendas de claves
1,26 €1,33 €1,40 €1,47 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Lords and Villeins: The Great Houses (DLC)

Lords and Villeins sits in an interesting corner of the strategy-sim space: it is not a city-builder where you place workers like chess pieces, and it is not a colony manager where you micromanage every calorie. Instead, each family in your settlement operates as a semi-autonomous economic unit. They own their goods, run their own shop, and trade with neighbors based on supply and demand. Your job is to set the conditions, not pull every lever. That structural decision is genuinely clever and gives the game a texture most settlement sims skip entirely. The feudal economy model is the headline feature, and when it clicks it is satisfying in a way that spreadsheet enthusiasts will immediately recognize. You are adjusting tax rates, managing land allocation, and watching ripple effects move through a free-market simulation. A family that cannot source enough raw materials will price their goods up, which stresses downstream producers, which can collapse a supply chain if you are not paying attention. That chain-reaction logic is the core loop, and it rewards players who want to read numbers rather than just place buildings. There is real depth here for anyone willing to sit with it. The tutorial deserves credit for trying, even if it does not fully succeed. It walks you through the basic concepts well enough that a newcomer to the sub-genre can get a foothold. The honest problem is that mid-game complexity arrives faster than the guidance does. Once diplomacy enters the picture and you are juggling multiple noble obligations alongside your internal economy, the game stops holding your hand without having fully explained the hand-holding it was doing. Expect to consult community wikis by hour four or five. That is not unusual for this genre, but it is worth setting expectations correctly before you start. What holds the game back from a stronger recommendation is the rough execution around its more ambitious systems. AI behavior from neighboring factions is predictable and rarely puts genuine pressure on your decisions. The diplomacy layer, which could be the most interesting part of a feudal simulation, feels underdeveloped compared to the economic model. The mixed Steam review score reflects a real split between players who found a satisfying niche sim and players who bounced off the UI friction and incomplete feature depth. Both groups are right. The bones are good, the finish is uneven. For the right player, specifically someone who likes the idea of running an economy through policy rather than direct control, Lords and Villeins offers something genuinely distinct. It is not trying to be Banished or Anno. The family-level simulation is its own thing, and there are stretches of play where watching your village economy self-organize around your tax and land decisions feels almost emergent. The mod ecosystem is modest at this stage, so do not go in expecting a Paradox-scale community of overhauls. What you get is a compact, imperfect, occasionally fascinating experiment in feudal economics that earns its running time if you meet it halfway.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

tier:inline-dlcinherits-from:71978584-de1f-4814-abb7-c769508603d7

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel Pentium i5-3470
Memory
8 GB RAM
Graphics
Nvidia GTX 660
DirectX
Version 11
Storage
750 MB available space

Recomendados

OS
Windows 10 64-bit
Processor
Intel Pentium i5-5500k
Memory
16 GB RAM
Graphics
Nvidia GTX 960
DirectX
Version 11
Storage
750 MB available space

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Community Discussion

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Reseñas y valoraciones

Steam
69%(13)

Información del juego

Desarrolladora
Honestly Games
Distribuidora
1C Entertainment
Fecha de lanzamiento
10 nov 2022

Características

Single-playerDownloadable ContentSteam AchievementsSteam CloudFamily Sharing

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Mejor precio1,36 €
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Preguntas frecuentes sobre Lords and Villeins: The Great Houses (DLC)

¿Cuánto cuesta Lords and Villeins: The Great Houses (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de Lords and Villeins: The Great Houses (DLC) es €1.36 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Lords and Villeins: The Great Houses (DLC) más barato?

El precio más bajo disponible que seguimos para Lords and Villeins: The Great Houses (DLC) es €1.36 en Eneba (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Lords and Villeins: The Great Houses (DLC)?

Lords and Villeins: The Great Houses (DLC) está disponible en PC.

¿Cuándo se lanzó Lords and Villeins: The Great Houses (DLC)?

Lords and Villeins: The Great Houses (DLC) se lanzó el 10 de noviembre de 2022.

¿Quién desarrolló Lords and Villeins: The Great Houses (DLC)?

Lords and Villeins: The Great Houses (DLC) fue desarrollado por Honestly Games y publicado por 1C Entertainment.