Compara los precios de Legacy Of Evil en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Uruca Game Studio. Publicado por GoGo Games Interactive. Lanzado el 14/8/2025. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

A retro arcade shooter from a Brasilia indie studio that smuggles real party-building decisions into a vertical scrolling brawl. Worth your time if bullet-hell difficulty and RPG class combos sound like a dream pairing.

I did not expect a top-down shooter to make me think this carefully about who to keep in my party. Legacy of Evil, from Uruca Game Studio out of Brasilia, is a vertical scrolling arcade shooter where the whole strategic hook lives in a beautifully low-key mechanic: fallen adventurers are scattered across each stage, and touching one pulls them into your procession. Warriors, mages, priests, rogues, barbarians, paladins, bards, sorcerers, and rangers all attack simultaneously when you do, each class adding its own damage profile to the pile. A big party hits harder, but it also fills the screen and makes dodging the boss patterns feel like navigating a stampede. Trimming down is a deliberate call, and it creates tension the moment you spot that passed-out ranger in the corner. The four stages, Cemetery, Dark Forest, Killer Mountain, and Dravlo Castle, escalate in the way classic arcade games used to earn their reputation. Enemy waves move fast, and the game offers no apology for putting hazards behind you when you can only fire forward. Bosses are the real test: the projectile patterns read bullet-hell, and the party-width trade-off the game built around you suddenly becomes very urgent at those moments. It is genuinely hard. The roguelite layer, where gold gathered on a run gets spent at the Town Store on passive upgrades and drop-rate improvements between attempts, helps soften the repetition, but reviewers have flagged that upgrade costs sit high relative to the gold earned per run, so expect to grind a few loops before meaningful power shows up. The narrative is thin on purpose. Count Dravlo Stradic, a once-noble figure corrupted into a vampire tyrant, is pure genre furniture, and the game knows it. The story exists only to explain why you are walking through a cursed province with a crowd of fantasy archetypes behind you. That restraint keeps the pacing honest. There is no slow tutorial, no extended cutscene, just the opening level and the immediate question of whether you can juggle movement and party management under pressure. Local co-op is supported, and the dynamic changes noticeably with a second player sharing the chaos. Early user reception, while based on a modest sample, has tracked positive. The Steam community board shows the developer actively patching bugs, including a freeze tied to the Sorcerer's ultimate in multiplayer sessions and achievement tracking issues, which suggests a small team paying attention after launch. The main honest caveat is scope: the game reportedly runs under an hour for a clean main-story run, which puts the replay pressure squarely on the upgrade loop and the challenge of pushing for a cleaner, leaner party run. If you find the core mechanic compelling, that loop will hold. If you need narrative breadth or environmental variety beyond four stages, it will feel thin. Kai, Scout Team

Legacy Of Evil

Legacy Of Evil

14 ago 2025Uruca Game StudioGoGo Games Interactive
GamerScout opina

A retro arcade shooter from a Brasilia indie studio that smuggles real party-building decisions into a vertical scrolling brawl. Worth your time if bullet-hell difficulty and RPG class combos sound like a dream pairing.

PC
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Mínimo histórico: €0.99

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I did not expect a top-down shooter to make me think this carefully about who to keep in my party. Legacy of Evil, from Uruca Game Studio out of Brasilia, is a vertical scrolling arcade shooter where the whole strategic hook lives in a beautifully low-key mechanic: fallen adventurers are scattered across each stage, and touching one pulls them into your procession. Warriors, mages, priests, rogues, barbarians, paladins, bards, sorcerers, and rangers all attack simultaneously when you do, each class adding its own damage profile to the pile. A big party hits harder, but it also fills the screen and makes dodging the boss patterns feel like navigating a stampede. Trimming down is a deliberate call, and it creates tension the moment you spot that passed-out ranger in the corner. The four stages, Cemetery, Dark Forest, Killer Mountain, and Dravlo Castle, escalate in the way classic arcade games used to earn their reputation. Enemy waves move fast, and the game offers no apology for putting hazards behind you when you can only fire forward. Bosses are the real test: the projectile patterns read bullet-hell, and the party-width trade-off the game built around you suddenly becomes very urgent at those moments. It is genuinely hard. The roguelite layer, where gold gathered on a run gets spent at the Town Store on passive upgrades and drop-rate improvements between attempts, helps soften the repetition, but reviewers have flagged that upgrade costs sit high relative to the gold earned per run, so expect to grind a few loops before meaningful power shows up. The narrative is thin on purpose. Count Dravlo Stradic, a once-noble figure corrupted into a vampire tyrant, is pure genre furniture, and the game knows it. The story exists only to explain why you are walking through a cursed province with a crowd of fantasy archetypes behind you. That restraint keeps the pacing honest. There is no slow tutorial, no extended cutscene, just the opening level and the immediate question of whether you can juggle movement and party management under pressure. Local co-op is supported, and the dynamic changes noticeably with a second player sharing the chaos. Early user reception, while based on a modest sample, has tracked positive. The Steam community board shows the developer actively patching bugs, including a freeze tied to the Sorcerer's ultimate in multiplayer sessions and achievement tracking issues, which suggests a small team paying attention after launch. The main honest caveat is scope: the game reportedly runs under an hour for a clean main-story run, which puts the replay pressure squarely on the upgrade loop and the challenge of pushing for a cleaner, leaner party run. If you find the core mechanic compelling, that loop will hold. If you need narrative breadth or environmental variety beyond four stages, it will feel thin.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Party-BuildingBullet-Hell BossesVertical ScrollerRoguelite Upgrade LoopRetro PixelLocal Co-opShort-Run Replayability

Requisitos del sistema

Mínimos

OS
Windows7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
graphics card with at least 1GB VRAM
Processor
Dual-core processor (e.g., Intel Core i3)

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
graphics card with 2GB or more VRAM
Processor
Quad-core processor (e.g., Intel Core i5)

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Información del juego

Desarrolladora
Uruca Game Studio
Distribuidora
GoGo Games Interactive
Fecha de lanzamiento
14 ago 2025

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¿En qué plataformas está disponible Legacy Of Evil?

Legacy Of Evil está disponible en PC.

¿Cuándo se lanzó Legacy Of Evil?

Legacy Of Evil se lanzó el 14 de agosto de 2025.

¿Quién desarrolló Legacy Of Evil?

Legacy Of Evil fue desarrollado por Uruca Game Studio y publicado por GoGo Games Interactive.