Compara los precios de Left By Angels en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Street Art Studios. Publicado por Street Art Studios. Lanzado el 20/6/2025. Disponible en PC. Géneros: Adventure, Indie.

A one-person psychological horror that traps you inside a looping mansion and weaponises your guilt. Eighty-six percent positive on Steam says Street Art Studios quietly made something worth the dark.

I have a soft spot for small studios that build their horror around a real place, and Left By Angels earns that trust faster than most. Street Art Studios is a compact outfit, and this is the kind of game that carries the fingerprints of a very focused creative vision: a first-person psychological horror rooted in grief, guilt, and the specific dread of a building that refuses to behave like a building. The premise sends you into an abandoned mansion after your missing wife's face appears in a viral photograph taken by urban explorers inside it. When you arrive, the mansion is not decayed at all. It is pristine, breathing, waiting. The core loop, both structurally and literally, is one of the more committed design choices here. Rooms shift. Time folds. The logic of physical space quietly dismantles itself the further you press inside. Your two main tools are a flashlight and a camera, and the game uses both with intention. Light is not just visibility, it is the fragile membrane between you and whatever is watching. The camera mechanic asks you to capture moments and surface hidden details, which gives exploration a contemplative rhythm rather than a frantic one. Environmental puzzles are woven into this: VHS tapes, fractured memories, written fragments on walls. The pacing is deliberately slow in the early sections, and if you want twitch horror this is not your mansion. But if you can settle into its frequency, the atmosphere builds into something that lingers. The Steam community response has been warm, sitting at Very Positive with around 86 percent approval from players. The discussion threads show people working through achievement guides and puzzle solutions together, which is a decent sign that the game has enough substance to sustain that conversation. There are also reports of a launch-window crash issue that the developer addressed across several rapid patches in the days immediately following release, including a dedicated optimisation update in early July 2025. The active patching is a good signal for a small studio: they were watching and responding. Whether performance is fully ironed out on every configuration is something worth checking via the community hub before you dive in. Who is this for? Anyone who found the walking-horror subgenre too sparse on story and too light on genuine unease. The guilt-and-grief framing is not window dressing here; it is the architecture. The wife is present, she speaks, and the weight of what she knows shapes every corridor. For players who respond to horror that treats its emotional premise seriously rather than using it as a scaffold for jump scares, this is the kind of compact, atmospheric experience that justifies its runtime without padding it. Mature content warnings cover blood, gore, and frightening sequences, so know what you are walking into. Kai, Scout Team

Left By Angels

Left By Angels

20 jun 2025Street Art Studios
GamerScout opina

A one-person psychological horror that traps you inside a looping mansion and weaponises your guilt. Eighty-six percent positive on Steam says Street Art Studios quietly made something worth the dark.

PC
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Mínimo histórico: €0.67

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I have a soft spot for small studios that build their horror around a real place, and Left By Angels earns that trust faster than most. Street Art Studios is a compact outfit, and this is the kind of game that carries the fingerprints of a very focused creative vision: a first-person psychological horror rooted in grief, guilt, and the specific dread of a building that refuses to behave like a building. The premise sends you into an abandoned mansion after your missing wife's face appears in a viral photograph taken by urban explorers inside it. When you arrive, the mansion is not decayed at all. It is pristine, breathing, waiting. The core loop, both structurally and literally, is one of the more committed design choices here. Rooms shift. Time folds. The logic of physical space quietly dismantles itself the further you press inside. Your two main tools are a flashlight and a camera, and the game uses both with intention. Light is not just visibility, it is the fragile membrane between you and whatever is watching. The camera mechanic asks you to capture moments and surface hidden details, which gives exploration a contemplative rhythm rather than a frantic one. Environmental puzzles are woven into this: VHS tapes, fractured memories, written fragments on walls. The pacing is deliberately slow in the early sections, and if you want twitch horror this is not your mansion. But if you can settle into its frequency, the atmosphere builds into something that lingers. The Steam community response has been warm, sitting at Very Positive with around 86 percent approval from players. The discussion threads show people working through achievement guides and puzzle solutions together, which is a decent sign that the game has enough substance to sustain that conversation. There are also reports of a launch-window crash issue that the developer addressed across several rapid patches in the days immediately following release, including a dedicated optimisation update in early July 2025. The active patching is a good signal for a small studio: they were watching and responding. Whether performance is fully ironed out on every configuration is something worth checking via the community hub before you dive in. Who is this for? Anyone who found the walking-horror subgenre too sparse on story and too light on genuine unease. The guilt-and-grief framing is not window dressing here; it is the architecture. The wife is present, she speaks, and the weight of what she knows shapes every corridor. For players who respond to horror that treats its emotional premise seriously rather than using it as a scaffold for jump scares, this is the kind of compact, atmospheric experience that justifies its runtime without padding it. Mature content warnings cover blood, gore, and frightening sequences, so know what you are walking into.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Psychological HorrorLoop MechanicsCamera MechanicEnvironmental StorytellingGrief NarrativeFlashlight SurvivalReal Location InspiredAtmospheric Pacing

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 1050 Ti with 4GB VRAM
Processor
Intel® Core™ i5-3470 / AMD™ Ryzen 5 3600

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
AMD Radeon RX 5700 / NVIDIA GeForce GTX 1070
Processor
AMD Ryzen 5 3600 / Intel Core i7 8700

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Información del juego

Desarrolladora
Street Art Studios
Distribuidora
Street Art Studios
Fecha de lanzamiento
20 jun 2025

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¿En qué plataformas está disponible Left By Angels?

Left By Angels está disponible en PC.

¿Cuándo se lanzó Left By Angels?

Left By Angels se lanzó el 20 de junio de 2025.

¿Quién desarrolló Left By Angels?

Left By Angels fue desarrollado por Street Art Studios.