Compara los precios de Le Havre: The Inland Port en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DIGIDICED. Publicado por Twin Sails Interactive. Lanzado el 29/8/2016. Disponible en PC, Mac, Linux. Géneros: Casual, Indie, Strategy.

A tight two-player Euro port that rewards anyone willing to push resource markers around a grid and out-think one opponent across 12 rounds - though the Steam community is split almost 50/50 on whether it earns that effort.

I'll be straight with you: I came to Le Havre: The Inland Port the same way I come to most non-shooters - skeptical, slightly impatient, ready to tab out after twenty minutes. Stayed for three sessions. That tells you something. This is a digital conversion of Uwe Rosenberg's two-player-only board game, handled by DIGIDICED, and the concept is compact: you and one opponent spend 12 rounds acquiring four resource types (Wood, Clay, Grain, Fish), buying buildings out of a shared pool, and trying to end richer than the other person. Thirty-one different buildings are in the mix, each purchasable and usable as part of your engine. The wrinkle that actually makes it interesting is the resource tracking matrix - resources are managed on a grid-style board where moving counters left or right shifts totals by one, while vertical moves jump by three, and diagonal moves hit even harder. That means resource gathering is not mindless hoarding. You have to think about the position of your markers relative to what you need, several turns out. It is a small system that carries more weight than it looks like it should. Buildings also move along a track as the game progresses, gaining power over time but getting sold off automatically if they hit the end of the track - so timing when you use a building versus when you let it ride is a real decision. Late-game, anchor buildings and port tiles let you score off your accumulated resources, which adds a third strategic axis on top of the standard "buy expensive things" and "sell resources for cash" approaches. The three paths do not play cleanly in isolation; the game pushes you to blend them, which is where the back-and-forth with a live opponent actually gets tense. The problems are real, though. Steam reviews sit at a mixed 54% positive across a thin sample, and the frustrations are consistent: the tutorial walks you through motions without explaining why, so first-timers often finish it still confused. The AI is functional across difficulty tiers but reportedly plays out similarly regardless of the setting you pick - fine for learning patterns, not great for long-term solo play. The building pool is fixed, which means after enough games a sharp opponent can map out optimal lines and the puzzle starts to feel solved. The Mac version also carries a compatibility warning for macOS 10.15 Catalina and above, so Mac users should check that before committing. For the audience: Euro board game fans, Uwe Rosenberg fans specifically (Agricola, Bohnanza, Ora et Labora pedigree), and anyone who wants a focused two-player strategy session that runs in under an hour. Not for players who want breadth, long campaigns, or a solo experience with genuine replayability past the first dozen games. Cross-platform online play and hot-seat local mode give you options, and the asynchronous drop-in-drop-out structure means you can run multiple matches simultaneously, which is a genuinely practical feature for a game this length. If you have a regular opponent and you both like tight puzzle-style strategy, this punches above what the price tier suggests. If you're flying solo expecting depth to keep you busy long-term, the fixed building set will run dry faster than you'd hope. Fred, Scout Team

Le Havre: The Inland Port

Le Havre: The Inland Port

29 ago 2016DIGIDICEDTwin Sails Interactive
GamerScout opina

A tight two-player Euro port that rewards anyone willing to push resource markers around a grid and out-think one opponent across 12 rounds - though the Steam community is split almost 50/50 on whether it earns that effort.

PCMacLinux
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.24

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.2420 Jun 2026
Keyshops
€1.21€1.31€1.40€1.505 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Le Havre: The Inland Port

I'll be straight with you: I came to Le Havre: The Inland Port the same way I come to most non-shooters - skeptical, slightly impatient, ready to tab out after twenty minutes. Stayed for three sessions. That tells you something. This is a digital conversion of Uwe Rosenberg's two-player-only board game, handled by DIGIDICED, and the concept is compact: you and one opponent spend 12 rounds acquiring four resource types (Wood, Clay, Grain, Fish), buying buildings out of a shared pool, and trying to end richer than the other person. Thirty-one different buildings are in the mix, each purchasable and usable as part of your engine. The wrinkle that actually makes it interesting is the resource tracking matrix - resources are managed on a grid-style board where moving counters left or right shifts totals by one, while vertical moves jump by three, and diagonal moves hit even harder. That means resource gathering is not mindless hoarding. You have to think about the position of your markers relative to what you need, several turns out. It is a small system that carries more weight than it looks like it should. Buildings also move along a track as the game progresses, gaining power over time but getting sold off automatically if they hit the end of the track - so timing when you use a building versus when you let it ride is a real decision. Late-game, anchor buildings and port tiles let you score off your accumulated resources, which adds a third strategic axis on top of the standard "buy expensive things" and "sell resources for cash" approaches. The three paths do not play cleanly in isolation; the game pushes you to blend them, which is where the back-and-forth with a live opponent actually gets tense. The problems are real, though. Steam reviews sit at a mixed 54% positive across a thin sample, and the frustrations are consistent: the tutorial walks you through motions without explaining why, so first-timers often finish it still confused. The AI is functional across difficulty tiers but reportedly plays out similarly regardless of the setting you pick - fine for learning patterns, not great for long-term solo play. The building pool is fixed, which means after enough games a sharp opponent can map out optimal lines and the puzzle starts to feel solved. The Mac version also carries a compatibility warning for macOS 10.15 Catalina and above, so Mac users should check that before committing. For the audience: Euro board game fans, Uwe Rosenberg fans specifically (Agricola, Bohnanza, Ora et Labora pedigree), and anyone who wants a focused two-player strategy session that runs in under an hour. Not for players who want breadth, long campaigns, or a solo experience with genuine replayability past the first dozen games. Cross-platform online play and hot-seat local mode give you options, and the asynchronous drop-in-drop-out structure means you can run multiple matches simultaneously, which is a genuinely practical feature for a game this length. If you have a regular opponent and you both like tight puzzle-style strategy, this punches above what the price tier suggests. If you're flying solo expecting depth to keep you busy long-term, the fixed building set will run dry faster than you'd hope.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopcross-platformachievementstrading-cardscloud-savestier:sub-5Digital Board GameEuro StrategyResource MatrixAsynchronous MultiplayerTwo-Player OnlyEngine BuildingHot-Seat ModeTurn-Based PvP

Requisitos del sistema

Mínimos

OS
Windows XP SP2+
Memory
512 MB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
DX9 (shader model 3.0)
Processor
1 GHz

Sigue explorando

Community Discussion

Be the first to comment on Le Havre: The Inland Port.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
DIGIDICED
Distribuidora
Twin Sails Interactive
Fecha de lanzamiento
29 ago 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de DIGIDICED

Compra mejor: guías útiles

Preguntas frecuentes sobre Le Havre: The Inland Port

¿Cuánto cuesta Le Havre: The Inland Port?

El precio de Le Havre: The Inland Port cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Le Havre: The Inland Port más barato?

Compara los precios de Le Havre: The Inland Port en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Le Havre: The Inland Port?

Le Havre: The Inland Port está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Le Havre: The Inland Port?

Le Havre: The Inland Port se lanzó el 29 de agosto de 2016.

¿Quién desarrolló Le Havre: The Inland Port?

Le Havre: The Inland Port fue desarrollado por DIGIDICED y publicado por Twin Sails Interactive.