Compara los precios de Isle of Skye en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DIGIDICED. Publicado por Twin Sails Interactive. Lanzado el 26/7/2018. Disponible en PC, Mac, Linux. Géneros: Casual, Indie, Strategy.

If Carcassonne left you wanting sharper decisions and a bidding knife fight, this digital board game port scratches that itch - but the AI won't scare you past the first dozen sessions.

My usual beat is crosshairs and frame times, so when I end up writing about a tile-placement board game port, you know the hook had to be something more than Scottish sheep. Turns out the hook is the auction. Every round you draw three landscape tiles, bin one in secret, then price the other two yourself. Overprice them and they stay with you - but you paid for the privilege. Underprice them and opponents snatch your best terrain piece right out from under you. That tension is genuinely sharp, and it survives the jump from cardboard to screen intact. The core loop builds your individual clan territory out of landscape tiles - mountains, lakes, pastures, forts, whisky barrels, ships - and you need borders to match on every edge when you place. Four scoring objectives are pulled from a pool of sixteen at game start, and they fire at staggered intervals across six rounds. Maybe you need sheep counts in round two, ship majorities in round four, and completed mountain ranges at the end. That rotating pressure means the price you set on a sheep-heavy tile in round one is a totally different calculation from the one you make in round five. Games last 30 to 50 minutes, which feels honest. Digidiced's implementation is functional and clean. The UI gets the job done: your kingdom sits centre-screen, your gold and tiles are visible, and opponent territories are a single click away. The auto-scoring at round end is the biggest quality-of-life win over the physical version. Illustrations by Klemens Franz keep the Scottish atmosphere without going postcard-kitsch. Where it stumbles is the AI ceiling. Single-player pits you against up to three CPU opponents at easy, medium, or hard, and experienced players are likely to crack even the hardest setting faster than they would hope. The decision-making pace of the AI during the auction phase also runs a little sluggish, which adds friction to an otherwise brisk game. Player-count sweet spot is three to four, and local pass-and-play or online multiplayer is where the design actually breathes - though the online community is thin and finding live matches takes patience. Asynchronous mode with turn notifications exists and works, which is the practical answer to a small player pool. No expansions have made it into the digital version, which stings if you know the physical Journeyman or Druids sets. The macOS situation is also worth flagging: the game is flagged as incompatible with macOS Catalina and above, so Mac users should verify compatibility before spending anything. Steam reviews sit in mixed territory at 66 percent positive across a small sample, and the common criticisms - soft AI, occasional freezes in local multiplayer, limited overview when tracking multiple territories - are all real but not deal-breakers for the right audience. If you already own the board game and want a convenient solo opponent to practice auction timing, this does the job. If you have never played Isle of Skye and want to find out whether tile-laying with a bidding layer is your thing, this is an efficient way to learn without buying cardboard. Just go in knowing you will outgrow the AI quickly and that online lobbies are not exactly packed. Fred, Scout Team

Isle of Skye

Isle of Skye

26 jul 2018DIGIDICEDTwin Sails Interactive
GamerScout opina

If Carcassonne left you wanting sharper decisions and a bidding knife fight, this digital board game port scratches that itch - but the AI won't scare you past the first dozen sessions.

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My usual beat is crosshairs and frame times, so when I end up writing about a tile-placement board game port, you know the hook had to be something more than Scottish sheep. Turns out the hook is the auction. Every round you draw three landscape tiles, bin one in secret, then price the other two yourself. Overprice them and they stay with you - but you paid for the privilege. Underprice them and opponents snatch your best terrain piece right out from under you. That tension is genuinely sharp, and it survives the jump from cardboard to screen intact. The core loop builds your individual clan territory out of landscape tiles - mountains, lakes, pastures, forts, whisky barrels, ships - and you need borders to match on every edge when you place. Four scoring objectives are pulled from a pool of sixteen at game start, and they fire at staggered intervals across six rounds. Maybe you need sheep counts in round two, ship majorities in round four, and completed mountain ranges at the end. That rotating pressure means the price you set on a sheep-heavy tile in round one is a totally different calculation from the one you make in round five. Games last 30 to 50 minutes, which feels honest. Digidiced's implementation is functional and clean. The UI gets the job done: your kingdom sits centre-screen, your gold and tiles are visible, and opponent territories are a single click away. The auto-scoring at round end is the biggest quality-of-life win over the physical version. Illustrations by Klemens Franz keep the Scottish atmosphere without going postcard-kitsch. Where it stumbles is the AI ceiling. Single-player pits you against up to three CPU opponents at easy, medium, or hard, and experienced players are likely to crack even the hardest setting faster than they would hope. The decision-making pace of the AI during the auction phase also runs a little sluggish, which adds friction to an otherwise brisk game. Player-count sweet spot is three to four, and local pass-and-play or online multiplayer is where the design actually breathes - though the online community is thin and finding live matches takes patience. Asynchronous mode with turn notifications exists and works, which is the practical answer to a small player pool. No expansions have made it into the digital version, which stings if you know the physical Journeyman or Druids sets. The macOS situation is also worth flagging: the game is flagged as incompatible with macOS Catalina and above, so Mac users should verify compatibility before spending anything. Steam reviews sit in mixed territory at 66 percent positive across a small sample, and the common criticisms - soft AI, occasional freezes in local multiplayer, limited overview when tracking multiple territories - are all real but not deal-breakers for the right audience. If you already own the board game and want a convenient solo opponent to practice auction timing, this does the job. If you have never played Isle of Skye and want to find out whether tile-laying with a bidding layer is your thing, this is an efficient way to learn without buying cardboard. Just go in knowing you will outgrow the AI quickly and that online lobbies are not exactly packed.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerachievementscloud-savestier:sub-5Digital Board GameTile PlacementAuction MechanicsAsynchronous MultiplayerPass and PlayTerritory BuildingVariable ScoringEuro Strategy

Requisitos del sistema

Mínimos

OS
Windows XP SP2+
Memory
512 MB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
DX9 (shader model 3.0)
Processor
1 GHz

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Información del juego

Desarrolladora
DIGIDICED
Distribuidora
Twin Sails Interactive
Fecha de lanzamiento
26 jul 2018

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¿En qué plataformas está disponible Isle of Skye?

Isle of Skye está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Isle of Skye?

Isle of Skye se lanzó el 26 de julio de 2018.

¿Quién desarrolló Isle of Skye?

Isle of Skye fue desarrollado por DIGIDICED y publicado por Twin Sails Interactive.