Compara los precios de Laser Disco Defenders en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Out Of Bounds. Publicado por Excalibur Publishing. Lanzado el 6/10/2016. Disponible en PC, Mac. Géneros: Action, Indie.

Trigger discipline is the whole game here: every laser you fire bounces forever, turning your own generosity with the fire button into the deadliest hazard on the screen.

I have a soft spot for games that build one genuinely unusual rule and then commit to it completely. Laser Disco Defenders has exactly that kind of rule: every shot you fire ricochets off walls indefinitely, staying live in the level until you move on. There is no ammo limit, no cooldown, just permanent consequences for a loose trigger finger. That single mechanic reframes the whole twin-stick shooter genre in a way that still feels fresh, even years after release. You pick one of four disco defenders - Mr. Baker, Tommy, Donna, or Liz - each differentiated by a simple health-versus-speed trade-off. Tanks soak hits; speedsters survive by never being where the laser is. Outfits, unlocked by completing small side missions across each run, add modifiers like triple-spread fire or bonus score multipliers, giving you something to chase beyond raw survival. Power-ups scattered through the procedurally generated caves include a beam sword (a giant melee laser you swing instead of shoot), a time-slow ability, and black-hole attacks that pull enemies into each other. The enemy roster runs to wall turrets, proximity mines, charging knights, and rotating drones; the variety thins out by around the fifth stage, but the random layouts keep early encounters feeling different enough to sustain momentum. The presentation is where opinions split. The visual aesthetic leans into a cartoony 70s sci-fi look, neon purples and reds splashed across labyrinthine caves, and character designs built around afros, platform shoes, and flared shirts. Some reviewers found the budget visible in the slightly stiff animations; others found the colour work charming precisely because it does not oversell itself. The soundtrack is the clearest success: groovy, funk-inflected compositions that genuinely belong in this universe. There is a notable catch, though - the best musical themes play in menus rather than during gameplay, which is a baffling choice that takes some of the atmosphere away exactly when you need it most. The difficulty is the thing that will make or break this game for you. Death sends you back to the start, rogue-lite style, with no mid-run checkpoint mercy. The permanent-laser mechanic means a greedy shooting session can fill a room so completely that surviving becomes nearly impossible through no fault of your read on the room. That is the intended design, and players who respect it - who treat each shot as a small, irreversible commitment - tend to find the loop genuinely compelling. Players who want to hold the trigger and react will bounce off the difficulty wall fast. The story, such as it is, involves stopping Lord Monotone from broadcasting his music across the galaxy using a stolen Mirror Moon; it is delivered through unlockable cutscenes tucked away in an Extras menu rather than woven into the run itself, which makes it feel like a footnote. Endless mode exists alongside the campaign but offers little the main run does not already provide. For the right player, this is a small, confident, oddly meditative game about the poetry of economy. Shoot less. Survive longer. The groove is in the restraint. Kai, Scout Team

Laser Disco Defenders

Laser Disco Defenders

6 oct 2016Out Of BoundsExcalibur Publishing
GamerScout opina

Trigger discipline is the whole game here: every laser you fire bounces forever, turning your own generosity with the fire button into the deadliest hazard on the screen.

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I have a soft spot for games that build one genuinely unusual rule and then commit to it completely. Laser Disco Defenders has exactly that kind of rule: every shot you fire ricochets off walls indefinitely, staying live in the level until you move on. There is no ammo limit, no cooldown, just permanent consequences for a loose trigger finger. That single mechanic reframes the whole twin-stick shooter genre in a way that still feels fresh, even years after release. You pick one of four disco defenders - Mr. Baker, Tommy, Donna, or Liz - each differentiated by a simple health-versus-speed trade-off. Tanks soak hits; speedsters survive by never being where the laser is. Outfits, unlocked by completing small side missions across each run, add modifiers like triple-spread fire or bonus score multipliers, giving you something to chase beyond raw survival. Power-ups scattered through the procedurally generated caves include a beam sword (a giant melee laser you swing instead of shoot), a time-slow ability, and black-hole attacks that pull enemies into each other. The enemy roster runs to wall turrets, proximity mines, charging knights, and rotating drones; the variety thins out by around the fifth stage, but the random layouts keep early encounters feeling different enough to sustain momentum. The presentation is where opinions split. The visual aesthetic leans into a cartoony 70s sci-fi look, neon purples and reds splashed across labyrinthine caves, and character designs built around afros, platform shoes, and flared shirts. Some reviewers found the budget visible in the slightly stiff animations; others found the colour work charming precisely because it does not oversell itself. The soundtrack is the clearest success: groovy, funk-inflected compositions that genuinely belong in this universe. There is a notable catch, though - the best musical themes play in menus rather than during gameplay, which is a baffling choice that takes some of the atmosphere away exactly when you need it most. The difficulty is the thing that will make or break this game for you. Death sends you back to the start, rogue-lite style, with no mid-run checkpoint mercy. The permanent-laser mechanic means a greedy shooting session can fill a room so completely that surviving becomes nearly impossible through no fault of your read on the room. That is the intended design, and players who respect it - who treat each shot as a small, irreversible commitment - tend to find the loop genuinely compelling. Players who want to hold the trigger and react will bounce off the difficulty wall fast. The story, such as it is, involves stopping Lord Monotone from broadcasting his music across the galaxy using a stolen Mirror Moon; it is delivered through unlockable cutscenes tucked away in an Extras menu rather than woven into the run itself, which makes it feel like a footnote. Endless mode exists alongside the campaign but offers little the main run does not already provide. For the right player, this is a small, confident, oddly meditative game about the poetry of economy. Shoot less. Survive longer. The groove is in the restraint.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Permanent BulletsTrigger DisciplineRogue-liteOutfit CustomisationEndless ModeGravity MovementJetpack NavigationScore AttackLeaderboardRetro Sci-Fi

Requisitos del sistema

Mínimos

OS
Windows 7 or above
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Dedicated graphics with 256MB memory or more
Processor
Intel dual core processor 2GHz or faster

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Información del juego

Desarrolladora
Out Of Bounds
Distribuidora
Excalibur Publishing
Fecha de lanzamiento
6 oct 2016

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¿En qué plataformas está disponible Laser Disco Defenders?

Laser Disco Defenders está disponible en PC, Mac.

¿Cuándo se lanzó Laser Disco Defenders?

Laser Disco Defenders se lanzó el 6 de octubre de 2016.

¿Quién desarrolló Laser Disco Defenders?

Laser Disco Defenders fue desarrollado por Out Of Bounds y publicado por Excalibur Publishing.