Compara los precios de L.A. Noire en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team Bondi. Publicado por Rockstar Games. Lanzado el 8/11/2011. Disponible en PC, Xbox. Géneros: Adventure, Strategy. Puntuación Metacritic: 83/100.

Read faces, collect evidence, and chase down corruption across 21 cases in 1940s Los Angeles. Interrogation is the main event, and the game will punish you if you treat it like an action title.

My first instinct with L.A. Noire was to treat it like a systems game: find all clues, ace all interrogations, five-star every case. That mindset actually works here, which puts this title in surprisingly comfortable territory for a strategy-minded player. The core loop is evidence collection, witness questioning, and suspect interrogation across five department desks: Patrol, Traffic, Homicide, Vice, and Arson. Each desk has its own flavor, and the 21 main cases range from street-level murders to city-wide conspiracy arcs. The Homicide and Arson desks in particular deliver sustained, layered investigations that reward careful note-taking over brute-forcing the interrogation options. The signature mechanic is the MotionScan facial animation system, which captured real actors' performances to let you read expressions as you decide whether a suspect is being truthful, doubtful, or is outright lying. When it works, it produces a genuinely tense read-the-room dynamic that nothing else in the genre has replicated cleanly. When it doesn't, the tells can feel inconsistent, with some actors telegraphing guilt like a pantomime villain while others give you almost nothing to work with. The nudge systems help: intuition points, earned by leveling up through street crime calls and general progression, let you eliminate wrong answers or highlight remaining evidence. Toggling music cues and controller vibration on or off for evidence-finding are accessibility options that new players should use without guilt. The game is designed to let you finish cases imperfectly, and the scored-objectives system at case end rewards replays if you care about ratings. The friction points are real and worth naming. The interrogation structure is one-shot per question: if you pick the wrong response, the moment is gone. The heavily scripted flow means misfired interrogations sometimes resolve anyway through cutscene logic, which undercuts the sense that your choices matter. Action sequences, including gunfights and foot chases, are competent but clearly secondary, and the car chase AI behaves in ways that feel pre-determined rather than reactive. The open-world Los Angeles is a faithful recreation of the late 1940s cityscape, but outside of optional street crimes it functions more as set dressing than a living sandbox. Players expecting the open-ended chaos of other Rockstar titles will be wrong-footed immediately. Where the game earns its 83 Metacritic and Very Positive Steam rating is in atmosphere and writing. The period detail, jazz score, and strong central performances, including notable work from Aaron Staton and John Noble, pull the whole experience into a register closer to L.A. Confidential than to a typical action game. The overarching narrative across the desks builds toward a proper noir conclusion, and Cole Phelps as a protagonist is more conflicted and interesting than the marketing ever made clear. The PC version ships with all additional cases, giving you the complete investigation roster from day one, and runs cleanly with keyboard-and-mouse support that was specifically reworked for the platform. A black-and-white display option is available for anyone who wants the full film noir visual treatment, which is a small touch that lands well. This is a deliberate, story-driven detective game first, a third-person action game a distant second. If you can accept a slower cadence and commit to reading the room rather than skipping to the gunplay, the case structure holds up as a genuinely original piece of game design that still has few direct comparisons. Go in knowing what it is, set your scored-objectives ambitions accordingly, and it delivers. Diego, Scout Team

L.A. Noire

L.A. Noire

8 nov 2011Team BondiRockstar Games
GamerScout opina

Read faces, collect evidence, and chase down corruption across 21 cases in 1940s Los Angeles. Interrogation is the main event, and the game will punish you if you treat it like an action title.

PCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €3.80

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Acerca de L.A. Noire

My first instinct with L.A. Noire was to treat it like a systems game: find all clues, ace all interrogations, five-star every case. That mindset actually works here, which puts this title in surprisingly comfortable territory for a strategy-minded player. The core loop is evidence collection, witness questioning, and suspect interrogation across five department desks: Patrol, Traffic, Homicide, Vice, and Arson. Each desk has its own flavor, and the 21 main cases range from street-level murders to city-wide conspiracy arcs. The Homicide and Arson desks in particular deliver sustained, layered investigations that reward careful note-taking over brute-forcing the interrogation options. The signature mechanic is the MotionScan facial animation system, which captured real actors' performances to let you read expressions as you decide whether a suspect is being truthful, doubtful, or is outright lying. When it works, it produces a genuinely tense read-the-room dynamic that nothing else in the genre has replicated cleanly. When it doesn't, the tells can feel inconsistent, with some actors telegraphing guilt like a pantomime villain while others give you almost nothing to work with. The nudge systems help: intuition points, earned by leveling up through street crime calls and general progression, let you eliminate wrong answers or highlight remaining evidence. Toggling music cues and controller vibration on or off for evidence-finding are accessibility options that new players should use without guilt. The game is designed to let you finish cases imperfectly, and the scored-objectives system at case end rewards replays if you care about ratings. The friction points are real and worth naming. The interrogation structure is one-shot per question: if you pick the wrong response, the moment is gone. The heavily scripted flow means misfired interrogations sometimes resolve anyway through cutscene logic, which undercuts the sense that your choices matter. Action sequences, including gunfights and foot chases, are competent but clearly secondary, and the car chase AI behaves in ways that feel pre-determined rather than reactive. The open-world Los Angeles is a faithful recreation of the late 1940s cityscape, but outside of optional street crimes it functions more as set dressing than a living sandbox. Players expecting the open-ended chaos of other Rockstar titles will be wrong-footed immediately. Where the game earns its 83 Metacritic and Very Positive Steam rating is in atmosphere and writing. The period detail, jazz score, and strong central performances, including notable work from Aaron Staton and John Noble, pull the whole experience into a register closer to L.A. Confidential than to a typical action game. The overarching narrative across the desks builds toward a proper noir conclusion, and Cole Phelps as a protagonist is more conflicted and interesting than the marketing ever made clear. The PC version ships with all additional cases, giving you the complete investigation roster from day one, and runs cleanly with keyboard-and-mouse support that was specifically reworked for the platform. A black-and-white display option is available for anyone who wants the full film noir visual treatment, which is a small touch that lands well. This is a deliberate, story-driven detective game first, a third-person action game a distant second. If you can accept a slower cadence and commit to reading the room rather than skipping to the gunplay, the case structure holds up as a genuinely original piece of game design that still has few direct comparisons. Go in knowing what it is, set your scored-objectives ambitions accordingly, and it delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementssteamDetectiveInterrogation MechanicsCase-Based ProgressionMotionScanScored Objectives1950s SettingCrime NoirEvidence CollectionInterrogation-First DesignFive-Star ScoringDesk ProgressionPeriod AtmosphereOne-Shot DialogueOptional Street CrimesBlack and White ModeIntuition Point System

Requisitos del sistema

Mínimos

Processor
Intel® Pentium 4 / 2.0GHz
Memory
1 GB RAM
Graphics
DirectX 9.0c compatible card, 128MB of VRAM DirectX®:9.0c Hard Drive:500 MB HD space Sound:DirectX 9.0c compatible card

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Reseñas y valoraciones

Metacritic
83
Steam
86%(36,234)

Información del juego

Desarrolladora
Team Bondi
Distribuidora
Rockstar Games
Fecha de lanzamiento
8 nov 2011
Clasificación por edad
PEGI 18

Modos de juego

singleplayer

Idiomas

Audio (1)
English
Subtítulos (6)
EnglishFrenchGermanItalianRussianSpanish - Spain

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¿En qué plataformas está disponible L.A. Noire?

L.A. Noire está disponible en PC, Xbox.

¿Cuándo se lanzó L.A. Noire?

L.A. Noire se lanzó el 8 de noviembre de 2011.

¿Quién desarrolló L.A. Noire?

L.A. Noire fue desarrollado por Team Bondi y publicado por Rockstar Games.

¿Merece la pena comprar L.A. Noire?

L.A. Noire tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.